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  1. Sharlikran
    Sharlikran
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    This thread is for discussing the program or to report a reproducible bug. I will no longer tolerate complaints about the use of TES5Edit for things it is not intended for, especially when it's due to user error.

    NOTE: Anti-virus programs cause unwanted delays and issues with TES5Edit. Be sure to disable them if you are experiencing any unusual behavior. Kaspersky antivirus is one that is known to cause issues.

    ModOrganizer:

    None of us use MO so there is no way for us to guide you through any settings changes that would assist you. People not using MO won't be able to troubleshoot TESEdit in that environment because of the differences when using MO. If you are using Mod Organizer you should read the documentation, look for Youtube Videos. Please direct all MO related questions in the approproate MO forums or refer to STEP Guides.

    GophersVids, GamerPoets and the STEP Guide are good resources for MO.

    When reporting a bug:

    Before you do anything, Can you reproduce the issue? If related to a specific record in a specific plugin can you reproduce the issues with a new plugin created from the CK? Try to reproduce your bug using a recent version of the software, to see whether or not it has already been fixed. Be precise, be clear and explain how to reproduce the problem, step by step, so others can reproduce the bug. Include any special setup steps. Explain in which part of the software the bug occurs. If you were preforming a specific procedure, explain what you are doing when the bug occurs. Explain the actual result of and the expected result for the bug you are reporting. Don't provide your suggested solution. An appropriate solution will be provided within the boundaries of the intended use and goal of the program.

    If you have a legitimate and reproducible bug, you have reviewed the above information, and you can still reproduce it then post a thorough and complete report on our new GitHub. The issue tracker is not a forum. It's for reproducible bug reports only, not possible bugs or questions.

    Questions in regards to editing plugins:

    For mod and plugin troubleshooting use the Skyrim Mod Troubleshooting thread. For plugin related questions use the CK Thread.
  2. zilav
    zilav
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    Rename to TES5VREdit to work with Skyrim VR.
  3. Mookeylama
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    could use some help please. i recently noticed that a merged mod had a master that no longer was needed, and i cleaned masters (maybe sorted too, can't remember). that removed the non needed master, but i didn't notice at the time, it had also removed the Update.esm from master list. all seemed good tho, but when i noticed Update missing, i added it back to the master list so all would be as it was (i thought i was fixing it). but afterwards i notice that almost the entire merge now has formids that are 1 off from where they were. everything is in Italics! lots of errors and missing refs. cleaning is not removing Update like it did before but i can just remove update manually.

    can i just remove Update again? do mods not need Update.esm on the master list anymore, why was that removed?

    1. zilav
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      How did you add Update.esm? Direct editing masters in TES4 header as "added it back to the master list" breaks plugins.
    2. Mookeylama
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      yep, lol. i just chose add master, then edit, and wrote Update.esm. then moved it up the list to correct spot. guess i thought xedit would auto find it correctly. so now that we've established i shouldn'ta done that heh...why is cleaning masters removing my Update.esm? is this intentional and okay? should i go back to an earlier plugin ver before i cleaned and had Update removed?
      it's for a merge at the end of my load
    3. zilav
      zilav
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      Never ever edit masters in the TES4 header, this breaks FormIDs mapping because plugin stores FormIDs using masters indices from the plugin header. There are right click menu options to work with master files which properly update all internal FormIDs:
      "Add Masters" - add master files to a plugin
      "Sort Masters" - reorder master files in a plugin to match the current load order
      "Clean Masters" - remove unused master files
  4. SomeoneYoullNeverknow
    SomeoneYoullNeverknow
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    Ye you know, it sucks when you cant use the program because your stuck using 32bit and no matter how hard you try the app wont work on a 32bit processor, great job not making it compatible >~>
    so ye mind adding that to the next update, why you didnt think of this ahead of time is beyond me, but its your program and im not truly one to judge. its just very annoying.
    1. zilav
      zilav
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      32bit app doesn't work on a 32bit processor, and moreover we "made" it incompatible? This is something new.
      All versions of Windows support running x86 apps on any processor, their new "Windows S" x64 only even has no release date.
      If xEdit isn't working on your system, then the problem is in you and your system only.
    2. RopeSander
      RopeSander
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      @SomeoneYoullNeverKnow You are unnecessarily rude. Develop your own software.
  5. 5eGren
    5eGren
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    It's not letting me extract the files from the 7zip achive. Gives me this gigantic error message.

    EDIT: Nevermind. Didn't know I needed a new version of WinRAR to unpack it correctly.
  6. Ishootnoobs
    Ishootnoobs
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    where do I put Tes5edit
    1. EvilOssie
      EvilOssie
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      Put the TES5EDIT.exe and the Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat in your main Skyrim directory, as explained in the readme included in the download.
  7. rambocck
    rambocck
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    hey sorry to bother anyone but im running into a problem. what is happening is that the text is illegible(supper small.) i have tried all i know thank you for any help.
    im trying to add photo but cant seam to figure it out
  8. Elsys656
    Elsys656
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    Found out what the unknown element of EPF3 script flags is for in regard to perk scripts I have a mod that creationkit almost stubbornly refuses to export properly half the time and frequently when updating the script fragments on perks places the script index out of range in the save so that the script never fires for activate events on some nodes as the esp has disassociated that particular fragment from the activate entry point.

    Anyway to the point the unknown data is pointing to the fragment index of the script

    like if fragment index is 1 the unknown data will be 00 01 00 Just thought since it said unknown maybe somebody would be interested.

    Maybe its just that way cause that variable is used for other things as well but this is at least one use of it.
    Consequently got my mod working from figuring this out so I'm happy, wish creationkit didn't mangle the plugin in small ways like this would make me much happier but meh.
    1. zilav
      zilav
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      Thanks, I updated this field in the latest build
      https://afkmods.iguanadons.net/index.php?/topic/3750-wipz-tes5edit/
  9. CadaverMan26
    CadaverMan26
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    I keep getting an error log that says the file pathway is corrupted or unreadable. Need advice. Anyone!
  10. NexusChrono75
    NexusChrono75
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    Love this!

    Well if I see these duplicates of refID. Then I will merge some stuff to avoid it!
  11. Kabukishade
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    Trying to make a mod work and it needs to use R.S.Patcher through TES5EDIT.. the proceeding is quite easy, BUT, it reports an error saying that versión 3.1 OR HIGHER is needed, even though the 3.2 (latest) version is the one installed. The message even points out that the latest version can be obtained through the nexus download page..
    1. zilav
      zilav
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      Open script in notepad and remove the version check (find it by error message) which is obviously done wrong there.
  12. eliaseverett30
    eliaseverett30
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    I've used Tes5edit a ton. i did a new sse install and for some reason tes5 won't load any plugins. Mo, loot, wrye bash all work but not this. I've tried loading with Mo and without it and i get the same message
    TES5Edit 3.2.1 EXPERIMENTAL starting session 2018-05-27 20:24:39
    Using Skyrim Data Path: D:\SteamLibrary\steamapps\common\Skyrim\Data\
    Using ini: C:\Users\Elias\Documents\My Games\Skyrim\Skyrim.ini
    Using save path: C:\Users\Elias\Documents\My Games\Skyrim\Saves\
    Using plugin list: C:\Users\Elias\AppData\Local\Skyrim\Plugins.txt
    Using settings file: C:\Users\Elias\AppData\Local\Skyrim\Plugins.tes5viewsettings
    Loading active plugin list: C:\Users\Elias\AppData\Local\Skyrim\Plugins.txt
    Found BOSS load order list: C:\Users\Elias\AppData\Local\Skyrim\loadorder.txt
    Note: Active plugin List contains nonexisting file "Dawnguard.esm"
    Note: Active plugin List contains nonexisting file "Dragonborn.esm"
    Note: Active plugin List contains nonexisting file "HearthFires.esm"
    [00:00] Background Loader: starting...
    [00:00] Background Loader: Warning: <Can't find Skyrim - Misc.bsa>
    [00:00] Background Loader: Warning: <Can't find Skyrim - Shaders.bsa>
    [00:00] Background Loader: Warning: <Can't find Skyrim - Textures.bsa>
    [00:00] Background Loader: Warning: <Can't find Skyrim - Interface.bsa>
    [00:00] Background Loader: Warning: <Can't find Skyrim - Animations.bsa>
    [00:00] Background Loader: Warning: <Can't find Skyrim - Meshes.bsa>
    [00:00] Background Loader: Warning: <Can't find Skyrim - Sounds.bsa>
    [00:00] Background Loader: Warning: <Can't find Skyrim - Voices.bsa>
    [00:00] Background Loader: Warning: <Can't find Skyrim - VoicesExtra.bsa>
    [00:00] Background Loader: [D:\SteamLibrary\steamapps\common\Skyrim\Data\] Setting Resource Path.
    [00:00] Background Loader: finished
    1. eliaseverett30
      eliaseverett30
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      Wow i'm an idiot!
      I was using the Le version on Sse I can't believe i did that. sorry for wasting your time.
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