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  1. Sharlikran
    Sharlikran
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    This thread is for discussing the program or to report a reproducible bug. I will no longer tolerate complaints about the use of TES5Edit for things it is not intended for, especially when it's due to user error.

    NOTE: Anti-virus programs cause unwanted delays and issues with TES5Edit. Be sure to disable them if you are experiencing any unusual behavior. Kaspersky antivirus is one that is known to cause issues.

    ModOrganizer:

    None of us use MO so there is no way for us to guide you through any settings changes that would assist you. People not using MO won't be able to troubleshoot TES5Edit in that environment because of the differences when using MO. If you are using Mod Organizer you should read the documentation, look for Youtube Videos. Please direct all MO related questions in the approproate MO forums or refer to STEP Guides.

    GophersVids, GamerPoets and the STEP Guide are good resources for MO.

    When reporting a bug:

    Before you do anything, Can you reproduce the issue? If related to a specific record in a specific plugin can you reproduce the issues with a new plugin created from the CK? Try to reproduce your bug using a recent version of the software, to see whether or not it has already been fixed. Be precise, be clear and explain how to reproduce the problem, step by step, so others can reproduce the bug. Include any special setup steps. Explain in which part of the software the bug occurs. If you were preforming a specific procedure, explain what you are doing when the bug occurs. Explain the actual result of and the expected result for the bug you are reporting. Don't provide your suggested solution. An appropriate solution will be provided within the boundaries of the intended use and goal of the program.

    If you have a legitimate and reproducible bug, you have reviewed the above information, and you can still reproduce it then post a thorough and complete report on our new GitHub. The issue tracker is not a forum. It's for reproducible bug reports only, not possible bugs or questions.

    Questions in regards to editing plugins:

    For mod and plugin troubleshooting use the Skyrim Mod Troubleshooting thread. For plugin related questions use the Skyrim Creation Kit and Modders or Bethesda's Skyrim (Original) Creation Kit Thread.
  2. zilav
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    Rename to TES5VREdit to work with Skyrim VR.
  3. Hallodria
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    Why won't v4.0.1 clean its cache when shutting down? I need to deal with dead files in MO's overwrite folder after each use of TES5Edit.
    1. Sharlikran
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      It is not a cache that is used temporarily. It is used so that unless there is an update, the cache is not rebuilt, and instead loaded. This is covered in the what's new under the section Referenced By Caching. If you click the information tab when xEdit is open there is a command line parameter to tell xEdit where to put the cache if you want it somewhere else. It needs a trailing slash so for example -C:c:\somewhere\something\
    2. Memphisblue999
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      hu? Thats greek to me . lol I just used to old way , Im not a coder per say. heh heh .can i safely delete this stuff in the overwrite folder ? i have no clue where to put it. just reinstalled skyrim after a few months and this new tes5 caught me oiff guard. im not sure what to do with this stuff in folder after first run.

      do i just make it a mod like i do for putting overwritten stuff in like you would a fnis rescan ?

      edit.
      guess not , it said no valid game data
    3. Sharlikran
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      As I said for users of MO2, like the original poster, just add the command line parameter to redirect the output of the cash to anywhere you want it to go. It isn't useless in any way in fact if you deleted every time it makes the program load in like 5 or 6 minutes as opposed to less than a minute you need to leave the cash there.
    4. Hallodria
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      Righto. Thanks for your reply.
    5. Wiked
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      If someone reading this is still confused about cache files in MO2 overwrite folder, heres what to do:

      Choose <Edit...> from executable list, choose TES5Edit in 'Modify Executables' window, add -C:c:\Games\Steam\steamapps\common\Skyrim\TES5Edit\ to 'Arguments', click 'Modify' at the bottom. (Obviously the path is an example, use your own game folder path)
      Also, some paths seem to not work correctly, TES5Edit just drops the last part out aswell as the trailing slash. TES5Edit installation folder seemed to work properly so I went with it. Once you set up the path, don't change it or TES5Edit will warn that the previous caches are from a different version.
      Edit: Use an empty folder as destination and name it without a space. When changing path move previously saved caches into the new path folder and you won't get version warning.
    6. ElminsterAU
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      I would strongly recommend against pointing that path to anywhere that contains any files already. I make no guarantees xEdit isn't going to delete everything in that path at some point.

      Also, any path will work. You just probably tried to use a path containing a space without using the required " " around the parameter.
    7. Wiked
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      Yes, the path I tried contained a space. I created a new folder just for the caches without a space in the name and moved all the caches in that folder.
    8. ElminsterAU
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      You don't need to do that. You just need to use quotes in the command line for parameters containing spaces. Just like with any other program.
  4. silentoption
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    Is it possible to update Tess5edit with multiple selection for autoclean I don't like the current option of getting an error when I run auto clean
    1. ElminsterAU
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      No.

      When cleaning, ***even if doing it manually by first running the filter and then running UDR and Remove ITM, in any version of xEdit, ever***, you should only have the file you are cleaning and it's loaded.

      If you have ever cleaned files while having all your modules loaded, then you have done it *wrong*.
    2. MallaVelve
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      I would like to clarify this, You should have the plugin you are cleaning, + all its masters, which xEdit selects for you. You only want to select the 1 plugin for cleaning and let xEdit load the needed plugins for comparison.
    3. spaven
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      Curious, if you don't do it this way, what Bad Things (may) happen?
    4. ElminsterAU
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      You should be using -quickautoclean as the only recommended way to clean. It will not let you select more than one file.
    5. Sharlikran
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      Section 5.3 of the docs have been updated. There is a very brief and definitive reason for not loading multiple modules.
    6. spaven
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      Thank you sir . . I suppose the good news is that if I forgot to do this correctly at some point in the distant past I didn't do anything bad - the bad news is that I likely didn't do anything good. Still, preferable.
    7. ElminsterAU
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      I plan to make the current "manual" cleaning methods harder to access in 4.0.2 to direct more people towards using the correct -quickautoclean
  5. unforgiven06
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    Hey, Could you pls explain what is the 64bit version of TES5Edit for? I have Skyrim Classic but don't know which version I should use
    1. ElminsterAU
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      Did you try starting the 64bit version? Did you read the message it shows you? Is anything about that message unclear?
  6. XACBalistikX
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    Grimy's Combat Patcher doesn't work with versions Tes5Edit without the "Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat".  The error produced looks like this:
     
    [00:00] Start: Applying script "GrimyCombatScript"
    [GCP2.esp] Adding master "Skyrim.esm"
    [GCP2.esp] Adding master "Skyrim.exe"
    [Skyrim.exe] Loading file
    [00:05] Exception in unit mteFunctions line 2038: System Error.  Code: 2.
    The system cannot find the file specified
    [00:05] Error during Applying script "GrimyCombatScript": System Error.  Code: 2.
    The system cannot find the file specified

     
     
    This file was included in older versions of Tes5Edit, so loading up my old copy of Tes5Edit 3.2.1 allowed me to run the patcher just fine.  I am reporting this bug on the Tes5 page because I believe it is caused by exclusion of that hardcoded file in the newer builds, and I am not sure why that was done (I assume there is a reason).
    1. ElminsterAU
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      The script needs to be updated. We can not provide direct support for third party scripts.
  7. PolillaBenG
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    Not sure if this is a problem on LOOT's end, but:

    I've been trying to delete ITM files from a plugin indicated by LOOT. Problem is, when I filter the file for cleaning and select "delete ITM files", the records tell me 0 ITM files are deleted, but when I refresh LOOT, it still tells me they're there. I tried applying a specific filter for the ITMs, but the left screen goes blank and the filter never runs (no indicator at top of screen) as if there are no ITM files at all.

    My game files still refuse to load, as they normally do when plagued by ITM files, so there must be something there. I'm using the most recent versions of TES5Edit and LOOT. I've tried reinstalling the plugin, but I'm left with the same messages. I'm not quite sure what to do at this point. Have I been using xEdit incorrectly?
    1. ElminsterAU
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      You are not using -quickautoclean
    2. PolillaBenG
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      Well, don't I feel like an idiot? XD I'll try that, then. Much obliged.
  8. MallaVelve
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    Can someone advise please? I have TESEdit 401, I have 2 mods that LOOT says need cleaning but TESEdit cleans no files. The mods in question are Cutting Room Floor - 24 ITM and Immersive Citizens - AI Overhaul - 10 ITM. I have cleaned 20+ other mods and all were successful except those two. Anyone?
    EDIT: Not sure if it matters but this is for Skyrim Legendary Edition., Master list revision ec57ec4, Master List Date 2019-01--09
    1. ElminsterAU
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      You are not using -quickautoclean
    2. MallaVelve
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      Fair enough, thanks ElminsterAU.
  9. blingling34
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    I have found a Circular Leveled Lists conflict or error in my bash patch. My question is how I should go about resolving the issue? Thanks and this utility has been of great help to my modding experience.
    1. Sharlikran
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      You can't resolve the issue. The mods created the situation and if Bash did it once it will do it again. Bash can't resolve that either. There are no automated processes to resolve that. You should check your mods not the bash patch. Although if you don't find any then you are still out of luck because nobody has any way on this team or the wrye bash team to go though your mods for you to see which mod causes that once the bash patch is made. You can't report it to them either because there is no way to prevent it Someone just made a poor choice. I would even wager the bash tags are wrong. And there is nobody to verify that for you either

      You could try uninstalling mods until it goes away. Because the mod being installed it will be included. But then that may be one mod you might have two that together cause it.

      Don't post your load order because nobody will have time to look into it an either team. There are no guides on troubleshooting stuff like this. You will just have to experiment.
    2. blingling34
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      Well, thanks to TES5edit it was simple enough to find the mod causing it. It was Immersive creatures main file 6.5.2B. It was 00GiantsWeaponsfire [LVL1:0305EB7B] under Leveled Items. It shows up with TES5edit even if that mod is the only one loaded and checked. I did that to verify that was the cause of the error. Your opinion on how to resolve the issue without removing the mod would be appreciated, my friend. Could I just delete it from the leveled list in immersive creatures and rerun my Bash patch and it not create any problems? Again thanks for your help so far.
    3. Sharlikran
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      I can't help you with it. If you remove the list entirely it will break the mod. There isn't an automated feature to resolve that. It would have to be something the author resolves. I am also unavailable at this time for other things. Someone asked me last year to look into something and I haven't for over two months because I just don't have spare time. Sorry about that.
  10. Fyrcynn
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    Can someone please tell me how to keep it from switching to the View tab every time I select a plugin in the left pane? It makes following messages much harder to find what I'm looking for, and previous versions didn't do that.
  11. sattyre
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    Hi Guys\Gals .Just a question as to where to find the best place to learn more about using xedit. So far I have learned on my own by trial and error and I now need to ask questions, but I really don't know where to ask them.
    An example of the type of thing I need to ask is:
    So I loaded ONLY the Skyrim legendary edition and the usleep patch into tes5edit
    "After conflict filtering, - in the update.esm under armor there are three falmer related tags to do with keyword -ArmorMaterialFalmer" It seems to be a simple thing to just drag it into the usleep patch, save and never see it again.The color-coded background turns yellow and everything is fixed, or is it? Simple right, so what am I missing in this equation.this hasn't been done by people who know way more then I do, so my question is why not. I feel I am not getting something. I am a newbie to this stuff but I am motivated to learn. And I can cite lots of other examples that are essentially the same, drag and drop from one field into another and background changes yellow, in usleep and other patches. So what am I missing?
    1. Sharlikran
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      The xEdit docs go over how to edit a field and how to drag and drop in section 4. That is all that there is from us. You can google things but I sort of doubt people go over this is how you determine how to make modA work with modB for the exact mods you want to look at.

      As mentioned in the sticky post there are places to go to look at what the records do. We don't provide that information because we are a small team and simply do not have time to go into the amount of detail that is covered in the CK wiki. Plus it would be an incredible undertaking to duplicate the entire CK Wiki and then add screen shots without community effort. I tried adding the Training manual to the wiki in hopes people would contribute and after years nothing really changed. Nobody ever added updated screen shots and made minimal changes to it. People are just not interested in inventing hours of their spare time to helping update wiki pages of what the records do.

      That leaves it up to you to make a parallel comparison. If whatever the CK will do, xEdit will do. However the CK says the record works in game is how it will work even if you make changes in xEdit. That's all there is that I am aware of so that's why all the sticky posts have links to the CK wiki.

      In addition to that sometimes the community comes together and posts on the CK wiki standards for keywords that authors are supposed to follow for mods. It doesn't always happen but for the most part, authors do follow it because when it conflicts with a mod, some of those that are really nit picky about that kind of stuff will know about the wiki pages and let authors know. The CK wiki is really the best place to look for information.
    2. sattyre
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      thanks for the reply, I will check out CK wiki.
    3. Sharlikran
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      Bear in mind it will just tell you what the type of record is and the elements of it. It will not go into great detail about how to make the game do what you want. That's typical as well. Documentation normally explains nothing more then the function you have to discern how the function can be used. Your imagination. The modding forums are best for asking modding questions and there are links for that as well.

      I did see you mentioning the colors and that is just what kind of conflict it s. Click the legend to see the different types. People look at the colors and think they have profound meaning. They have a meaning but often people forget that only the last record wins. Which is why section 4 is the best section for you to review. It explains what a conflict and override is. When you make a patch the values you choose should be in the winning mod.
    4. sattyre
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      Thanks for the info. It was too late last night for me to check out the wiki, so I had all day to think about what you suggested. I realized I was so caught up in all the learning that I was overlooking the obvious. When you suggested reading up on conflicts in the docs that was really what stuck with me, and fortunately I had just reread that in the last couple of days. I am realizing that I have probably been over-doing the conflict management and probably effectively deleting stuff in my load order, at least in part. You are correct in what I have to learn now is what the data in those conflicts mean. Up until now I have been trying to eliminate conflicts, not manage them.
      It is nice to not have to search through mountains of info for the pertinent data for a change. I have read other great info you have suggested to others, and I am sure I can speak for most newbies, when I say thanks so much for your time and patience. We really appreciate it.
  12. lharchmage
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    Howdy I love the work you guys do so first thank you!!
    Now I cant get the auto clean to work I have read the documentation created the shortcut But it wont allow me to apply. Also I use MO And LEgendary(oldrim) I have read it several times and unless I am an Idiot ( which is Completely Possible :) ) How do you get the mod to load to the desktop shortcut?
    1. ElminsterAU
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      If you are using MO, you need to configure xEdit as an executable you start through MO.
      You can then specify -quickautoclean as an argument
    2. lharchmage
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      Thank you Elminster that actually solved it.
      I already had it set as an executable but was trying to get auto clean to work .
      So I go back to the I am an Idiot comment :)
      Thankyou!!
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