Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethesda
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
I saw a post on the forums about noone making a mask version for the male assassin. So I did a basic mesh for the human male assassin.
Update - Cowl v1.2: now supports Beast races. Update: Cowl version should now be better suited for the Mer races. Neck should no longer clip though either.
Install: copy meshes folder to your data folder
Notes: -This will change both the normal and maskless cowl for humans to have a mask. This is due to both items refering to the same mesh. -Also, if you have beard, it will probably clip through the mask. I'm guessing this is why it was never included in the release. -Characters with big chins might experience clipping issues as well.