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  1. Sharlikran
    Sharlikran
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    This thread is for discussing the program or to report a reproducible bug. I will no longer tolerate complaints about the use of TES5Edit for things it is not intended for, especially when it's due to user error.

    NOTE: Anti-virus programs cause unwanted delays and issues with TES5Edit. Be sure to disable them if you are experiencing any unusual behavior. Kaspersky antivirus is one that is known to cause issues.

    ModOrganizer:

    None of us use MO so there is no way for us to guide you through any settings changes that would assist you. People not using MO won't be able to troubleshoot TES5Edit in that environment because of the differences when using MO. If you are using Mod Organizer you should read the documentation, look for Youtube Videos. Please direct all MO related questions in the approproate MO forums or refer to STEP Guides.

    GophersVids, GamerPoets and the STEP Guide are good resources for MO.

    When reporting a bug:

    Before you do anything, Can you reproduce the issue? If related to a specific record in a specific plugin can you reproduce the issues with a new plugin created from the CK? Try to reproduce your bug using a recent version of the software, to see whether or not it has already been fixed. Be precise, be clear and explain how to reproduce the problem, step by step, so others can reproduce the bug. Include any special setup steps. Explain in which part of the software the bug occurs. If you were preforming a specific procedure, explain what you are doing when the bug occurs. Explain the actual result of and the expected result for the bug you are reporting. Don't provide your suggested solution. An appropriate solution will be provided within the boundaries of the intended use and goal of the program.

    If you have a legitimate and reproducible bug, you have reviewed the above information, and you can still reproduce it then post a thorough and complete report on our new GitHub. The issue tracker is not a forum. It's for reproducible bug reports only, not possible bugs or questions.

    Questions in regards to editing plugins:

    For mod and plugin troubleshooting use the Skyrim Mod Troubleshooting thread. For plugin related questions use the Skyrim Creation Kit and Modders or Bethesda's Skyrim (Original) Creation Kit Thread.
  2. zilav
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    Rename to TES5VREdit to work with Skyrim VR.
  3. Sharlikran
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    Testing Needed! SSEEdit-382a051 3.2.67

    Don't forget you can rename the EXE to make it work with other games, just read the README.txt provided with the download!

    Feel free to comment on load order but it's pretty much set in stone. How it shows conflict resolution is how it will be unless something is actually broken.

    Now with about 40 Themes, ESL FE Support, High Res DPI Support, and performance improvements. This should allow you to load the normal [00]xxxxxx to [FD]xxxxxx for ESP files.. However, all ESL files should load at FE.
  4. shrewdluster
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    Hi, here to ask a question:

    After using mator smash, I went to tes5edit to check on the patch to see if it had weird errors and saw this.

    https://imgur.com/a/TKzUQ3b

    how do I carry over the changes made on camera data since it seems like my smashed patch is not carrying over that change?. I tried dragging it but it wouldn't let me. Smashed Patch is last in the load order btw.

    Any Ideas? or should I just ignore this change?

    TQ.
    1. Sharlikran
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      Modding questions such as "should I just ignore this change?" are not covered by us as we are not mod authors. Sure I have some mods but I learn how to do what I need to. Modding forums are better for this. This is mentioned in the sticky post.

      Mator Smash questions are to be directed to Mator.

      Dragging a value, which you are trying to do may not be possible without adding the value first. Grab the latest version from the sticky post and click the Help button. Go over section 4 and review making a manual patch. That should cover dragging values. 3.2.1 from the files section isn't the latest version.
  5. Breezus23
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    Alright, so i was using TES5 to clean up some ID's, forgot to put it in admin mode, and when i couldnt save i just unchecked all the mods and exited, the program. Now when i went back in i found that TES5 couldnt find the plugins that I cleaned. They are also missing in LOOT as well. Is there a way i can undo this? (Legacy is just one of the plug ins that no longer shows)
     



    [00:09] Background Loader: [DBM_HA+IW+IA+DG_Patch.esp] Adding master "LegacyoftheDragonborn.esp"

    [00:09] Background Loader: [LegacyoftheDragonborn.esp] Loading file

    [00:09] Background Loader: Fatal: <EOSError: System Error.  Code: 2.

    The system cannot find the file specified>

    [00:13] Background Loader: finished

    1. Sharlikran
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      You exited without saving. I don't see any other more simple way for you to explain that. However, without saving changes xEdit won't do anything with the file. It may have done something when it tried to save the file initially but because of Windows permissions it couldn't. I say windows permission as I don't run xEdit as Admin because I install all Bethesda games outside of Program Files. I haven't even altered UAC settings because of where and how I install games.

      I have to mention things like that because there is no way to explain what happened and I have no control over how your system deals with xEdit. Even starting the program with or without admin doesn't change xEdit behavior in regards to how it saves a file or doesn't save a file if you uncheck all the checkboxes. Since obviously, I don't go around trying to force an error like this I can't give you a reason as to why it happened, what happened, or any kind of reasonable solution.

      There is a backups folder in your Data folder so look there for backups of the files. You would have to manually copy and rename any files you find.

      Make sure you are using 3.2.68 from the sticky post because many changes have been made. Program improvements can resolve odd edge case scenarios like this simply because the program works differently.
  6. Exalerion
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    I was about to ask about custom color themes for TES5Edit, because the white is sooo freakin' WHITE and bright when staring at the program each and every night lol... And then I saw the sticky post about SSEEdit with about 40 new themes. Are those themes going to come to the regular TES5Edit for LE as well? Thanks.
    1. Sharlikran
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      The current version in the sticky post is a link because it's updated at least once every few days if not twice in that time. I'm not going to add it to the downloads section yet.

      We appreciate it when people read the sticky posts and the readme. In the readme it tells you that you can rename the EXE to work with any game. If you have the latest version the information tab tells you that you can run the EXE with -sse for Skyrim SE or -fo4 for Fallout 4 so you could even have one install if you wanted and many shortcuts for each game you have installed. Also in the latest version there is a help button that goes to a website with the Fallout 3 Training Manual that I am slowly updating.

      In short you don't have to wait, download the latest version, there is only Skyrim and Skyrim SE in terms of xEdit, rename the file, and read the docs please.
    2. Exalerion
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      Sorry for not replying earlier! So you're saying that, even though the link in the sticky post says "SSE" Edit, I can use that for Skyrim LE as well, just by adjusting the executable's name? Does that mean that SSEEdit has all the features that TES5Edit 3.2.1 has, and builds upon that? (I guess it's just a little bit confusing sometimes that you can use the xEdit program for many games, while there also exist multiple *game*Edit mod pages dedicated to these different games, instead of just one general downloadpage.)
      I'm just a little bit worried about the Extra Experimental part... =P
    3. zilav
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      It is the same renamed executable for all games, there are no game specific xEdit versions.
    4. Exalerion
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      Okay, but there are game specific mod pages about xEdit (*game*Edit) on the Nexus. That's what confused me.
    5. zilav
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      Because the game mode is determined by either exe name or command line parameters which will require some reading from users. And we all know this won't end up well, hence having separate pages with ready to use renamed executable is a foolproof approach.
    6. Sharlikran
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      Don't overthink the extra experimental part. Elminster had that there when we took over and the EXE was very stable. We removed it eventually for later versions we made. However he has made some changes and put it back for the time being.

      People like words like safe and stable but we just don't release things that are intentionally going to break something. Sure not saying it's 100% bug free but nothing ever is. There are change notes on the github site, which is really long but it shows what has changed and nothing should effect saving plugins. If you find issues just report them.

      So you're saying that, even though the link in the sticky post says "SSE" Edit, I can use that for Skyrim LE as well, just by adjusting the executable's name?


      Yes

      Does that mean that SSEEdit has all the features that TES5Edit 3.2.1 has, and builds upon that?


      All EXE files has the same code to handle what the program has to do like editing a record or saving a file. There is specific code for the records in each game. The record structure is different not the code to make the program work. So all the features are there for all the games unless it is game specific like making an SEQ file.
    7. Exalerion
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      @ zilav
      I know, I understand

      @ Sharlikran
      Thanks for the elaborate explanation! All clear now
  7. J4yke
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    Do I just download it Rename the exe and run it? or do i have to put certain files in the skyrim directory?
    1. Sharlikran
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      Section 2.2.1 says downloading from the Nexus and you are downloading it from GitHub, but it's still the same concept. It will go over everything you need to know.
  8. Valyn81
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    I am trying to understand the difference between Placed Object vs [Placed Object]. I looked in the internet for information but nothing makes mention to this

    Can any please answer this for me?

    I am trying to understand if my mod breaks precombines and if there is an easy way to remove those changes from my mod so that my FO4 Mod does not wreck FPS in some areas of the game by disabling the Precombine/Previs for a cell
    1. zilav
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      [Placed Object] means that this reference is a part of precombination system for a cell. Overriding such record, even if it the same as master (ITM, green color), breaks precombination in this cell.
    2. Valyn81
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      excellent thank you. i can rebuild my mod and hope that i do not accidently break precombines
  9. GloaAresinger
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    I was told Tes5Edit needs to run as Admin. However when I do that it looks for the Skyrim.ini in the wrong place. How do I fix that?

    Edit: found a workaround - create a hardlink to your Skyrim.ini in your Admin\Documents\MyGames\Skyrim directory (also called Skyrim.ini)
    1. Sharlikran
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      That is a poor workaround. It doesn't resolve the issue at all. All version of xEdit, LOOT, and Wrye Bash use the same exact way to detect system setting. The only time I see it fail is when you have a cracked version, you have system issues that prevent Bethesda's file from making what it needs, or custom changes to the system such as making a different My Documents folder. Sometimes it's even caused by MO2 and Elimnster is the only person on the team that uses it and he says there are no issues. The INI should be in the standard location which is C:\Users\[your username]\Documents\My Games\Skyrim for TES5.

      The error even tells you to just run the Steam shortcut it creates, be we refer to it as the Game's Launcher. Which is covered in the docs and available from the Help button if you are using the latest version from the Sticky post.
  10. moofry
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    Awesome mod, thanks! It has helped immensely learned to create very basic mods alongside of CK.
  11. kasai409
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    first i used ordinador, which reduced my loading times by quite a bit, and then after cleaning my dlc and update esm the loading times were cut in half, this is crazy! i only cleaned them for the sake of stability, but i'll gladly take the shorter loading times too.
  12. ynka56
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    "Editing is disable" and in log tex nothing. Someone can help me?
    1. Sharlikran
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      Use the latest version from the sticky post. I just updated the link.
    2. ynka56
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      I have tried the SSEEdit-0a4a62e version: is a bit more heavy and charged only default esm files, not mods esp files.
    3. Sharlikran
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      I don't know what you mean by charged and heavy.

      However I sort of understand only default ESM files. We have no control over mod managers such as NMM, Wrye Bash, Vortex, and MO/MO2 and how they manage plugins.txt or loadorder.txt.

      The program is tested without any mod managers. The only mod manager I am aware of that we use is Wrye Bash. I think Elminster uses MO or MO2 and he doesn't complain abut it so I guess it should be working fine with it. However, even if any of us used MO/MO2 any issue it caused we would be in the same boat as you and would have no way to fix it.

      From what I can tell your plugins.txt and loadorder.txt is not ordered correctly. The problem is we do not provide any sorting, editing or any option to alter plugins.txt or loadorder.txt. The only program I use to alter those files is LOOT.

      As you can see I have many files installed in the first screen shot and have no issues. Each EXE of xEdit is renamed. Meaning they are all the same program. Name it TES5Edit.exe and it's for Skyrim, FO4Edit.exe and it's for Fallout 4, there is no difference in programs. We don't maintain 6 versions of it, just one. Even LOD creation is the same EXE just renamed. Therefore there is no difference or bug that can happen for load order because it's the same file doing it the same way for all versions.

      I'm sorry your issue is unrelated to our program. The fix I can see is use LOOT to sort your mods without the presence of any mod managers, or at least with all mod managers closed, and see if that helps.
    4. ynka56
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      This is my problem mate
      https://imgur.com/a/GpIwUKd
    5. EvilOssie
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      The problem is that you have the Inconsequential NPCs - CRF Compatibility Patch.esp loading before Cutting Room Floor (it says this at the bottom of the xEdit UI). Patches must load after all of the the mods that they're patching; in this case, one is not and xEdit can't complete its work 'cause of it. This is why Sharlikran says to use LOOT to properly sort your load order.

      Apologies to Sharlikran for butting in.
    6. Sharlikran
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      @EvilOssie You are fine, you are just reiterating what I said and you are also correct. He just needs to sort with LOOT.

      @ynka56 I know what error you are referring to. This is why I went into great detail about plugins.txt and loadorder.txt, mod managers, and LOOT.

      Now I notice that you are using 3.2.1. There is another version right above you (as long as you aren't browsing the forums) that says it's version 3.2.15. It does have different logic for mods. However, it still will not allow you to sort your mods prior to loading them. No version of xEdit will do that.



      The log file is going to be located in the same folder as the EXE and it will be titled TES5Edit_log.txt. You can read that at any time after closing xEdit. I put red boxes around the important parts in your screen shot but that is hard to read. You really need to open the text file.

      I don't need any more information nor do you need to paste that log file or even the last ten lines of it. Plain and simple sort your mods with LOOT or contact the support team for your mod manager. TES5Edit doesn't provide any way to sort your mods prior to loading them. You have to sort your mods first with LOOT or your mod manager.
    7. ynka56
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      Solved, CFR master file was deactivated. I am a modder for drive simulators (aka VeroNC) and I'm used to using manual installation, because I want to see where the files end exactly.

      Thanks Sharlikran and EvilOssie.
    8. Sharlikran
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      Then defiantly get the new version 3.2.18, because when your file is deactivated you will not be able to click OK and look at the screen shots I posted. The module selection screen can tell you which masters are required. It's much more advanced then 3.2.1.
    9. Sharlikran
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      ynka56, if you have issues saving files that is not an xEdit issue. Your system is restricting access somehow. I can't help you troubleshoot that because it could be antivirus, firewall, malware, UAC, just about anything and I can't help pin down what it is.
  13. aniran95
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    i am trying to install real shelter for the ultimate skyrim pack and it told me to install RS 1.4 version and run its patcher through tesvedit
    when i start the patcher it gives me the following weird error
    rs patcher needs tesvedit 3.1.0+.
    version in use 3.2.1
    how do i fix this error?
    1. Sharlikran
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      It's not an error in xEdit it's an error with the script, contact author of real shelter for updated script
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