[size=9]Tekuromoto's Less predictable respawn[/size]
Version: 0.5
Date: 16 January 2012
Author: kuertee
Source: http://skyrim.nexusmods.com/mods/29973
Requirements:
- Skyrim 1.8
- Skyrim Script Extender http://skse.silverlock.org/
[size=7]Short description[/size]
Randomises the respawn rates of cells.
[size=7]Gameplay changes[/size]
Randomises these Game Settings whenever you move between cells:
- iHoursToClearCorpses
- iHoursToRespawnCell
- iHoursToRespawnCellCleared
Why? I'll let Tekuromoto's read-me explain. I copy-and-paste this verbatim from his Oblivion mod's read-me:
[size=7]Details[/size]
You can configure this mod with SkyUI's MCM or in the Console by typing "SetPQV kuTLPRQ {mod data} {value}".Below are the various mod data that you can change, their default values and a short description of their effects.
userMinIHoursToClearCorpses = 0
userMaxIHoursToClearCorpses = 0
By default, the mod does not change this setting.
userMinIHoursToRespawnCell = 24
userMaxIHoursToRespawnCell = 72
Randomises the respawn of cells from between 24 hours to 72 hours.
userMinIHoursToRespawnCellCleared = 24
userMaxIHoursToRespawnCellCleared = 72
Randomises the respawn of cleared cells from between 24 hours to 72 hours.
A configuration file (data\ini\kuerteeTekuromotosLessPredictableRespawn.ini) is provided with the relevant console commands. If you want to change any of the default values above, change them in the INI file then run the file by typing {bat "ini\kuerteeTekuromotosLessPredictableRespawn.ini"} (without the brackets) in the console. You only need to do this when you want to change the values of the property. Your changes will be saved in your game.
[size=7]Install[/size]
- Use Wrye Bash (http://skyrim.nexusmods.com/downloads/file.php?id=1840) to install this mod. Just drag the package (which is a normal ZIP file) into Wrye Bash's Installers tab. However, the package is only a normal ZIP file, so if you know the game's mod file structure, install it manually.
- Change your settings within the game in Sky UI's MCM or check the settings in "Data\Ini\". If you change any of it, execute your changes by typing in the console {bat "ini\kuerteeTekuromotosLessPredictableRespawn.ini"} without the brackets.
- Activate the mod.
[size=7]Uninstall[/size]
- In the console, type "SetPQV kuTLPRQ uninstallNow True." Or with Sky UI's MCM, set the uninstallNow toggle to True then exit the menus.
- Wait for a message confirming the uninstallation. Save the game.
- Deactivate the mod with Wrye Bash. If you installed this manually, simply delete all the files you installed. (Wrye Bash keeps track of files used, so installing/uninstalling the mod with it is 100% simpler.)
[size=7]Troubleshooting[/size]
- You can reset the mod by typing {SetPQV kuTLPRQ resetNow True} (without the brackets) in the console. Or with Sky UI's MCM, set the resetNow toggle to True then exit the menus.
- When it resets it will ask you either reset all of its data or continue with the current data. Resetting all its data will remove all your configurations and set the mod as if you have first installed it.
- You can check all the mod's data by typing {SQV kuTLPRQ} in the console. You can check if your configurations were set in the mod properly with this.
- If you find that your changes (with the command SetPQV or from executing the INI) does not appear in the mod, check the command again for spelling errors. Then try again.
- If you find that resetting (with resetNow) and uninstalling (with uninstallNow) don't seem to work, the mod may have been suspended. It is best to simply start-over (i.e. reinstall the mod) after a "clean" save.
- Creating a clean save:
- If you can uninstall the mod from the console with {SetPQV kuTLPRQ uninstallNow True}.
- Wait for the mod to confirm the uninstallation. It may take a minute. If no confirmation appears, then simply continue to the next step.
- Save the game manually from the console by typing {save uninstalledMod}.
- Uninstall all the mod's files (*.ESP, *.PSC, *.PEX) from the game folders. Make sure that none of the mod's Scripts are left. A mod manager like Wrye is best used for this.
- Load the "uninstalledMod" save.
- Save the game manually again from the console by typing {save cleanSave}. Because all of the mod's files were removed, all of its data will be "zeroed" in this game.
- Play from this game.
[size=7]History[/size]
- 0.5, 16 January 2013:
- Initial release.
[size=7]Credits[/size]
Tekuromoto
kuertee in http://www.bethsoft.com/bgsforums/
[size=7]Tools Used[/size]
Creation kit - http://www.creationkit.com
[size=7]Licensing/Legal[/size]
You can do whatever you want with this mod but all I ask in return is that you give me credit. I would also like to be contacted when you
include this mod in part or in full in a public release.