11675 comments

  1. expired6978
    expired6978
    • premium
    • 3,805 posts
    • 1,256 kudos
    Locked
    Sticky
    SSE Update
    Most features have already been ported successfully, the features still missing are Overlays, Bodygen, Sculpting, and Import/Export. However presets will still load with sculpt data and should technically function.

    The alpha has not been officially released because I have not gated any of the features that do not work and I don't want to be dealing with complaints regarding those features.

    However if you are still determined to try the alpha:
    https://github.com/expired6978/SKSE64Plugins/releases
    This alpha does not include the base mod, this only includes the SKSE64 plugin which drives most of the features.
  2. expired6978
    expired6978
    • premium
    • 3,805 posts
    • 1,256 kudos
    Locked
    Sticky
    How to fix all script related problems
    Uninstall NiOverride Standalone
    Uninstall CharGen Extension (You should not have the standalone version of this anymore)
    Uninstall RaceMenu

    Delete the following from Data/Scripts and Mod Organizer/overwrite/Scripts (If you have Mod Organizer)
    RaceMenuBase.pex
    RaceMenuPlugin.pex
    RaceMenuLoad.pex
    RaceMenu.pex
    CharGen.pex
    NiOverride.pex
    Now, install ONLY RaceMenu the latest version, if you have previously installed Loose Base Scripts, reinstall the lastest of that as well. This should be everything, if you've done this, please - DO NOT extract the BSA, you are creating future problems for yourself if you forget to do so again.
  3. expired6978
    expired6978
    • premium
    • 3,805 posts
    • 1,256 kudos
    Locked
    Sticky
    Updating to 3.4.0 from 3.0.0-3.3.0

    Install the new version
    Make sure you do not have any previous version of NiOverride.dll or CharGen.dll hanging around, this is critical as these plugins communicate with eachother
    Overwrite your Loose Base Scripts (If you've previously installed this)

    Version 3.3.0
    See page description for more details on
    BodyGen Randomize
    Equippable Transforms

    Version 3.2.2
    Settings
    CharGen.ini
    fPanSpeed - Changes the panning speed, negative reverses pan direction
    bAllowAllMorphs - Enables all morph flags for all races (Removes the glitched gaps in things like Eye Shape when loading a preset)
    NiOverride.ini
    uBodyMorphMemoryLimit - Controls the amount of memory to be used when caching BodyMorph files (default 256MB)
    bEnableFaceOverlays - This setting turns on or off the Face Paint hooks (This will fix player decapitation crashes which have not been fixed yet)
  4. expired6978
    expired6978
    • premium
    • 3,805 posts
    • 1,256 kudos
    Locked
    Sticky
    I'll be updating RM for SkyrimSE eventually but looking at some of the changes internally it isn't looking good for some of the current features.

    Some things that I know for sure will need to be rewritten partially or entirely are:
    Overlays
    Sculpting
    BodyGen

    Overlays simply because they've changed how meshes are loaded, they no longer have NiGeometryData, which is the entirety of how Overlays worked, I cloned the NiTriShape and referenced the existing NiGeometryData, it is now BSTriShape and the NiGeometryData is just discarded completely I don't know if it's even going to be possible to simply reference the existing instance of the geometry. I may need to go another route and use the tint mask system which will remove the glow feature.

    Sculpting will need to be rewritten in some areas as the layout for dynamic meshes has changed. The dynamic display of the mesh in the Sculpt tab will need to be mostly rewritten as it was previously using a custom mini engine I wrote to pull data from the game and render a wireframe of the face and all parts, this was all under the assumption of DirectX 9 with no intermediate wrappers, SkyrimSE is now on DX11.

    BodyGen is probably going to be broken for awhile, since they don't use the same mesh system it'll be hard to tell if I can cheat like I did with Fallout 4 and just tell the game to convert the mesh to a dynamic mesh and invoke an update after altering the data. The fact that face geometry is now loaded directly as a BSDynamicTriShape implies they don't have the handy conversion function, so this may be a nightmare to decouple the shared geometry, clone it, alter it, re-attach it, then tell the engine to re-render it (The re-rendering is going to be the hardest part).
  5. SumiELs
    SumiELs
    • member
    • 3 posts
    • 0 kudos
    help me please. I know that I have nothing to do with the mod, but every time I try to change my hair, the game simply closes (I still have to visualize and choose some). This happens with all the hair mods I use. if anyone knows how to solve this I thank you very much (sorry my English, I'm using a translator). ;-
  6. Morgenrod
    Morgenrod
    • member
    • 72 posts
    • 1 kudos
    Can someone please help me with something? It's simple, and I have read the description, but I'm still in doubt.

    "The RaceMenu was redesigned with the intention of using SKSE to allow for more in-depth customization of your character. This mod does not fix the problems with the internal class to this menu; it merely redesigns it and adds more features."

    Does this mean that if I use the showracemenu command in the middle of a playthrough I will have all of the vanilla problems such as getting my skills reset? If that's the case then I need to use another mod on top of this one such as ShowRaceMenu Alternative to fix these problems, but are both of these mods compatible? All I wanna do is to go to the character creation menu to change the hairstyle/beard/warpaint of my characters whenever I want, without having any sort of problem afterwards. If I can do that with all of the features added by this mod, that would be great.
    1. ShadowBorne
      ShadowBorne
      • premium
      • 399 posts
      • 22 kudos
      Yes you can do so, as long as you use this plugin. Don't use showracemenu with out it, or you will get the problems you mention. I've used this mod for years with no problems. As ever though, make a back up of your save prior to use, then you can always fall back to it if something does screw up. Hope that helps,
  7. DaDdYLuCieL
    DaDdYLuCieL
    • member
    • 1 posts
    • 0 kudos
    how does one delete a saved preset? i have a few i need to delete!

  8. xrakno
    xrakno
    • member
    • 1 posts
    • 0 kudos
    All I can say is that it works amazingly well
  9. Hillistine
    Hillistine
    • member
    • 39 posts
    • 0 kudos
    Deleted
  10. powerblackwolf
    powerblackwolf
    • member
    • 6 posts
    • 0 kudos
    Will this ever be available for Skyrim Special Edition? Please say yes. x'D
    1. Illius
      Illius
      • member
      • 1,530 posts
      • 18 kudos
      Okay, yes.

      https://www.nexusmods.com/skyrimspecialedition/mods/19080
  11. Great Sephiroth
    Great Sephiroth
    • member
    • 516 posts
    • 2 kudos
    can you edit in game npcs with this or just your own character?
    1. Skybroom
      Skybroom
      • member
      • 1,457 posts
      • 28 kudos
      Yes, you can. You can import a head, edit it in RM, and then export it. It's been discussed a lot. There should be a few tuts on this easy enough procedure. I can explain it to you if you want.
  12. Skybroom
    Skybroom
    • member
    • 1,457 posts
    • 28 kudos
    This is a wonderfull mod. So many possibilities! What a pity ear angle slider doesn't work to me.
    1. Skybroom
      Skybroom
      • member
      • 1,457 posts
      • 28 kudos
      I would like to know the purpose of this slider (Ear Shape), and how to get it work:
      Spoiler:  
      Show

      I need to change ear angle, so that they look more like protruding ears, but not sticked to a head. HELP!!!
  13. Yujioko
    Yujioko
    • member
    • 8 posts
    • 0 kudos
    Hello.. so I've installed some unp body mods and also some facial mods and textures etc. For quite a while I didn't think anything was working because none of those mods seem to be showing up in race menu. When I'm playing the game everything works fine though(I just started a game with a random preset). Would it be a problem with race menu..? I'm new to body mods so I'm not sure what I'm doing wrong :(
  14. cr1ng3L0rd
    cr1ng3L0rd
    • member
    • 2 posts
    • 0 kudos
    everytime i open skyrim i get a warning or message that says i have an invalid chargen or something, is there any way to fix that? i also downloaded some presets (cuss i'm lazy and didn't wan't to make them myself) but i can't find them. are those problems related to one another or am i just stupid?

    i also tried to re-install everything but now it looks like they don't even wan't to be installed, is there any way to fix it?
REPORT BUG
Top