Skyrim

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The Winterhold Ruins Team

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AvengerJikir

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482 comments

  1. SolarTails
    SolarTails
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    Just Released! Compatibility Patch - Dungeonless
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    Same as the normal compatibility patch, letting Winterhold Expanded Ruins play nice with other Winterhold altering mods, only without the vast, underground dungeon.

    Also, the ESM and ESP files are now merged into one. Future versions of the main file will be in merged form as well.

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    ----------------NOTES on future versions ----------------

    While ideally, i'd love to have options for every play style people might want, it's near impossible to keep updating between 8 and 10 versions of the same mod. Example:
    Main, Dungeonless, Compatibility, Dungeonless Compatibility, Home, no home, ect.. And the Skyrim SE versions double that.

    That said, Some options may become modular. Such as the Player home option. Other options, may see little to no updates, unless necessary. Such as Dungeonless versions, as aside from potential bug fixes or added compatibility tweaks, are quite complete as is. Most updates will likely focus on the versions containing the dungeon, as my immediate plans (time willing), are tweaks, optimizations and expansions upon that.

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    Skyrim Special Edition version can be found here:
    http://www.nexusmods.com/skyrimspecialedition/mods/4299/?
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    As always, any bugs, problems or suggestions, feel free to post! Comments and feedback are always welcome, and if you enjoy this mod, please Endorse. Thank you.
  2. Krijanowsky
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    Is it safe to clean this mod from its 8 ITM records or they're intended?
    1. SolarTails
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      The are the only ones I know are intended due to updates to the Navmesh around where the Halls of the Dead is placed. Anything else is unintended
  3. Thunderdragon233
    Thunderdragon233
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    Is it compatible with open civil war?
  4. wildmagicrose87
    wildmagicrose87
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    Someone asked this but there wasn't an answer, is this properly compatible with Immersive College of Winterhold?
    1. SolarTails
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      Yes, as this doesn't edit anything around or in the college. I use both mods myself without any conflict.
  5. Asceras
    Asceras
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    Vortex is warning me that the .bsa is intended for Oblivion. Skyrim uses .bsa(v.104)
    1. SolarTails
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      Not sure why it's saying that. I repackaged the BSA before I started merging the ESM and ESP using the Archive tool that comes with the Skyrim Creation Kit. I forget how long ago that was, but it was several versions back. Honestly, I can never even get Vortex to work right, so still use the community updated NMM, lol
    2. nmestre
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      Got a warning from Wrye Bash as well saying the .bsa is mismatched D: 
    3. SolarTails
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      Weird. It should work fine with no problems, but for the sake of removing the error, I'll have to repack the BSA. If the error persists with the Archive tool, I may resort to the ancient, but handy BSAOpt, lol
  6. caty8244
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    Hello, Wyre Smash is giving me the warning that Winterhold Destruction.bsa is a Mismatched BSA Version, I am playing LE and following the STEP REGS guide if it could be affecting anything.
  7. OctaviousWrex
    OctaviousWrex
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    Loot is giving me a whole lot of warnings on the  main version. 20 ITMs and a deleted navmesh
  8. shuk4ku
    shuk4ku
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    Excuse me, new xedit just found 1 deleted navmesh in mod. It is okay to play with it?
    1. SolarTails
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      Yes, it won't break anything. The default Navmesh for the town was edited due to the new objects added to the area. Navmesh is tha AI pathfinding in game. It tells the game where NPCs can and can't walk.
    2. shuk4ku
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      I see, idk about modding so i just though something like this is quite dangerous :v . Thx for reply anyway, gonna install it again
    3. SolarTails
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      You're welcome. Enjoy!
  9. Magno333
    Magno333
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    With this mod is possible rebuid winterhold?
    1. SolarTails
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      No, it's just a mod to try and make Winterhold closer to how it's depicted in the Lore, rather than look like a small village. With the optional underground dungeon for adventurers
  10. Aefion
    Aefion
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    ITM records found, also the enemies in the palace are a bit too overpowered, fighting them was a complete nightmare
    1. rhinala70
      rhinala70
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      The enemies are this hard by design. When I built the mod I wanted to create a very challenging experience, I decided that they will be mages that wanted to learn magic to its fullest without any restraint, and they act like that. The min level of the enemies is 32 if I recall correctly.
  11. Jawwah
    Jawwah
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    So is this compatible with ICOW? Edit: A fantastic mod btw. Definitely the best iteration of a 'Winterhold ruins' mod.