A ruined wizard's tower, once home to a reclusive mage and now housing a small gang of bandits is yours for the taking!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
Modder's will: If I ever disappear and fail to respond to three consecutive pms or mails over a period of three months, all rights to this mod revert to the nexus community and you may all do as you see fit - update it, delete it, fix it, change it, republish it, go nuts.
Any port of this mod must maintain the same permissions of the parent mod.
For the rest, feel free to port, re-use, modify, upload to different sites, but it would be nice if you would credit me. That's all.
File credits
This author has not credited anyone else in this file
Tiny mage tower - Petite tour de mage - French translation
Changelogs
Version 1.2
hopefully worked around a CK bug which makes external geometry invisible sometimes
Hid platforms from interior map which looked silly
renamed tower to "Glemsom's Tower" which is the proper name, not "tiny mage tower"
Changed map icon to... a tower (I know, surprising)
fixed up minor external look issues
Version 1.1
Fixed small embarrassing external/world navmesh error.
Forgot to set location for interior cell, fixed.
Version 1.0
initial release
Glemsom Mannisk was a reclusive and absent-minded wizard and avid book-collector, immersing himself in the study of the potentially beneficial properties of reflections of magefire on plant life. Not the most powerful or cunning mage, he did gather some fame for his ability to extract himself from the field of battle in the blink of an eye when the tide turned against him (leaving his allies behind - something which did not endear him to everyone). When pressed about this ability he would mumble something about wizards and their tricks.
...until that one fateful day when he and his allies were fighting Venvithvahlok, a fearsome dragon attacking the outskirts of Solitude. The few witnesses who survived the battle report Glemsom looking very surprised, then searching frantically through his robes for something before being eaten whole by Venvithvahlok. His last words, loosely translated, were OH SHIIII*CHOMP*.
His once-mighty tower in ruins, his impressive library stripped bare long ago by envious fellow mages, the ruins now house a small bandit gang and their leader. Defeat the gang, claim the tower for your own, and discover Glemsom Mannisk's secret.
- good starter home for mages, alchemists, book collectors and anyone with a green thumb - also for people with a love of convoluted architecture - enchanting & alchemy crafting stations - bookshelf space for a whopping 396 books (count them!) - plenty of cupboards, chests, satchels, and a rack for your staffs (or swords for the spellsword type) - navmeshed & item-safe - hard (but not impossible) to reach by foot, head NE from the Thalmor Embassy - for the impatient types, coc tinymagetower will take you right inside. Where the bandits are. - close to Solitude (as the wizard flies)
The third in my series of tiny homes. Also available: Tiny Tree Home (a small underground cave for nature lovers, thieves, and anyone in need of a small bolthole between Whiterun and Riverwood) and Tiny Alchemist hut, a shack with a stunning viewing deck for alchemists and starting warriors near Riften.
I hope you enjoy using it as much as I did making it. But with less cursing at the CK, of course.