This is great. My secret wine cellar/ skooma brewery in Honeyside is perfect now. ^__^ Thank you! One question - can I somehow change the activation prompt, so it reads 'activate wine rack' instead of 'activate potions rack'?
Sure... First make a duplicate of the form PlayerPotionRackClickTrigger and change the name of it to whatever you want, eg 'Wine Rack'. Then select all the clicktriggers of your shelf in the render window, press CTRL+F and replace with the duplicate.
This mod is awesome!! Thank you so much, Ghaunadaur! ENODRSED 1000 times over!! However, when I add it to a cell (or even go into the test cell), I can only remove potions from the rack (which I added in the CK), but I can't see them on the shelves, nor can I add any to the shelves... :- If anyone can help, I'd be truly grateful! Thanks!
*EDIT* Ok, so I can put potions now, and see them (which is super cool!), but if I take them all out of/off the shelves, then it just says 'activate' and I can't add any more. Has anyone else encountered this?
ps, I can't find the tutorial either!
*EDIT 2* OK, so it seems that it was a matter of it being fully 'loaded' into the game, as when I went back a save, it works just fine! Thanks again for this, I love it!
I think the only proper way to do that is a script that will add the items to the containers on initialization. If you're interested, I could try to make such script.
The script is now available under 'optional files'. I also included a PDF with a few instructions on how to implement. If something isn't clear, please let me know. Happy modding.
28 comments
One question - can I somehow change the activation prompt, so it reads 'activate wine rack' instead of 'activate potions rack'?
First make a duplicate of the form PlayerPotionRackClickTrigger and change the name of it to whatever you want, eg 'Wine Rack'. Then select all the clicktriggers of your shelf in the render window, press CTRL+F and replace with the duplicate.
These are awesome, thank you so much! Heartily Endorsed!
*EDIT*
Ok, so I can put potions now, and see them (which is super cool!), but if I take them all out of/off the shelves, then it just says 'activate' and I can't add any more. Has anyone else encountered this?
ps, I can't find the tutorial either!
*EDIT 2*
OK, so it seems that it was a matter of it being fully 'loaded' into the game, as when I went back a save, it works just fine!
Thank you in advance.
Thanks for the response.
I will try this and report my findings when I get the chance; TY!