Thank you for the support and interest; however, I don't have the time right now to continue updating this mod. If anyone would like to help expand this mod, please let me know. I'm also happy to grant permission to anyone who would like to create an updated or modified version.
I think there's at least a couple mods on Nexus that do just that, although I'm having trouble finding them at the moment. As far as this mod goes, there's no plans to update it.
You know what's really useless? Making rude comments on a mod that was last updated 10 years ago. Constructive feedback is always welcome, but I don't tolerate rudeness. Consequently, you've been blocked from commenting further.
Purehempy, that's the dumbest solution you could have provided. You shouldn't have to forego an entire questline just because you want to avoid the Dark Brotherhood Forever annoyance. I thought that would be obvious to anyone, but apparently not.
Yeah, right. Went into Drunken Huntsman, looked under the stairs, NOTHING THERE. Looked all around. Only objects under the stairs are those that belong to the Huntsman -- nothing else. Deleted mod.
Thank you for the feedback. I can confirm the activator is indeed there. It sounds like you may have had a mod conflict interfering with things; it's possible the activator ended up inside another object. Sorry to hear the mod didn't work for you.
If you resave the plugin in the SE Creation Kit, I don't see any reason why it wouldn't work, although that's not something we've tested. We don't have any plans to port it ourselves, although I understand another party may be looking at an SE port.
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Have a lovely day. :)
pls someone port this to SSE ???