11718 comments

  1. expired6978
    expired6978
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    SSE Update
    Most features have already been ported successfully, the features still missing are Overlays, Bodygen, Sculpting, and Import/Export. However presets will still load with sculpt data and should technically function.

    The alpha has not been officially released because I have not gated any of the features that do not work and I don't want to be dealing with complaints regarding those features.

    However if you are still determined to try the alpha:
    https://github.com/expired6978/SKSE64Plugins/releases
    This alpha does not include the base mod, this only includes the SKSE64 plugin which drives most of the features.
  2. expired6978
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    How to fix all script related problems
    Uninstall NiOverride Standalone
    Uninstall CharGen Extension (You should not have the standalone version of this anymore)
    Uninstall RaceMenu

    Delete the following from Data/Scripts and Mod Organizer/overwrite/Scripts (If you have Mod Organizer)
    RaceMenuBase.pex
    RaceMenuPlugin.pex
    RaceMenuLoad.pex
    RaceMenu.pex
    CharGen.pex
    NiOverride.pex
    Now, install ONLY RaceMenu the latest version, if you have previously installed Loose Base Scripts, reinstall the lastest of that as well. This should be everything, if you've done this, please - DO NOT extract the BSA, you are creating future problems for yourself if you forget to do so again.
  3. expired6978
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    Updating to 3.4.0 from 3.0.0-3.3.0

    Install the new version
    Make sure you do not have any previous version of NiOverride.dll or CharGen.dll hanging around, this is critical as these plugins communicate with eachother
    Overwrite your Loose Base Scripts (If you've previously installed this)

    Version 3.3.0
    See page description for more details on
    BodyGen Randomize
    Equippable Transforms

    Version 3.2.2
    Settings
    CharGen.ini
    fPanSpeed - Changes the panning speed, negative reverses pan direction
    bAllowAllMorphs - Enables all morph flags for all races (Removes the glitched gaps in things like Eye Shape when loading a preset)
    NiOverride.ini
    uBodyMorphMemoryLimit - Controls the amount of memory to be used when caching BodyMorph files (default 256MB)
    bEnableFaceOverlays - This setting turns on or off the Face Paint hooks (This will fix player decapitation crashes which have not been fixed yet)
  4. expired6978
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    I'll be updating RM for SkyrimSE eventually but looking at some of the changes internally it isn't looking good for some of the current features.

    Some things that I know for sure will need to be rewritten partially or entirely are:
    Overlays
    Sculpting
    BodyGen

    Overlays simply because they've changed how meshes are loaded, they no longer have NiGeometryData, which is the entirety of how Overlays worked, I cloned the NiTriShape and referenced the existing NiGeometryData, it is now BSTriShape and the NiGeometryData is just discarded completely I don't know if it's even going to be possible to simply reference the existing instance of the geometry. I may need to go another route and use the tint mask system which will remove the glow feature.

    Sculpting will need to be rewritten in some areas as the layout for dynamic meshes has changed. The dynamic display of the mesh in the Sculpt tab will need to be mostly rewritten as it was previously using a custom mini engine I wrote to pull data from the game and render a wireframe of the face and all parts, this was all under the assumption of DirectX 9 with no intermediate wrappers, SkyrimSE is now on DX11.

    BodyGen is probably going to be broken for awhile, since they don't use the same mesh system it'll be hard to tell if I can cheat like I did with Fallout 4 and just tell the game to convert the mesh to a dynamic mesh and invoke an update after altering the data. The fact that face geometry is now loaded directly as a BSDynamicTriShape implies they don't have the handy conversion function, so this may be a nightmare to decouple the shared geometry, clone it, alter it, re-attach it, then tell the engine to re-render it (The re-rendering is going to be the hardest part).
  5. Socalrider82
    Socalrider82
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    This is going to sound really dumb but how do I bring up the race menu in game?
    1. R0NlN
      R0NlN
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      Open the console and type: showracemenu
      Then close the console, and you'll be able to use RaceMenu
    2. rebalspirit
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      God bless you for asking this. I was looking for that same information. Thank you Ronin for answering.
    3. DIM67
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      Does this reset the skills like it used to or is that fixed now? Can you safely do this with a level 20 character? Or should I use the facesculptor in Riften?
    4. Illius
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      If I remember correctly if you use the standard method as mentioned to you, then there are parts where you can loose skills so to speak. But you can use this mod ...

      https://www.nexusmods.com/skyrim/mods/33968?tab=description

      It will allow you to make changes to your character no matter the level without loosing anything you have worked hard for, It works perfectly for me with the latest RaceMenu.
  6. victimofmetal
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    My game won't even launch with RaceMenu enabled. Vortex isn't reporting any conflicts. Not sure what the issue is.
    1. xLusitania
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      I'm having the same problem! Anyone care to help?
    2. JaredZander
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      same here.. Game will not start when Racemenu is enabled.
    3. eric225
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      This is the oldrim page, which MO links from the special edition. Double check that you are downloading the right skyrim racemenu version
  7. DeathLoop36
    DeathLoop36
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    I need to start a new game, but want to use the same character settings, custom head shape same overlays, colors, eyes, brows, etc. How is this done? I tried to just copy the settings with screenshots but all sliders have the arrows on the far left or middle and all numbers say 1, even though this is not the case. No matter what tab it is on. Ideas? Help please? I am using version 3-4-5
    1. R0NlN
      R0NlN
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      Save your current character in RaceMenu as a Preset, then when you make your new character, load that Preset.
  8. Player80
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    I'm trying to export my character as a .jslot preset but I'm not able to export body, feet, hand and face overlays using the latest version. I have tried with default .ini configurations for nioverride and my own tweaks and it still only exports the MakeUp overlays (the war paints). I recall being able to export body overlays in previous versions of the mod, so I've tried with version 3.4.4, in vain. Digging into the .jslot file only shows the MakeUp overlays.

    Can anyone help me figure out what's causing this issue please? I've been trying to find one myself for a week.
  9. darkrobinhood
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    What happened to the apply texture button? Have I screwed up somewhere? I can choose colors but not apply them to the character.
    1. makesnodifference
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      Could be something in the nioverride ini, some overlays disabled by default. Set them to 1 from 0 if so.
  10. makesnodifference
    makesnodifference
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    Racemenu causes insane lags anywhere near more than 2 NPCs. My saves aren`t bloated and I have the latest version of Racemenu, I simply have a few tattoos installed. Any help?
  11. Alexhei1
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    Sorry to bother you, but when I open the mod-configuration for Familiar Faces and select "character setup" ther's something saying "missing critical mods". When I select that it states "Missing Race from unknown source" and I don't know what I miss in order to get it to work. I also don't get any portal stone and I've been playing a while so it might be related to my other Problem.
    Thanks in advance for any help.
    1. R0NlN
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      Hey Alexhei1, it looks like you commented on the wrong mod's page.
  12. GeorgeCorbul
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    I can't figure out the darn colour slider for face-/ body-paints! I want a particular colour for my face-paint, but i can't seem to make it via the colour sliders! If only there was a number next to those sliders, showing the percentage of hue, saturation, etc. :(
  13. FallSomething
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    I recently lost a computer and had to start from scratch, for some reason this time around I have no default settings in my makeup portion, theyre all set to warpaints and i cant just take them off. Ive tried adding extra slots and they just fill up with more warpaints. I need 3 empty slots for another mod.
  14. stimpson89
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    is there a way to get bleach white skin tone with this
    so far it only does caucasian white
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