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* SKYRIM IMMERSIVE CREATURES v6.5.2b *
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Requirements:
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The latest Skyrim Version (v1.9.32.0.8)
DLC Dawnguard
SKSE 1.6.16 or later
SkyUI v4.1 or later
Optional: DLC2 Dragonborn

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Description:
=================

Skyrim Immersive Creatures adds dozens of new creatures to enhance your gaming experience. This mod adds brand new creatures which fit in to the world of Skyrim, alongside variations of existing creatures, adding diversity and improving gameplay.


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Details:
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Here is a list of the main features from Skyrim Immersive Creatures v6.1:

- New Mod Configuration Menu
- New Random Cell Respawner
- Over 2650 creature variants
- Over 185 new spells used by the npcs
- Over 20 new quests for the Skyrim Radiant Quest System
- Skeleton Random Resurrection
- New Night Encounter
- New creature transformation
- Additional lore friendly spawn system
- New special encounter
- Unique encounter spots
- Unique Boss encounters
- New appearance for vanilla bosses
- Creatures only spawn in fitting locations
- Enemies own advanced perks
- NPCs use potions in battle
- New custom loot
- New spells that can be used by the player
- lore friendly integration of creatures by new ingame books

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Mod Compatibility:
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I took care not to edit vanilla records directly. The released version you're planning to use minimized these edits. But to get the new content into the game some edits are still necessary.

These records are edited:

-> Cell edits
-> Leveled Actors & Items
-> Worldspace edits
-> some activators (only DLC2 ESP)
-> one reference for King Olaf One-Eye edited

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Installation:
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Nexus Mod Manager Insructions
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- download the mod & activate the installer
- choose your main & follow the installation steps until the end
- click finish, run BOSS & start Wrye Bash and recreate your Bashed Patch


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BAIN Instructions
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- download the mod & place it into you mod folder
- the mod archive is BAIN - ready
- select "01 Main" - installs the main ESP & BSA files
- select "02 Optional DLC2" - install optional ESP & BSA files
- if you are ready install, activate the files, run BOSS & recreate your Bashed Patch


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Manual Instructions
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- download the mod
- unzip it
- copy Skyrim Immersive Creatures.bsa from "01 Main" directly to Skyrim's DATA folder
- copy the Skyrim Immersive Creatures.esp from "01 Main" to Skyrim's DATA folder
- copy Skyrim Immersive Creatures - DLC2.bsa from "02 Optional DLC2" directly to Skyrim's DATA folder
- copy the Skyrim Immersive Creatures - DLC2.esp from "02 Optional DLC2" to Skyrim's DATA folder -> install this only if you own the DLC Dragonborn
- after that activate the ESP file, run BOSS & recreate your Bashed Patch


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Load Order:
==================

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General Load Order:
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Skyrim.esm
Update.esm
Dawnguard.esm
...
Skyrim Immersive Creatures.esp
Skyrim Immersive Creatures - DLC2.esp -> optional file for DLC Dragonborn
Bashed Patch, 0.esp


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Un-Installation:
==================

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Nexus Mod Manager Instructions
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- follow the ingame uninstallation instructions
- simply deactivate the mod


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BAIN Instructions
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- follow the ingame uninstallation instructions
- simply uninstall the archive


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Manual Instructions
-----------------------------
- follow the ingame uninstallation instructions
- delete these files from Skyrim's DATA folder if present:
-> Skyrim Immersive Creatures.bsa
-> Skyrim Immersive Creatures.esp
-> Skyrim Immersive Creatures - DLC2.esp
-> Skyrim Immersive Creatures - DLC2.bsa

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Changelog:
==================

-> for details see the full changelog on NEXUS
02/10/2012 - Initial Release
09/10/2012 - Release of stable & non error version v2a
09/11/2012 - Release of v3 (The Walking Dead)
18/11/2012 - Release of v4
20/01/2013 - Release of v5
14/02/2013 - Release of v5
20/04/2013 - Release of v6
13/07/2013 - Release of v6.1
19/07/2013 - Release of v6.1.1 (see: https://sites.google.com/site/immersivecreatures/details/changelog for details)
14/09/2013 - Release of v6.1.2 (see: https://sites.google.com/site/immersivecreatures/details/changelog for details)
03/01/2014 - Release of v6.5 (see: https://sites.google.com/site/immersivecreatures/details/changelog for details)
12/01/2014 - Release of v6.5.1 (see: https://sites.google.com/site/immersivecreatures/details/changelog for details)
08/02/2014 - Release of v6.5.2 (see: https://sites.google.com/site/immersivecreatures/details/changelog for details)
01/07/2014 - Release of v6.5.2a (maintenance release)
21/02/2016 - Release of v6.5.2b (maintenance release)

https://sites.google.com/site/immersivecreatures/details/changelog for details)

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Contact Details:
=================

You can get in contact by sending a Personal Message to jackstarr or lifestorock on Skyrim Nexus or the official Bethesda forum.

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Credits:
==================

Thanks to Bethesda for creating Skyrim.

Mod author lifestorock, currently maintained and updated by jackstarr.

Assets used from:
- Grohiik for Dwarven Mechanical Dragons - Perfect Blood Hybrids Mod - Draman Skeleton - The Werewolf King
- PROMETHEUS_ts for Better Female Natural Body - which is used for Golden Saints, Winged Twilight, Dark Seducers and his Beast Skeletons mod.
- trainwiz for Dwemer Spectres
- nivea for Winter Is Coming
- exray catt for Frost Giants & Fire Giants
- Phitt for Cliffracers
- dogtown1 & Ironmann5000 for his Chaurus Crawler, Giant Brute Skeleton, Bone Spider & Dwarven Spider models - taken from Monster Mod
- StarX - for 2 giant textures
- JeffreyXiong1 for Spear Meshes
- Perraine for Skirtless Fur Armor
- defunkt for Helmet variants
- alienslof for Werewolf inspiration
- 747823 for Weapons of the Third Era
- Anuiel for Dwemer Beard
- Martigan for his savegame debloating scripts
- wrig675 for a dragon texture used on Draman and several used animal textures taken from this mod
- tonycubed2 for scripts and script assistance and for letting me use his mod Sands of Time as script resource
- Dalquist for High Level Enemies
- newermind43 for Ents in Skyrim
- Omesean for the mesh used for the Goblin Tribe Banners - taken from Aesir Armor
- Vicn for Vicn Creature Resource
- Witcher5688 & Luddemann for Armor of Yngol - male armor mesh and textures
- hypno88 for custom wolf pup meshes taken from his mod Wolf Follower
- opaj for his mod Radiance - great inspiration and base for the new SIC random events
- Laup26 for Dawnguard Saddle from his mod More Saddles
- VectorPlexus for male Spriggan base meshes
- Leaffall for his wonderful custom fish mesh & textures
- daventry for being the user with the Aladdin avatar, asking many questions and posting on so many mod sites ... oh and showing me the male spriggans
- Natterforme for Daedric Lord Armor
- Durzog Mesh by Mr Siika

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Tools Used:
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Creation Kit 1.9 with Version Control
TES5Edit
Photoshop CS5
NifScope
3dsMax2012

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Licensing/Legal:
==================

You must contact me and obtain my permission before re-packaging any part of this mod. My mod also contains assets released by other authors (take a look at the Credits). Permission for using these files must be obtained separately from the original author whose assets you want to use.

Under all circumstances any upload or re-upload to any other download site than the ones provided as authorized mirrors is explicitly forbidden!


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