Prototypes of Animated Consumables will be periodically released, these Prototypes are essentially just what I am working on. They 'work' more or less (check the topic for a list of what features are actually in it currently) but are not intended to be used from save to save yet (however I am curious about how it does work save to save, if you feel like testing that yourself please feel free).
More information on whats changed in a prototype can be found in the sticky of the forum topic (found in the forums section of this file) or in the Readme that comes with the file.
Bugs or suggestions can be posted here or over at the forum topic.
Current Prototype Version: 0.25
EDIT: There's a mistake in version 0.25, the Readme's extension has a typo. It should be .txt, I won't re-upload it again but just be aware of that
Upcoming Version: 0.30
Preliminary Notes (They are a bit of a mess I'll clean it up in the future):
I've read through these posted comments and those two files that are missing DO matter. This mod is the reason FNIS is throwing the T-pose bug. as soon as I uninstall this mod alone and rerun FNIS the game will no longer have the Frozen T-pose glitch. This mod is the issue not my installation of FNIS.
Honestly, I spent 4 f***ing hours trying to debug this s*** but don't bother with it it will save you time and energy, i want it to work but it just can't sadly.
Works perfectly. Still a few minor bugs. But functions as is. Also remember there's two different mods in downloads section that aren't meant to used at same time
the MAIN three problems that a lot of us come across are the main file which is 5.4b has the error/problem that a lot of us are speaking about when we update FNIS more specifically the two missing files (fish) (wild game) as well as the (potions beta .esp) file that you claim would show up when installed. I have installed FNIS correctly. you claim that it only requires FNIS version 6-over to work properly (with minor bugs obviously) but the files must be reworked.
maybe. Arocide claims that the two (really three) missing files when updating FNIS is "a bug and shouldn't affect gameplay". I don't know if some people just get lucky or what but it isn't working for me and many other unfortunate people in this thread and i've tried numerous things to fix the issue. my hypothesis is that what Joistikas says- Missing AnimFile AAFISH1.hkx for character, mod potionsbeta Missing AnimFile AAWILD3.hkx for character, mod potionsbeta after updating FNIS, won't play the custom animations because these two files aren't being detected/registered by FNIS, when going in game and eating a horker loaf or salmon steak, the animations won't work. Also, because these two files aren't being registered or detected by FNIS when updating, i assume the (potions beta) file doesn't load at all, and in the description of this mod, it claims that users have to drag the potions beta.esp file down the load order (if it works when updating FNIS and registers the 3 files i assume) But i do see videos of people using this mod perfectly fine (fine as in the animations work) so i will still try to troubleshoot FNIS and this mod. I will have an update soon. The problem just could be FNIS related. i will see
The missing files have absolutely nothing to do with the mod not working. They can't keep the mod from functioning. Just from skimming your last post, It sounds like you have a conflicting mod.
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Prototypes of Animated Consumables will be periodically released, these Prototypes are essentially just what I am working on. They 'work' more or less (check the topic for a list of what features are actually in it currently) but are not intended to be used from save to save yet (however I am curious about how it does work save to save, if you feel like testing that yourself please feel free).
More information on whats changed in a prototype can be found in the sticky of the forum topic (found in the forums section of this file) or in the Readme that comes with the file.
Bugs or suggestions can be posted here or over at the forum topic.
Current Prototype Version: 0.25
EDIT: There's a mistake in version 0.25, the Readme's extension has a typo. It should be .txt, I won't re-upload it again but just be aware of that
Upcoming Version: 0.30
Preliminary Notes (They are a bit of a mess I'll clean it up in the future):
The ones where the corks were removed and the bottles were repostioned?
Please tell me someone found a way to fix this...
Missing AnimFile AAWILD3.hkx for character, mod potionsbeta
2 possible consistence issues
After FNIS update
as well as the (potions beta .esp) file that you claim would show up when installed. I have installed FNIS correctly. you claim that it only requires FNIS version 6-over to work properly (with minor bugs obviously) but the files must be reworked.
Missing AnimFile AAFISH1.hkx for character, mod potionsbeta
Missing AnimFile AAWILD3.hkx for character, mod potionsbeta
after updating FNIS, won't play the custom animations because these two files aren't being detected/registered by FNIS, when going in game and eating a horker loaf or salmon steak, the animations won't work. Also, because these two files aren't being registered or detected by FNIS when updating, i assume the (potions beta) file doesn't load at all, and in the description of this mod, it claims that users have to drag the potions beta.esp file down the load order (if it works when updating FNIS and registers the 3 files i assume)
But i do see videos of people using this mod perfectly fine (fine as in the animations work) so i will still try to troubleshoot FNIS and this mod. I will have an update soon.
The problem just could be FNIS related. i will see