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-Added new road signs near Rorikstead and Kynesgrove. Also added sign on the road to Winterhold.
-Road signs in snowy regions are now actually snowy.
-Added missing signs for Kynesgrove and Darkwater Crossing.
-Edited sign near Ivarstead to ensure compatibility with ELFX.
-Edited the sign near Riverwood bridge so that it would no longer glow during certain times of the day.
--Texture Changes--
-Created new mipmaps for all textures with custom levels of sharpening. Signs should now appear to have more clarity and detail from a distance.
--Patches--
-Added esp for Cutting Room Floor users, now the village of Heljarchen has it's own sign.
-Added patch for users of ThirteenOrange's Oakwood which fixes clipping issues and as an added bonus, takes care of a minor compatibility problem between TOS Oakwood and ETaC Riverwood. Vanilla and Hearthfire versions available.
Version 1.3
--Texture Changes--
Made a few minor tweaks to the city and village sign textures.
Strengthened the depth effect of all normal maps by about 30%. Should look nicer with ENBs.
Remade all normal map alpha channels. Lettering should now have less glow but nail heads will now have a metallic sheen.
Normal maps now come in 1K and 2K uncompressed flavors!
--Esp Changes--
Forwarded fixes from the Unofficial Skyrim Patch version 2.0.5a.
Removed a name change to a container that could potentially cause a compatibility issue.
Nearly all road signs have additional village signs. Looks better and more informative!
Added a few new road signs to sensible locations near Falkreath, Helgen, Morthal, and Windhelm.
Redid existing lantern setups and added new lanterns to a number of locations near cities, villages, inns, and mills.
Version 1.1
Replaced post texture from v1.0
Lightened edges and desaturated city signs
All signs look dirtier and more worn with the villiage signs less so
Skyrim Special Edition Version Available Many thanks to Scythe42 for his work on porting this mod to Skyrim SE, without him who knows when it whould have happened. ;)
The original road sign textures were just too blurry for something the player would see up close. So I decided to make my own. :)
About the esp file
Weathered Road Signs.esp contains cell edits to most of the road signs throughout Skyrim. These edits mostly involve making the signs more informative and the surrounding areas a bit more interesting to look at. Some directional errors were fixed as well. The esp also adds a few road signs to places where they would be most useful and make sense. I've already cleaned the esp so there is no need to worry about dirty edits. I've also carried forward edits by the Unofficial Patches.
Within the textures folder is two more folders containing matching sign retextures for ThirteenOrange's excellent Laintar Dale (Link) and Oakwood (Link). If you don't use either mod you can delete tos_laintardale and tos_oakwood from your data folder, but a better idea would be to just go ahead and grab those two mods because they are quite good. :)
Compatibility
Just to be clear the plugin file is NOT required to use the textures. Say you like my textures but don't care about/need the esp that's perfectly fine. You can also use the esp with other road sign retextures as well if you wish.
Weathered Road Signs.esp will conflict with any mod that alters the size or position of the various road signs throughout Skyrim. If you use ThirteenOrange's Oakwood please use the patch in the optional file section, otherwise you will get clipping and floating signs near Riverwood and Helgen. Weathered Road Signs.esp will conflict quite heavily with Arthmoor's Point the Way mod, however my textures are perfectly compatible. If you know of any
other mod that makes edits to the road signs or see anything unusual please let me know.
Installation
Extract contents of ZIP folder to your data folder. Tick "Weathered Road Signs.esp" in your preferred launcher. Run BOSS or LOOT. Enjoy! (Not required but strongly recommended).
Note: Make sure Weathered Road Signs.esp is placed after tos_laintardale and tos_oakwood in your load order. Weather Road Signs - CFR.esp should be placed after Cutting Room Floor in your load order.
Translations
You can find a German translation here. A big thank you to PRieST47 for his excellent work.