Works perfect in SSE. Download manually, Install manually MO/NMM SSE, DONE!!! (IF) you do not use LOS/ Lanterns of Skyrim or the SE version...Download the original mod by aplestormy.
You do not need SKSE64 or SKUI for this mod by improbabile to work in SSE
Here is a video i made of it working in SSE. https://www.youtube.com/watch?v=q7BiMHgr3kI&t=29s
This is supposed to be used instead of T.A.V.E - Villages and T.A.V.E.- RIVERWOOD, right? But when installed Riverwood remains unchanged. The other Villages- Karthwasten, Dragon Bridge, Shor's Stone, Rorikstead, and Ivarstead all seem to be improved as promised. But not Riverwood. Am I missing something?
Do I need this patch if I only use TAVE - Whiterun, Riften, Solitude, etc...so only inside major cities enhancements?? As I know there are no lanterns inside cities, thus I think I shouldn't need this patch...am I wrong?? Please help, thanks!!!
I got this message on BOSS....riverwoodenhancedplugin.esp Note: Use the Lanterns of Skyrim and Towns and Villages Enhanced patch instead to have Lanterns of Skyrim work properly with Towns and Villages Enhanced - Riverwood. Error: Remove. LoS and RE patch.esp is designed as a replacement for RiverwoodEnhancedPlugin.esp, not an add-on. I unsubscribed from Riverwood on Steam. What have I done wrong? In stalled both Towns and Villages Enhanced patch and Riverwood enhanced patch
You have to use "LOS and RE patch.esp" instead of "Towns and Villages Enhanced - Riverwood" and "LoS and TaVE patch.esp" instead of "Towns and Villages Enhanced - Villages"
Perfect, this is exactly what I have been looking for! As others have said, please continue to add the rest of the enhanced towns and villages.
On a side note, do you use Wearable Lanterns? When I have my lantern on in Riften, I get flickering shadows and lights all over the place. Any help or advice would be greatly appreciated. Keep up the good work!
This is due to an inherent limitation of the game engine: there are a finite number of light sources that can be rendered at one time. When you have more light sources in range than the game can render simultaneously, it will sometimes alternate between light sources semi-randomly (which causes the flickering and changes in shadow propagation as one source is turned off, then another on).
Forgive me, but I'm somewhat confused. So, If I currently use alpestormy's mods for Riverwood and villages, I'll have to remove those mods in order to use your enhanced patch of LoS?
31 comments
Thank you for this Merging of mods.
You do not need SKSE64 or SKUI for this mod by improbabile to work in SSE
Here is a video i made of it working in SSE.
https://www.youtube.com/watch?v=q7BiMHgr3kI&t=29s
Note: Use the Lanterns of Skyrim and Towns and Villages Enhanced patch instead to have Lanterns of Skyrim work properly with Towns and Villages Enhanced - Riverwood.
Error: Remove. LoS and RE patch.esp is designed as a replacement for RiverwoodEnhancedPlugin.esp, not an add-on. I unsubscribed from Riverwood on Steam. What have I done wrong? In stalled both Towns and Villages Enhanced patch and Riverwood enhanced patch
"LOS and RE patch.esp" instead of "Towns and Villages Enhanced - Riverwood"
and
"LoS and TaVE patch.esp" instead of "Towns and Villages Enhanced - Villages"
NVM in was in the "Los and TaVE Riverwood patch-27395-1b" but I don't understand cause i still get the message.
deleting riverwoodenhancedplugin.esp got it to go away.
But still probably get readded by the subscription on steam... later.
I think there are some few conflict points...nothing so serious, but a patch would be welcome.
Thanks.
sorry.
On a side note, do you use Wearable Lanterns? When I have my lantern on in Riften, I get flickering shadows and lights all over the place. Any help or advice would be greatly appreciated. Keep up the good work!
In this case you have to remove alpestormy's mod.