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Mardoxx

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  1. Mardoxx
    Mardoxx
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    Sticky
    For SE version. Extract the files from Data/Skyrim - Patch.bsa/Interface to Data/Interface directory which you want to override. Just don't replace quest_journal.

    P.S. Cheers for all the horrible comments about a mod that took about 6 years of mine (and Schlangster's) life to develop and support :)
  2. Ellexius
    Ellexius
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    Now that SkyUI is out along with an alpha of SKSE, is this something you are going to be porting over?
    1. Mardoxx
      Mardoxx
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      • 156 kudos
      No, probably not. Don't have the time! See sticky.
  3. geiokami
    geiokami
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    Seriously one the best mods ever, schlangster is an asshole for forcing players to use his shitty ui just to have an mcm its the only reason skyui has so many downloads.
    1. strelok35
      strelok35
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      Shitty UI ? Do you actually prefer the vanilla UI ? (tastes and colors yknow..)
    2. Mardoxx
      Mardoxx
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      • 156 kudos
      You know I co-authored SkyUI? lol.
  4. raxmar
    raxmar
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    Any chance to see this in SSE? Just the MCM?
    1. aafreak
      aafreak
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      • 4 kudos
      SSE needs SKSE, which is not (yet) available for SSE
    2. Fanvsant
      Fanvsant
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      • 4 kudos
      its availabe dude
  5. rhino2723
    rhino2723
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    Like, we all know crafting through SkyUI was pain in the arse.
    We are, except the guy who made SkyUI.
    1. Fanvsant
      Fanvsant
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      nah
  6. afeq
    afeq
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    hi playing with a controller here.
    The skyui 5.0 menu for smithing was clearly not designed for controllers, but the enchanting and alchemy are.
    is there a way that we can remove just the smithing and keep the enchanting and alchemy menus somehow?
    1. slygeezer
      slygeezer
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      • 78 kudos
      Only if you know how to edit an swf file. All three menus are contained in craftingmenu.swf.
    2. afeq
      afeq
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      i guess it's not just edit the .swf, the papyrus code of the mod must be using the flash file to add the functionality, so i think it's not that easy.
  7. lokvirofskyrim
    lokvirofskyrim
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    • 9 kudos
    Seems like the mod is dead.
    1. omegaalpha04
      omegaalpha04
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      • 3 kudos
      Umm .. No
    2. VrakosAnthrakir
      VrakosAnthrakir
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      • 1 kudos
      hasn't seen an update in 2 years so yes it kinda is
    3. ScorpioMaurus
      ScorpioMaurus
      • supporter
      • 16 kudos
      It's not the kind of mod that needs updates, It's just the original menus from the game.
    4. beta546
      beta546
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      Lol yeah what a dumbass post :-D
  8. Garashta
    Garashta
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    please help, when I put the craftingmenu file on my interface folder the crafting returns to normal, but I can no longer use the right analog stick of my xbox controller!
    How can I solve that?
  9. edgemastered
    edgemastered
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    I always use this mode and I have never had problem with it until now, I can't install it for some reason, it says that I am running it already and it never gets installed for that reason, even I rebooted my PC and it isn't still working. I don't know what's happening and I don't see anyone with the same problem here. :/
  10. W0rldW1d3W3b
    W0rldW1d3W3b
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    Is there any way to have one crafting menu but not the other(s)? What I mean by that is, I like the alchemy menu in SkyUI but I hate the smithing menu, and they both seem to be tied to craftingmenu.swf; Is there any way to have one but not the other?
    1. slygeezer
      slygeezer
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      • 78 kudos
      No. It's all or none.
    2. Brandon007
      Brandon007
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      Wrong. Dont spread false information.

      It is possible to pick what screens you want, but this requires manual installation. Just install the new Interface files for the menus that you want back to Vanilla.
    3. slygeezer
      slygeezer
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      Wrong Brandon007. You should learn to read more carefully.
      The OP is asking if they can pick and choose among the crafting menus. But as the OP correctly states, the crafting menus are all contained in craftingmenu.swf. So it is all or nothing. Which is a pity since the alchemy and enchanting menus are a big improvement over vanilla.
    4. BatDood
      BatDood
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      It's a shame we can't pick the crafting menus we want but it's not SkyUI's fault. I really like the ShyUI menus for Alchemy but I like the vanilla menus at the forge just as much. The categorization of smithing schools makes it much easier to find what I want to craft when I need new gear.

      I guess it's a case that a person has to figure out which stuff they're going to craft more often throughout the game and stick with the version that works best. In my case, I craft potions all the time whereas crafting weapons and armour are only done when I need an upgrade.
    5. Kirbyroth
      Kirbyroth
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      it be possible to do it you have to edit the file itself and see if you can replace parts of it with sky ui stuff.
    6. Ichinosa
      Ichinosa
      • account closed
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      Yea it is possible to pick and choose, you would need to have experience modifying the flash files of which are used with skyrim.
    7. Lukong1515
      Lukong1515
      • member
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      Only way for that to happen is if SkyUI-Away & SkyUI5 were one mod and we could design menus in MCM...that would be something or maybe if SkyUI's Forge Menu had subcatergories
  11. CharkyF84u
    CharkyF84u
    • member
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    The only one thing that sucks with this mod is .. that u can endorse it just once! Thanx bro, u're awesome