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  1. korz89
    • member
    • 33 posts
    • 0 kudos
    The delay on the dodge move is too long for the move to be of any use. Mod is strictly inferior to direct alternative.
  2. Nottakeme
    • premium
    • 112 posts
    • 0 kudos
    This barely works. Don't bother with it.
  3. sicksuck
    • member
    • 2 posts
    • 0 kudos
    You didn't post what this mod requires.
  4. zelurker
    • member
    • 724 posts
    • 5 kudos
    There should be a sticky here to say not to use this mod, it's outdated now (2013), when tk dodge is maintainted and has been revamped for the 2.0 version, last update for tk dodge was in 2016. Just go away from this one !
    1. Ryuji8823
      • member
      • 9 posts
      • 0 kudos
      some of us couldn't fix the TK dodge mod, when we install that mod all we get is the animation and our character doesn't move from where It is standing.
    2. KainThePheonix
      • supporter
      • 1,748 posts
      • 20 kudos
      You need to put TK Dodge if using Mod Organizer BEFORE FNIS or ANY PCEA 2 animations. It should actually have priority in left pane above everything else. Then click on Information and under conflicts it should show every conflicted file. There usually aren't any and it works with the other animations mods I tested with. It sometimes sticks but simply hit escape, Tab or use a Power.
    3. popsbox
      • member
      • 80 posts
      • 0 kudos
      do you need Fnis to get TK dodge mod to work ?
    4. KainThePheonix
      • supporter
      • 1,748 posts
      • 20 kudos
      Yes, FNIS is NEEDED to get TK Dodge to work. But it is so worth it by adding an entirely new dimension to combat. Just being able to slide from side to side is cool. I wouldn't mind trying this out since I'm testing mods anyways. Not all older mods are bad. Some are finished and do not need any additional work beyond a certain point. At least give this mod a chance if you have trouble installing TK Dodge.
    5. ColossusX13
      • supporter
      • 2,090 posts
      • 18 kudos
      wrong tk dodge works without fnis read the description
    6. MoonKhajiit
      • member
      • 157 posts
      • 1 kudos
      Not mentioning that DragonScripted causes CTD.
    7. RoyaleSachiFear
      • member
      • 37 posts
      • 0 kudos
      yes you are correct.
  5. dtrail
    • supporter
    • 1,607 posts
    • 48 kudos
    Working great with SKSE64 on SSE.
    1. thewogabovkid
      • member
      • 390 posts
      • 3 kudos
      really? no porting of esp needed?
  6. Alunder
    • premium
    • 699 posts
    • 259 kudos
    I was trying to uninstall this mod and I followed the procedures as usual, but unfortunately I could not uninstall the MCM menu and consecutively by NMM thus leaving a trail of the mod.

    I searched and found it .. hope it helps anyone with the same problem.

    Open the console and type:

    setstage ski_configmanagerinstance 1

    This will update your MCM menu erasing traces of mod's recently uninstalled, but without changing the settings recorded of the other mod's.

    Very good it helped me a lot, thank you zherot!
  7. HeavyH20
    • member
    • 199 posts
    • 1 kudos

    Is it possible to disable the stamina cost?
    1. skyrim1dude
      • member
      • 9 posts
      • 0 kudos
      I'd recommend installing TK Dodge mod which this mod is based after except TK Dodge Mod has lots more features; one of them is setting up your stamina cost to whatever you prefer.
  8. Krigger95
    • member
    • 5 posts
    • 0 kudos
    all i want is a mod, that when you walk and press the space bar, instead of jumpig the character does a kind of barrel roll in the direcction you are walking.
    can someone tell me where can i find it.
    1. SleepyShorty
      • member
      • 20 posts
      • 0 kudos This mod by tktk1 is pretty good if you want a action orientated kind of combat. Makes combat more interesting and if you add a combat tweak mod that makes combat difficult making dodging vital.
  9. Urek101
    • member
    • 39 posts
    • 0 kudos
    Could you make a version with just the dodge animation and not the speed boost? Also possibly include a rolling mechanic?

    I am using the Attack Commitment Mod(Highly recommend trying this, if you are a fan of Dark Souls style combat where choosing when to swing is the difference of life and death ), so the speed boost is not really necessary.

    I know the TK dodge works this way, but it is incompatible with Attack Commitment, your mod is compatible!

    There are other users requesting the opposite of this(speed boost with no animation), so a choice on preference would be great.

    Either way thanks for the mod!It's great to have a dodging option with Attack Commitment.
    1. badluckartist
      • member
      • 690 posts
      • 7 kudos
      TKDodge has a problem with Attack Commitment? How?

      Only problem I've had with TKDodge is FNIS 6, which sadly (probably) won't be fixed any time soon.
    2. IronAlligator
      • supporter
      • 24 posts
      • 0 kudos
      Both the mods use some of the same files so they keep overwriting each other.
  10. jimmykhoa831000
    • premium
    • 15 posts
    • 0 kudos
    please, make patch to I can pair it with fnis