Because I get asked for permissions quite often, I just wanted to tell you guys, that I don't work on Skyrim or Fallout texture mods anymore. I've had so much fun and challenge while creating the textures and I loved the helpful and friendly Nexus Community!
Feel free to use all of my files for your own mods!
i have medium resolution but fire spells are flickering. anyone know how to fix it? its like when im holding fireball skill (not casting) it goes invisible for like half a sec then comes back
Thank you for the awesome mod, it looks great and works well. Just one problem and I have no idea how to fix it, I've tried everything... The mod just doesn´t affect the giant campfires. Works on everything else except those, and they look awful. Has anyone had the same problem and might know how to fix it?
This mod looks amazing, but I can't use it.. i've installed it multiple times with nmm and i installed it even manually but the fire texture remains the same as the original... maybe i'm missing something..
This is a bug with fxfireanim04loop.dds, it is a 1 pixel width error in the texture around the exterior of the image. I've told the author twice, over a year apart from both times and the second time I gave images to show what I was talking about. I was hoping he/she would have the original textures to do a cleaner fix but I've heard nothing back. I hope we get a fix sometime in the future but for now just take the image into photoshop/gimp or whatever and delete the line around the outside and resave the file.
The squares are always there, even with no ENB/lighting mod. Certain ENBs just make it visible. Higher resolution monitors, or using the lower resolution versions of this mod, also contributes to their visibility.
Was just noticing this in the medium version when holding a torch. Always kind of looks like it is raining when you look closely at the area around the torch. Switching to the ultra version seems to help.
Tried editing the medium file in GIMP, but couldn't figure out how to save it with all the mipmap layers. Do you only edit the main surface? And do you have to flatten all the layers in order to save/export it?
No one is going to. There is no esp so there is no reason to upload some meshes and textures. What everyone is doing is using the SSE NIF Optimizer. https://www.nexusmods.com/skyrimspecialedition/mods/4089 don't be a moron and try to install this as a mod through your MMO, its a tool you run manually. Literally takes 1 sec to convert something. Mods with an esp. well, that is a different story and those are the ones you see people uploading on the nexus SSE page.
1030 comments
I've had so much fun and challenge while creating the textures and I loved the helpful and friendly Nexus Community!
Feel free to use all of my files for your own mods!
Thank you guys and keep on modding :)
/skyrim/data/meshes/clutter/woodfires/campfire01burning.nif
/skyrim/data/meshes/clutter/woodfires/campfire01landburning.nif
thanks, although it overwrites some Vivid Weathers stuff in MO2 (and I was only playing for a while) it works great, thank you very much
Thanx
Tried editing the medium file in GIMP, but couldn't figure out how to save it with all the mipmap layers. Do you only edit the main surface? And do you have to flatten all the layers in order to save/export it?