Ive seen many artifact rebalance mods but I like yours the most. Really smart and fitting changes, gj
ps: Miko, if you still modding, maybe you could add patch for Immersive Weapons v7, that adds full set bonuses for every new armor set? Would be awesome!
Would you be willing to make an All-in-One merged esp file for those who have all the DLCs but have too many plugins already installed to add this many more?
Wow! Really good idea! I love the conversion of masks specially as I play mage with cloth only, and use the open dragonpriest masks! Thanks so much! Edit? Would be great to have an all in one vanilla_dawnguard-dragonborn and a shield_masks converter file! You know I'm aways looking to keep plugin count under check!
Thank you for using my mod. There are some types of Shield converter (normal and light and no_Dawnguard) and Mask converter (ODPM, Skyjubs_No_Helmets, Normal, Dragonborn). So it's hard to make all in one ESP that includes optional files. But I can make all in one main ESP (vanilla+Dawnguard+Dragonborn). I will add it soon.
I really like the mod. Just upgraded from 2.7 to 3.0, and discovered what appears to be an issue with the shields converter esp.
I used the NMM installer and selected normal version, no Dawnguard or Dragonborn, both shield and mask converter (normal), and no dragonborn masks. My game won't load as long as the shields esp is activated - could it have a dependency on either DG or DB?
This sounds very interesting but I'm not sure I understand the NMM installer options. What is the difference between modular and full? Also, does each section (vanilla, Dawnguard, Dragonborn) only affect items included with those respective versions/DLC? Eg: if I select only "modular" from the Dawnguard section and pick "none" for the others, will the mod only change unique items included with Dawngaurd?
I'm sorry for the lack of explanation. I will fix the explanation of "modular version". In modular version, ESPs are divided into 2 or 3. If you select "modular", you have to select what kind of items you want to change. (like Weapon and/or Armor and/or White Phial)
Vanilla modular : Weapon, Armor, White Phial Dawnguard Modular : Armor, Weapon, Weapon for ACE Dragonborn Modular : Armor, Weapon
For example If you select "normal" from the Vanilla section, "none" from the Dawnguard section, "modular" from Dragonborn section, then select "weapon", the mod will change White Phial, weapons and armors of vanilla, and weapons of DLC Dragonborn.
16 comments
ps: Miko, if you still modding, maybe you could add patch for Immersive Weapons v7, that adds full set bonuses for every new armor set? Would be awesome!
Vanilla + ACE DG + ACE DB
or
Merged ESP + ACE DG + ACE DB?
Kinda confusing.
Though there is no ESP for ACE+DB, ESP for DB is compatible with ACE.
Edit? Would be great to have an all in one vanilla_dawnguard-dragonborn and a shield_masks converter file! You know I'm aways looking to keep plugin count under check!
There are some types of Shield converter (normal and light and no_Dawnguard) and Mask converter (ODPM, Skyjubs_No_Helmets, Normal, Dragonborn).
So it's hard to make all in one ESP that includes optional files.
But I can make all in one main ESP (vanilla+Dawnguard+Dragonborn).
I will add it soon.
I really like the mod. Just upgraded from 2.7 to 3.0, and discovered what appears to be an issue with the shields converter esp.
I used the NMM installer and selected normal version, no Dawnguard or Dragonborn, both shield and mask converter (normal), and no dragonborn masks. My game won't load as long as the shields esp is activated - could it have a dependency on either DG or DB?
Now I made "No Dawnguard version"
So if you don't use Dawnguard , please use it.
In modular version, ESPs are divided into 2 or 3.
If you select "modular", you have to select what kind of items you want to change. (like Weapon and/or Armor and/or White Phial)
Vanilla modular : Weapon, Armor, White Phial
Dawnguard Modular : Armor, Weapon, Weapon for ACE
Dragonborn Modular : Armor, Weapon
For example If you select "normal" from the Vanilla section, "none" from the Dawnguard section, "modular" from Dragonborn section, then select "weapon",
the mod will change White Phial, weapons and armors of vanilla, and weapons of DLC Dragonborn.
I'm sorry. I mistook the file to be uploaded. So I upload again.
Looks good anyway, keep up the good work.