11752 comments

  1. expired6978
    expired6978
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    SSE Update
    Most features have already been ported successfully, the features still missing are Overlays, Bodygen, Sculpting, and Import/Export. However presets will still load with sculpt data and should technically function.

    The alpha has not been officially released because I have not gated any of the features that do not work and I don't want to be dealing with complaints regarding those features.

    However if you are still determined to try the alpha:
    https://github.com/expired6978/SKSE64Plugins/releases
    This alpha does not include the base mod, this only includes the SKSE64 plugin which drives most of the features.
  2. expired6978
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    How to fix all script related problems
    Uninstall NiOverride Standalone
    Uninstall CharGen Extension (You should not have the standalone version of this anymore)
    Uninstall RaceMenu

    Delete the following from Data/Scripts and Mod Organizer/overwrite/Scripts (If you have Mod Organizer)
    RaceMenuBase.pex
    RaceMenuPlugin.pex
    RaceMenuLoad.pex
    RaceMenu.pex
    CharGen.pex
    NiOverride.pex
    Now, install ONLY RaceMenu the latest version, if you have previously installed Loose Base Scripts, reinstall the lastest of that as well. This should be everything, if you've done this, please - DO NOT extract the BSA, you are creating future problems for yourself if you forget to do so again.
  3. expired6978
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    Updating to 3.4.0 from 3.0.0-3.3.0

    Install the new version
    Make sure you do not have any previous version of NiOverride.dll or CharGen.dll hanging around, this is critical as these plugins communicate with eachother
    Overwrite your Loose Base Scripts (If you've previously installed this)

    Version 3.3.0
    See page description for more details on
    BodyGen Randomize
    Equippable Transforms

    Version 3.2.2
    Settings
    CharGen.ini
    fPanSpeed - Changes the panning speed, negative reverses pan direction
    bAllowAllMorphs - Enables all morph flags for all races (Removes the glitched gaps in things like Eye Shape when loading a preset)
    NiOverride.ini
    uBodyMorphMemoryLimit - Controls the amount of memory to be used when caching BodyMorph files (default 256MB)
    bEnableFaceOverlays - This setting turns on or off the Face Paint hooks (This will fix player decapitation crashes which have not been fixed yet)
  4. expired6978
    expired6978
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    I'll be updating RM for SkyrimSE eventually but looking at some of the changes internally it isn't looking good for some of the current features.

    Some things that I know for sure will need to be rewritten partially or entirely are:
    Overlays
    Sculpting
    BodyGen

    Overlays simply because they've changed how meshes are loaded, they no longer have NiGeometryData, which is the entirety of how Overlays worked, I cloned the NiTriShape and referenced the existing NiGeometryData, it is now BSTriShape and the NiGeometryData is just discarded completely I don't know if it's even going to be possible to simply reference the existing instance of the geometry. I may need to go another route and use the tint mask system which will remove the glow feature.

    Sculpting will need to be rewritten in some areas as the layout for dynamic meshes has changed. The dynamic display of the mesh in the Sculpt tab will need to be mostly rewritten as it was previously using a custom mini engine I wrote to pull data from the game and render a wireframe of the face and all parts, this was all under the assumption of DirectX 9 with no intermediate wrappers, SkyrimSE is now on DX11.

    BodyGen is probably going to be broken for awhile, since they don't use the same mesh system it'll be hard to tell if I can cheat like I did with Fallout 4 and just tell the game to convert the mesh to a dynamic mesh and invoke an update after altering the data. The fact that face geometry is now loaded directly as a BSDynamicTriShape implies they don't have the handy conversion function, so this may be a nightmare to decouple the shared geometry, clone it, alter it, re-attach it, then tell the engine to re-render it (The re-rendering is going to be the hardest part).
  5. Bugorvet
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    What preset on first five images?
  6. Ostseekind83
    Ostseekind83
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    Hi, very nice Mod, thank you. But how can I change the button in game to open the menu?

    Edit: Okay it just a spell :D
  7. ZMD78
    ZMD78
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    please ffs im getting no answers anywhere from anyone ..how can i merge racemenu exports with ck exports (nifs) without the use of bloody nifmerge????
  8. Skybroom
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    I need a hint here.
    Can I apply one race preset or exported head to another race harmlessly? You see, I spent a lot of time sculpting the head of a Nord. Saved it as a preset and exported the head. Now I need to aply it to a Nord Young Race - my custum race, which uses the Nord's morphs, just the default complexion is different. Can't figure it out why does it look so bad on a so kindred race - all the geometry looks ruined.
    Spoiler:  
    Show
  9. jasperger
    jasperger
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    My eyes (as in the player character's) glitch when I have this mod installed: They're either completely gone, or there are some fragments and an iris visible. Can someone help me?
  10. getrekt123lol
    getrekt123lol
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    I am getting this error: invalid chargen plugin version detected (4) expected (6). error codes: 8


    Is there a Page that has error codes and a way to fix them?
  11. Mamango
    Mamango
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    For some reason, in Body tab i miss everything after Weight option (i wanted to change height of character but i don't have that option anywhere)
    How can i fix this?
    1. R0NlN
      R0NlN
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      You can open the console, click your character, and type:
      setscale 1.05
      or whatever amount you want to change the height by. (That example would increase the size/height by 5%.)
    2. Mamango
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      Thanks, though i wonder, why i don't have this options in the first place...
    3. Morek01
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      I have disappearing options too, except I still have height. Everything else under body scales like pelvis size is gone though.

      The preset I made as recently as two months ago that had a custom pelvis size now can't be edited. The only thing I can think of is that between the time I made that preset and now I switched to Vortex. Maybe Vortex isn't installing something right? Do you use Vortex too?
    4. Mamango
      Mamango
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      I'm still using NMM, so it can't be Vortex
    5. Chaimberlain
      Chaimberlain
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      I am experiencing a similar issue. In addition to other problems, about which I posted a moment ago, all of my advanced options have disappeared, and I have not changed anything regarding RM since this summer.
  12. Chaimberlain
    Chaimberlain
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    I have encountered an issue with the latest version of RM that prevents any other plugin from loading whenever RM is present. I am using Mod Organizer. Has anyone seen this issue, and if so, how can I fix it?
  13. Katrina2333
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    I don't know why but the expression option didn't work on my girl but did work on my boy, I even tried to reinstall the Racemenu but still not working.
  14. FetorMortem
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    Would it be too much to ask for an optional download with a merged esp containing racemenu, racemenuplugin, and racemenuOverlays? I tried self merging them but I can't get relinker to fix the scripts.
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