Of course, the reason for the salt is that it keeps bacteria off a slab of meat whilst it is dried for storage. Meat spoils in days without being dried out, unless the clime is VERY cold and/or dry, and salt is generally part of the process, whenever possible.Unsalted meats might gather harmful bacteria whilst drying, and uncured meats would rot in your backpack in a few days, whereas "jerky" can last ages. RND flag would be appropriate on this, if there isn't one already.
I downloaded the creation kit (I wanted to edit this but I don't know what I'm doing haha) and this is the only mod which is using the Heartfires.esm master file.
Ones which only use base game 'master files': http://www.nexusmods.com/skyrim/mods/26241 http://www.nexusmods.com/skyrim/mods/8906
I'd like to see a mod that would make salt in ones inventory work as the requirement in cooking. If the player has salt then add 1 salt each time one is taken by cooking. That way the recipes stay untouched and compatible while simulating a season to taste kind of thing... One would add a pinch or a tsp but not the whole pile. No?
The script could count the times salt is given and skip the giving after 10 or 20 to simulate using up a pile.
If salt can not be added during a cooking session then the mod could detect entering cooking and add 20 X "player-salt" salt then detect exiting and reset the players original salt content. Thus stimulation of 20 servings per pile.
UPDATE: found that Hearthfires renames the CNAM for the cooked fish FoodSalmonCooked "Salmon Steak" [ALCH:00064B3B] to BYOHFoodSalmonCooked02 "Salmon Steak" [ALCH:03003541]
IF this CNAM field is used by other parts of other lists then there may be a significant conflict.
this mod should be compatible with any other mod, as long as they haven't changed the food recipes. Any added food from others mods will still have salt. I don't feel right changing other peoples work. Ask them to make a version with no salt.
thank you cooking has a purpous once again for all the food in the game thers not realy that much salt its an alcmy ingrediant to it was just spread to thin for such a small healt increase in food
17 comments
Irrelevant if you are eating it on the spot, ofc.
Personally I'd like to see salt removed from Cooked Boar Meat but added back to the other stews and soups which had it before.
There is a mod with a similar idea except it doesn't edit any DLC recipes unlike this one.
Ones which only use base game 'master files':
http://www.nexusmods.com/skyrim/mods/26241
http://www.nexusmods.com/skyrim/mods/8906
This...
I'd like to see a mod that would make salt in ones inventory work as the requirement in cooking. If the player has salt then add 1 salt each time one is taken by cooking. That way the recipes stay untouched and compatible while simulating a season to taste kind of thing... One would add a pinch or a tsp but not the whole pile. No?
The script could count the times salt is given and skip the giving after 10 or 20 to simulate using up a pile.
If salt can not be added during a cooking session then the mod could detect entering cooking and add 20 X "player-salt" salt then detect exiting and reset the players original salt content. Thus stimulation of 20 servings per pile.
UPDATE: found that Hearthfires renames the CNAM for the cooked fish
FoodSalmonCooked "Salmon Steak" [ALCH:00064B3B]
to
BYOHFoodSalmonCooked02 "Salmon Steak" [ALCH:03003541]
IF this CNAM field is used by other parts of other lists then there may be a significant conflict.
Actually, your mod make my game CTD, maybe an incompatibility with a food mod (real wildife I think, the only food mod I have).
Take care,