=* "Make Inferno" *= No more torches? Set something on fire with any of "fire" spells you got or make a little Inferno, The flames Lights up like torches and the enemy takes great damage walking through the infernal fire. it affects and light up every fire spell in the game! Dragons, fireballs, even the flame atronachs! More Realistic Fire.
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File credits
I feel to give Credit to the Guy who had the Ignite The World Mod once upon a time, It Appears that mod do not exist anymore, i got a question on steam about the difference between my Make Inferno and Ignite the world, I had never got the pleasure to test it while it existed. But i had to google it when the question came so i found a video about it, My Make inferno is much more "Infernal" my effects dragons, environment, traps, atronachs and all fire spells, make the fire light up last long and so on....
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Changelogs
Version 1.24.20po
All fires Last only for 20 seconds, and the fireballs explosions make you and enemies fall if standing in blast radius, Direct hit will knock you out for some seconds
Version 1.24.20Se
All fires Last only for 20 seconds
Version 1.24
I made a new version 1_24 with the fireball explosion fix, and nerfed the magicka Cost a bit, but still more expensive than the vanilla though.
Version 1.23
Heavier damage from fire, If you burn you can die. Auto-cost enabled on spells due to the power fire now have more mana cost
Torch light added to fire is down to vanilla setting, due to extremely bright light with a lot of fire, Still insanely bright on Firetraps though
Cleaned with TES5Edit,
If this version is to powerful for you stick with the 1.21 or the optional version.
Version 1.22
New Hazard Dragon Flame, (hope to reduce the pink colors in flames)
Torch radius set to 800 and time to 480,
Cleaned with TES5Edit
OPTIONAL FILE
Version 1.21
Added 10x the amount of Catapult fires on the ground
Placed A Limit To Fires from unlimited to 150, Perhaps this will solve the Dwemer Flame issue for those of you who get a extreme performance drop when firetraps in dwemer ruins give off constant fire
Fixed minor glitch with the Costs and casting time (auto calculate to the cost & time)
Torch radius set to 800 and time to 480
Cleaned with TES5Edit
Version 1.2
Now Firespells Will Light YOU and only you when the spell is open in hand, This will make the enemy see you,
Version 1.1
Fixed the "spiky" preview Graphical issue with frost/ice spells
Ported version to Skyrim Special Edition here: https://www.nexusmods.com/skyrimspecialedition/mods/29567/
=* "Make Inferno" *= No more torches? Set something on fire with any of "fire" spells you got or make a little Inferno, The flames Lights up like torches and the enemy takes great damage walking through the infernal fire. it affects and light up every fire spell in the game! Dragons, fireballs, even the flame atronachs! It also affects the Frostbite spell to last longer on the environment.
*Heads up* Firetraps in dwemer ruins or firetraps who constant give of fire may cause some FPS-drop on some systems.