Cutz Tweakz by Cutz
Skyrim » Overhauls
Added: 09/11/2012 - 05:12PM
Updated: 17/12/2016 - 08:54AM

22 Endorsements

1.97 Latest version

163 Unique D/Ls

441 Total D/Ls

8,158 Total Views

Uploaded by Cutz


Last updated at 8:54, 17 Dec 2016 Uploaded at 17:12, 9 Nov 2012

»»» What is this mod? «««


This mod improves and expands many aspects of Skyrim. With an approach as simple, realistic and lore-friendly as possible. I'm sure you've run into many of these issues yourself and wondered why weren't they fixed or implemented in the first place.

»»» What does it do, exactly? «««

> Skip Bethesda intro sequence.

Gameplay and interface
> Followers will react faster and move further away when bumped
> Better dialogue controls v1.2:
 » This helps prevent making accidental choices due to mouse and keyboard conflicts.
> Better messagebox controls v1.1:
 » Allows you to navigate popups with the keyboard, as well.
> Replaced default futuristic text font with Sovngarde 7:

> Replaced intro music with Malukah's Intro v1.1 Louder:
> Reduced Spam
 » Replaced spammy idle troll sound effects.
 » NPCs will be less annoying and greet you less repeatedly. This fix is a must if you want to prevent Serana and other NPCs from spamming you 24/7
> Replaced horrible injured horse sound effects:
> Sound Hammering Sounds v1.0:
 » Hammering wood actually sounds like wood instead of metal, now.

> The following unique mounts and followers can no longer be killed by enemies and their level cap has been removed:
 » College: Brelyna Maryon, J'zargo, Onmund.
 » Companions: Aela, Athis, Farkas, Njada, Ria, Torvar, Vilkas.
 » Housecarls: Argis, Calder, Iona, Jordis, Lydia.
 » Dawnguard: Agmaer, Beleval, Celann, Durak, Ingjard, Serana.
 » Mercenaries: Belrand, Jenassa, Marcurio, Stenvar, Vorstag.
 » Quest: Erik, Faendal, Sven.
 » Horses: Frost, Shadowmere.
 » Hounds: Bran, CuSith, Garmr, Sceolang.
> Traveling on horse was nearly as slow as traveling on foot. These horses are faster now.
 » Arvak, Frost, Shadowmere.

Combat, Arms & Armour
> New deadly and tactical, yet simple, combat system. Choices matter more, so moves will have weighted more carefully. Player and NPCs will no longer be able to withstand such unrealistic and godly amounts of punishment.
 » All weapon damage has been increased.
 » Blocking is more effective, specially with shields. However, it also wears you down.
> Some greatswords were just as slow as battleaxes.
 » Fixed: Daedric, Dragonbone, Dwarven, Ebony, Elven, Glass, Nordic, Iron, Orcish, Silver, Skyforge Steel, Stalhrim, Steel, Stormfang.
> Hold Guard and Stormcloak apparel is now properly considered as advanced armour, which benefit from smithing perks.
 » Hold Guard's Armor: Falkreath, Hjaalmarch, Markarth, Pale, Riften, Solitude, Whiterun and Winterhold.
 » Stormcloak Cuirass
> Why can't you wear a circlet with other headgear? The Aetherial Crown may now be equipped with other headgear and is invisible to prevent clipping:

Other lore, realism, balance improvements.
> Smelting and tanning increase smithing skill.
> You can smelt steel from iron ingots and charcoal at the smelter. You can also burn firewood to get charcoal there.
> Blessings last much longer. Worshiping shrines now bestows a blessing for a fortnight instead of just 8 hours.
 » Includes: Blessing of Akatosh, Arkay, Auriel, Azura, Boethiah, Dibella, Julianos, Kynareth, Mara, Mephala, Nocturnal, Stendarr, Talos and Zenithar

»»» What else does this mod aim to do? «««
( Feel free to drop me a line. I do welcome suggestions to my mod )

Combat related
> Sync sound with hits.
> Add more lore-friendly or medieval friendly arms and armour.
> Rename "Weapons" category to "Arms". Categorize shields as "Arms", instead of "Apparel".
> Add Skysteel forging to the Skyforge (Only what wasn't patched).
> Training dummies improves combat skills.
> Enable more enemies to yield. Successfully yielding might turn enemies into friends or even followers. You may convince bandits to change their lifestyle.

> Add female rieklings.
> Mining improves smithing.

»»» What has been phased out from development? «««

> Realistic needs system similar to this:
> Overhaul perk skill tree (Shoved into another mod project):
 » Unify light armor and heavy armor constellations.
 » Unify one-handed and two handed constellations.
 » Integrate unarmed and dual wield constellations.
 » Speechcraft will also improve Shouts.
 » Alchemy also affects cooking.
 » Add Druidism constellation to perk skill tree:

  > Walk in the grace of Kyne and make peace with Nature. Animals and spriggans are no longer hostile and will assist the Dragonborn in fights, like a guard would. Tame and ride wild beasts, like elks.
  > Become the Champion of Hircine and choose an animal spirit to strengthen an aspect of yours. The Father of Manbeasts will also bestow his champion the gift of therianthropy. Become a trapper and set up traps.
  > Dragonlore perk coats your weapons with a strong debilitating poison for dragons. It allows you to weaken dragons and prevent them from flying. It also allows you to bring down dragons from the air, stunning them from the crash.

»»» Requirements «««

Skyrim, Dawnguard, Hearthfire & Dragonborn.