About this mod
Adds General Stores functionality to Severin Manor.
- Requirements
- Permissions and credits
- Changelogs
GENERAL STORES IS REQUIRED FOR THIS MOD: http://skyrim.nexusmods.com/mods/18340/
(it is also recommended, although not required, that you install Mansarde's hotfix linked here.)
Severin Manor is a nice little residence on Solstheim, but I've gotten used to the convenience of the General Stores mod. And since nobody else has added support for it to Severin Manor, I decided to fire up the Creation Kit and add those activators in myself. All of the primary activator types have been added, as well as an unburden fountain, master storage chest, and cistern entrance.
As of version 1.2, these activators will not appear until you take ownership of Severin Manor.
I made only one change to the vanilla layout -- a single Bone Meal was moved so as to better position the alchemist's mortar. Aside from that, all the mod contains is the new activators. I cleaned it myself to make sure.
(it is also recommended, although not required, that you install Mansarde's hotfix linked here.)
Severin Manor is a nice little residence on Solstheim, but I've gotten used to the convenience of the General Stores mod. And since nobody else has added support for it to Severin Manor, I decided to fire up the Creation Kit and add those activators in myself. All of the primary activator types have been added, as well as an unburden fountain, master storage chest, and cistern entrance.
As of version 1.2, these activators will not appear until you take ownership of Severin Manor.
I made only one change to the vanilla layout -- a single Bone Meal was moved so as to better position the alchemist's mortar. Aside from that, all the mod contains is the new activators. I cleaned it myself to make sure.