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About this mod

This is a vanilla-game-house Breezehome remake mod. Attempt to make this house more elegant and functional completeness, but not go too far from the vanilla house. And it is made for DLC Hearthfire users.

Permissions and credits
===== Farewell and License
After 1000 hours playtime and five mods published, I(author) am leaving SKYRIM.
Now, you are free to modify all my five TNF house mods; including releasing bug fixes or improving on the features my file adds to the game, and upload it as a separate file, publish it as your own mod without asking, as long as you give me proper credits.

v2.5 to v2.8 : Just replace BHTNF.esp

Updating from version 1.0~2.1, you must UNINSTALL old version first, then install v2.8 as a totally new mod! Or items will lost.
1. Evacuate all Items and NPCs from the house.
2. Uninstall and make clean save in other interior cell.
3. Install v2.8
Notice1: Specimen on trophy stands and plants on planters will remain their position, before using new updated stands and planters, you will need to [disable] them first.
Notice2: v2.5up no longer compatible with Enchanced Light and FX. Please use ELnFX-NoBreezehom which is contained in ELnFX main file. Or use TES5Edit to remove the edit in Breezehome of ELnFX, and don't use ELnFX-NoBreezehom(this is the best way).

This is a vanilla-game-house Breezehome(BH) remake mod. Attempt to make this house more elegant and functional completeness, but not go too far from the vanilla house. And it is made for DLC Hearthfire users.

Require DLC Hearthfire!

You can go to Proventus Avenichi purchase rooms as if everything was vanilla.

Purchase List :
Loft-------------Blacksmith workshop, Loft armory area, Trophy room
Bedroom----------Main bedroom, Underground hot spring
Living room------Living room, Porch
Alchemy Lab------Alchemy Lab, Enchanting table
Child's room-----Child's room, Alchemy Lab, Enchanting table
Become thane-----Housecarl room(automatically)

First, make a back up SAVE until you are sure this mod works fine for your game.
If this mod fails eventually, delete ".esp and any save file which is made after the back up one.

Install with NMM
Put the BHTNF.esp to Data folder.

---For your Latest Save have NOT bought BH yet---
Activate BHTNF.esp and play.

---For your Latest Save have bought BH, purchased rooms already---
Take steps

1. Evacuate!! Pick up all items you want to keep in game and ask every NPC get out of the house, then leave the house.

2. Go to any other interior cell, such as Warmaiden's.

3. Make a NEW Save, then Quit to desk top.

4. Activate this mod "BHTNF.esp".

5. Load up the NEW Save, enter the house, check if everything works fine.

Check OK? Play!

Anything wrong? do the following
a. Reload the NEW Save(by step 3). Open console, type "pcb",press Enter. then type "resetinterior whiterunbreezehome",press enter, Leave console.
b. Save game. Play!

Do steps 12345ab but uninstall with NMM or delete BHTNF.esp at step 4.

Handy console commands :
These commands can help you tidy your room, but basically they are not a "fix" for this mod.
1."recycleactor" : Put item, such as cups, back to original position.
Open console, left click on your target, type "recycleactor", enter.

2."disable" or "markfordelete" : Eliminate things you don't want.
Open console, left click on your target, type "disable" or "markfordelete", enter.

1. Cow on the tower!
A cow may appear on the tower. Open console, Left click on the cow, and type [recycleactor].

2. NPCs lost their way at home.
NPCs may stuck from time to time. Seems after couple days in game the situation would be better, but I'm not sure how much they will recover. Making sure your latest save is clean before install this mod, or deleting dirty saves would really help, in my game, I did this and it's working.

Typical bugs of BH, please check this wiki first :

This mod is incompatible with any mod(includes lighting or sound mods) which ALTERS Breezehome directly.

Q: How to edit other mods staying clear from Breezehome interior, so I can use them with this mod side by side?
A: You can use TES5Edit too achieve this easily. Load the esp file you want to edit in TES5Edit, find WhiterunBreezehome in Cell/Block0/Sub-Block6 , right click on Breezehome and hit "Remove", done. This will make that mod do nothing to Breezehome, but retain the modification of that mod in other locations.


=====Recommend Mod
?My Home Is Your Home - a mod for followers?
by Volek

Screenshots are using :

?Project Reality - Climates Of Tamriel - Weather - Lighting?
by JJC71

?Texture Pack Combiner?
by Cestral

?Project ENB?
by Bronze316

=======Change log
Move playdollmarker to main bed room, this should fix flickering child.

Fix main bed be "occupied" when spouse is sleeping on it.

Fixed dining table may be in wrong position.(replaced with new one)
(Probably)Fixed smelter invisible occasionally.
Beam lights now stick to window at bedroom.
Other very small fixes.

Changed file name from breezehometnf.esp to BHTNF.esp
Maximize stability.
More improved layout .
No longer compatible with Enchanced Light and FX

Reduce water sound.
Add 2 barrels to basement beside ladder.
Add 2 barrels to kitchen and bar
Add 2 cabinets to loft
Add desk and cupboard to child room.
Add wardrobe and pack to housecarl room.
Add weapon racks to smith area.
Add chimney outside.

Nothing is changed, but clean up a large number of Dirty Edit.
And Navmesh is redrawn(optimized).
Special thanks to Hutspot01 and GreyCross.

Fixed spouse and Lydia move in problem.
There will be some items drop on floor beside oven. use console "recycleactor" pick them up.

Fix Riverwood navmesh error

Delete something "UFO like" in Riverwood. :D
Add Oven.

Fix tiny flaws.
Moving things that this mod don't need out of the house, instead of deleting them, for more stability.

=========My other mods

?Honeyside TNF - Hearthfire?

?Vlindrel Hall TNF - Hearthfire?

?Proudspire Manor TNF - Hearthfire?

?HjerimTNF - Hearthfire?