File information

Last updated

Original upload

Created by

Dalquist

Uploaded by

Dalquist

Virus scan

Safe to use

1557 comments

  1. robertrbest
    robertrbest
    • member
    • 130 posts
    • 1 kudos
    Quick question about the ability cap issue (where enemies become so high-level that they are all immune to spells like raise dead, etc.) I already have Uncapper installed. Does that help with this issue or will I need that file as well?
  2. robertrbest
    robertrbest
    • member
    • 130 posts
    • 1 kudos
    Gonna finally try this one out. My party of four at level 20-something can barely handle Deadly Dragons but mop the floor with everything else. Hopefully this fixes the issue things are more challenging.
  3. b1ad3ua
    b1ad3ua
    • member
    • 75 posts
    • 0 kudos
    Hi. Great mod, thank you for your work. I have a little question. So im lv 10 and some enemies are 10 too (bandits/wolves etc) but in other fight they are 1 or 5 (for example). Im using scaled vesion, am i doing something wrong? Cos as i understand all vanilla enemies always must be my lvl right?

    EDIT so im lv 20 now and looks like all animals (wolves, bears etc) are always scaled to my lvl. Im using mod random encounters and all emenies from that mod scaled to my lvl too (humans or animals), only vanilla bandits not scaled. Any ideas guys? What can it be?
    EDIT 2: Solstheim have the same problem too, animals/draugr scale but bandits (reavers) dont. So basically everything is working fine except bandits not scaling.
    EDIT3: im lv 43 now and i have faced new animal/draugr enemies, but bandits/vampires/reavers are still vanilla and not scaling, no new enemy types from this mod spawns and looks like all bandit stuck at lv 1-20 (even chiefs), i never seen any bandit higher.
    1. dxtroyer12
      dxtroyer12
      • member
      • 4 posts
      • 0 kudos
      Its very immersive btw, they are bandits, just scum xD, they never have to be a problem for the Dragonborn isn't it?
  4. PauloArais
    PauloArais
    • member
    • 5 posts
    • 0 kudos
    I have a question to the mod author. Do you plan to add a Beyond Skyrim - Bruma patch? I would like to use that mod, but if the enemies are weak it ends up getting boring.
  5. tepeloalnefor
    tepeloalnefor
    • member
    • 1,187 posts
    • 31 kudos
    Very good mod...
    I have a question, what's the harder version, normal or scaled?
    Thanks!
    1. PauloArais
      PauloArais
      • member
      • 5 posts
      • 0 kudos
      It's the scaled version. All enemies scale to you level. For example, if you're at lvl 252, your enemies will scale to this level too.
  6. keikograves
    keikograves
    • member
    • 62 posts
    • 3 kudos
    This is compatible with better vampires npcs?
  7. djkanoko
    djkanoko
    • member
    • 15 posts
    • 0 kudos


     
    In response to post #55061003.



    Spoiler:  
    Show





    I'm afraid your hipothesis sounds quite reasonable. We (the players), have to aim for a balanced experience by complementing this mod with others suited for the later stages of the game, hence adding level scaled items, uncapped skills and probably something else I'm missing.

    For the skill department there's Skyrim -Community- Uncapper. Don't know for the items.

    Let's create a related appropiate thread about the subject in reddit, yes?
     


     
    I've actually done an extensive amount of research and testing figuring out ways to deal with this exact issue (balanced gameplay up to level 500), and would love to contribute my findings in the most useful way possible.  Is there a decent reddit thread on this already?
  8. Somtaav
    Somtaav
    • member
    • 7 posts
    • 0 kudos
    So, lets say I use this mod, at some point in the game it is just impossible to get better gear, you willl have th best of the best, I know there is method with enchanting potions and the fortify alchemy enchantment, I'll have to look further in to that. But theoreticly speaking you come to the point where you just cannot improve your gear anymore and you keep leveling through legendary skills. Eventually you'll reach level 100 and above, will this still scale the enemies, so if you just play long enough at some point in the game this mod will make it impossible to kill them?
    1. Sirlancelot2011
      Sirlancelot2011
      • supporter
      • 350 posts
      • 0 kudos
      I'm afraid your hipothesis sounds quite reasonable. We (the players), have to aim for a balanced experience by complementing this mod with others suited for the later stages of the game, hence adding level scaled items, uncapped skills and probably something else I'm missing.

      For the skill department there's Skyrim -Community- Uncapper. Don't know for the items.

      Let's create a related appropiate thread about the subject in reddit, yes?
  9. ePath
    ePath
    • member
    • 6 posts
    • 0 kudos
    cant run skyrim with skse when this mod is installed (yes, im using nexus mod manager)
    1. jackdanniels
      jackdanniels
      • member
      • 65 posts
      • 0 kudos
      download and instal LOOT. This app will show any skyrim mod conflict and how to solve it. LOOT will sometimes find dirty mods, so need TES5EDIT to clean (need watch a tutorial to know how to use it).
    2. jackdanniels
      jackdanniels
      • member
      • 65 posts
      • 0 kudos
      .
  10. only1dragonr
    only1dragonr
    • member
    • 30 posts
    • 0 kudos
    great mod 0 problems (y)
REPORT BUG
Top