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Dalquist

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1586 comments

  1. DXJoker
    DXJoker
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    • 7 posts
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    Is it compatible with ordinator Mod??
  2. Wiked
    Wiked
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    Some small mistakes you can correct in xEdit:

    EncSabreCatSnowDal "Starving Sabre Cat" [NPC_:06003438]
    EncSabreCatDal "Famished Sabre Cat" [NPC_:0600759A]
    - missing respawn flags

    LCharBanditWizard [LVLN:0001E771]
    SubCharBandit09Magic [LVLN:06002934]
    - set to appear at lvl 40 on the list even though they are lvl 50 enemies
  3. unzurna
    unzurna
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    With the scaled version, it makes my character at level 165 in shame. that's where the amazing follower tweak mod comes in.
  4. Grundlage
    Grundlage
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    • 32 posts
    • 2 kudos
    Partway through the first playthrough I've done in ages without this mod. Playing without it really drives home how essential this mod is to a challenging experience, even with every other element of my hardcore difficulty setup intact. I'm at level 42 and all sense of danger has completely left the game. Adding this back in as soon as I get back to the game.
  5. kokkim
    kokkim
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    Am I the only one who keeps finding T-posing enemies after installing this mod? And yes, I have run FNIS. Multiple times.
  6. SonofRiggnarok
    SonofRiggnarok
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    Deleted
  7. Hobahkiin
    Hobahkiin
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    • 36 posts
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    Is there a list of enemies that this mod adds?
  8. icmv333
    icmv333
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    Hi. From what I understand about the scaling version, it should make all enemies the same as my level. However, I'm still encountering low level enemies. The number of high level enemies did increase though. Did I misunderstand what the scaled version does?
    1. matthew57778
      matthew57778
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      Well yes but they have a magic anomaly setup to them. so their stats are multiplied each time they level so a player at level 500 will have a level 500 bandit with over 60,000 health if the base health is 100 and it's multiplier is 1.20 so i use the normal version.
  9. hopventure
    hopventure
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    • 203 posts
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    I would just like to confirm that when using this mod to scale all enemies you WILL have a minor issue with trapping souls.
    By the time I reached level 38, every single creature, from skeevers up to draugr deathlords, had grand souls when captured,
    Really only an issue if you don't want to level enchanting with grand soul gems, but there it is. Just FYI.
    1. backrupt
      backrupt
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      Yes, I agree. I want to use little soulgem because I cant buy many grand sg. So, I have to uninstall, but, when I uninstall, if not dragur and bandit, levels of creatures is always same my character
    2. Raukue
      Raukue
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      I too found this an issue when I finally noticed. I was like why do I still have 12 Petty Gems but over 70 Grand Gems? I didn't wanna remove the challenge. Thankfully found a mod that helps fix this.

      Soul Trap Redone:
      https://www.nexusmods.com/skyrim/mods/54415

      It lets you set the levels for soul gems. But what's great is that if you have filled up Grand Soul Gems, which you will at higher levels, it will fill empty Greater, Common, Lesser or Petty Soul gems instead. So worry not, about petty gems never filling. As long as you don't have empty gems of higher grade, it fills the next best one.
  10. Sweetlerder
    Sweetlerder
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    • 1 posts
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    No texture for the mobs, what to do?
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