Well known combat mod that enhance enemies A.I., implement a new stagger system based on fight context (armor types, weapon types, health, stamina, ...), enhance stealth, enhance archery, enhance blocking with a shield or weapon, enhance group A.I. and a couple of other useful tweaks that will add to the fights.
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This mod does not have any known dependencies other than the base game.
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Duel Combat Realism mod for Skyrim is a true warrior’s test (From http://www.modsaholic.com/)
Plenty of gameplay-tweaking mods for Skyrim sparkle like Ayleid gems in our mod section, but LogRaam’s Duel Combat Realism overhaul somehow evaded our stealth detection. It’s one of the oldest mods around for Bethesda’s RPG, restructuring enemy and weapon behavior for a more realistic level of challenge above the game’s stock hack-and-slash design.
Duel Combat’s plethora of slight changes to stamina, block, and damage values add up to a rebalanced combat system. With the mod enabled, avoiding hits and waiting for a timely opportunity to strike becomes far more important than charging in screaming your lungs out. (Unless, of course, that’s your angle—Skyrim is a wacky role-player’s paradise, after all.) Shields reign supreme in saving your hide, but successfully blocking an attack drains stamina—in fact, nearly everything you do sucks up your green bar, so you’ll quickly run out of breath if you’re unaware.
Enemies won’t statically stand still during combat, either, preferring to circle around and hammer down with power attacks and bash combos. Don’t expect to shrug off an unblocked blow as easily, either, as your health will plummet dramatically if something sharp or blunt connects with you.
For the sneaky types, dropping a foe from long range or from behind still causes everyone nearby to start searching for you, but they’ll keep it up for a far longer period of time. Lightly armored enemies such as archers and mages will try and hide themselves behind objects or structures for an ambush if you get too near, and enhanced lines of sight means you’ll get spotted if you aren’t patient. That just means clearing an entire camp without a single detection becomes all the more sweet.
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I'm currently using the "hardcore" version (v7) and I find it a lot more enjoyable. Weapons actually do much closer to the damage they would in real life, including arrows. [...] Initiate first and continue your attack and the enemy has a hard time retaliating. Makes for much quicker battles. The same will happen to you if you're not careful. Makes you more vulnerable as well, but it's more realistic, which is the point. Armor is still important, but don't rely on it to absorb all attacks. Makes you think a lot more during combat. You have to block, evade and time your attacks to regain the upper hand rather than "let yourself get hit because you know you can take it". - MEC 77
Duel - Combat Realism 8 Postremus Testimonii (v8) Welcome to the new combat experience!
DCRH (Duel - Combat Realism Hardcore) is the achievement of what I consider one of the most realistic combat experience from all DCR versions.
What have been done to Duel? What is Postremus Testimonii? This version is the refinement of the past five years. It offers new script bringing a new artificial intelligence that you should bring its challenges.
Featuring: - More stagger but still well balanced; - NPC feel pain when badly hit; - NPC are more reactive during a fight; - NPC may try new maneuvers to flank or evade the Player; - NPC have better teamwork than previous versions; - No more damage to stamina.. meaning that 0/NaN bug won't show up anymore; - A new script with faster algorithms for better integration with other mods.
DCR 8 have been created from DCR Hardcore 7, so it implement most of the features from it.
Installation note: -------------------- If you already have a prior version of Duel, please make a new save game before proceeding. Save games may become corrupted when updating scripted mods (papyrus log file sizes grow quickly up to gigabytes). If it happen, you will need to start over with a new game or using a cleaned saved game. This issue isn't related specifically to Duel, but to all scripted mods.
Suggested combination with this mod: -------------------------------------------- - If you want dual wield parrying, this mod support Borgut's Dual Parrying mod. - I recommend using Locational Damage. Shut down all options BUT let headshot with archery. - ASIS always have been a must with DCR. - ACE - Combat Skills will complement well DCR.
COMMUNITY RELEASE ------------------------- For the first time I release part of the source code from Duel. Duel is a mixed mod using a combination of esp contents (such as spells and variables) and scripted algorithms.