Skyrim

File information

Last updated

Original upload

Created by

Loshirai14

Uploaded by

Loshirai14

Virus scan

Safe to use

496 comments

  1. Legend285
    Legend285
    • member
    • 0 kudos
    im sad this hasn't been ported to special edition 
    they look so cool 
    1. DodgeAG
      DodgeAG
      • member
      • 0 kudos
      +1
    2. srdash
      srdash
      • supporter
      • 0 kudos
      +2
    3. coolql
      coolql
      • member
      • 0 kudos
      +3
  2. KoolioKapro
    KoolioKapro
    • member
    • 1 kudos
    anyone know the base ids so I can spawn these in?
    1. Delta77777777
      Delta77777777
      • member
      • 23 kudos
      Use AddItemMenu.
      It Allows you to spawn any Item in game.
  3. minhfosho1
    minhfosho1
    • supporter
    • 0 kudos
    could someone please port this to SSE?
    1. goldenoctorok
      goldenoctorok
      • premium
      • 3 kudos
      I tried the steps to porting for my own use to SSE from here: https://wiki.nexusmods.com/index.php/Porting_Skyrim_mods_to_Skyrim_Special_Edition

      But I can't make it work :/

      Hopefully, the author will port this to SSE or allow someone else to do so. Really looking forward to a badass battle-claw-based character though
    2. Shigekozuu
      Shigekozuu
      • supporter
      • 1 kudos
      I'm going to second this because this was my single favorite mod from oldrim. lol. I really want it for my current SE build but I can't get the conversion to work, all the nifs die or something in the process.
    3. rangiftshocA2
      rangiftshocA2
      • member
      • 0 kudos
      personally i will try with that version, i have found out that some modd le work well with sse( aka with no visible problem) like some follower, and armor, so i will try it out lol, i mean with more than 100 mod loaded my worst bug is the fact that now npc think i'm trans, wich is not that much of a problem as i don't use mod from lab. 
    4. HazelFaun
      HazelFaun
      • member
      • 0 kudos
      so this works with sse?
    5. SiriusBeesnas
      SiriusBeesnas
      • supporter
      • 5 kudos
      I managed to port this mod to SSE using the SSE NIF Optimizer?, just point it to the meshes that you want to port, and it does it automatically.
  4. deleted37497205
    deleted37497205
    • account closed
    • 1 kudos
    I wish these designs could be ported for animated armoury's claws. Tried NifSkope just because of that. First time. I don't understand any damn thing... ;D (Will start learning blender though.) But for real, the daedric design especially is far more superior than AA's claws.


    If I manage to do it, I'll let people know.
    1. nicebadboy
      nicebadboy
      • member
      • 3 kudos
      sounds good irealy want them to, remember to port tom349 weapons to :-) 
      imgoing to giv it try to 
  5. andrea110893
    andrea110893
    • member
    • 0 kudos
    i can have the claws clean(without enchantment)?
  6. SonofRiggnarok
    SonofRiggnarok
    • supporter
    • 0 kudos
    Do these swing as fast as a normal punch does?
    1. Azuretaitana
      Azuretaitana
      • premium
      • 1 kudos
      yes
  7. DimanHAX
    DimanHAX
    • member
    • 0 kudos
    I just have black textures what should i do?
  8. LeandroGoethals
    LeandroGoethals
    • member
    • 0 kudos
    Could u add Steel,Iron,Oricisch,Elven,Glass,Falmer..... and maybe wooden stakes?
    Wouldbe really cool
  9. robbedragon
    robbedragon
    • member
    • 0 kudos
    I'm a little sad this hasn't been ported already. I have Way of the monk but I'm doing a character that has a Prototype style arm and the claws in this would be perfect for his look. I could care less about the attack or damage, just the look.
  10. taekasoj
    taekasoj
    • member
    • 0 kudos
    Cant find it on my files. the .nif file :(