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  1. Deapri
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    Airship - Dev Aveza Comments Forum


    If you are having trouble flying the ship or have other issues with this mod, please refer to the following prior to posting issues:

    Check the current functions of the ship prior to requesting functions.

    FAQ

    BUGS

    Bug Reporting and Isolation Steps

    INSTALLATION

    USER MANUAL

    If I have not addressed your posted issues or responded to you, I may have missed your post, you are welcome to send me a pm reminder if this should happen.

    Update files, when uploaded are to be installed after the main install, select no to replace the install and yes to overwrite the file(s).

    If reporting a problem, please verify the issue is not in the bugs or faq and you have verified the source of the conflict by following the isolation procedures.

    Response Legend:

    RNC == Report Not Completed, follow the bug reporting steps to provide full problem information.
    CND == Cannot Duplicate, the issue will not be addressed without exact reproduction steps.
    NA == Non Problem, or incorrect report IE problem is caused by another mod.
    AI == Operates as Intended
    !!! ATTENTION !!!

    BOSS will give an error about the Dragonborn plugin, please disregard, the Dragonborn plugin is no longer required or included for use in Solstheim or any other worldspace. They have been made aware.

    Incorrect errors do not appear on the new Loot sorter.

    If you do not like how something is setup or decorated, you can try This mod. With how many mods there are for positioning and moving objects around, I do not feel taking any special requests are needed. If you don't like it, change it.

    (Note: Changing furniture placement without a rebuilt navmesh may not be usable by npc's)

    !!! SKSE 1.7.3 NOW REQUIRED !!!

    1.9.62 +

    This mod is in an Archival state and will not receive updates all development is in SSE/AE, this thread will be locked.
  2. Deapri
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    There is an error somewhere between 1.9.5 and 1.9.6 which is causing a rather serious error with the flight lighting. I will get this resolved, for the time being if you are having issues with the ship disable the flight lights via the mcm or use 1.9.5 until I am able to resolve this problem.

    While most of the errors are now resolved, it will be a little while yet before I update, I had to revert 2 versions so I need to make sure I haven't missed anything that was included in 1.9.6 and it's hotfix. The water level check will be included in the next update which will be 1.9.62 as a bug fixing update.

    The collision system I am working on will not however be active in this update as it is posing some new issues and I do not wish to release anything I am not comfortable with the stability of. This means while the water level check works as intended the ship cannot yet see the ground level to make a comparison for shallow water, land without water or other obstacles.

    The next update will require a higher version of skse to operate correctly and without errors. I am building off of skse 1.7.3 and will update the system to check for that version on activation of the ship, as well as installation of the mod. There will be a substantial revision to the scripts which will require some severe cleaning for existing games and no guarantee that doing so will not cause problems. I will require a new save without old saves in the save directory for any and all error reporting. While I generally do require a new game, in this case there will be no exception due to the severity of the changes.

    Thank you for your patience while I work these problems out of the system.

    I am building off of skse 1.7.3 and will update the system to check for that version on activation of the ship, as well as installation of the mod.


    Forgot to do this, well hopefully people can read the requirements.
  3. Deapri
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    Sorry to all of you for any issues you have been having, life has been ... interesting this year.

    The first step here will be testing the ship and making any adjustments to the system which may be required due to system changes or skse additions which may take some time.

    The answers to most of these questions is the ship should behave in an expected manner for an aircraft simulation, the camera facing forward, relatively smooth motion and 3 dimensional movement manipulation. Once I have time to look into the mod and resolve any existing issues which are not previously notated I will update the file.


    As of 9/21/2016 the current upload is behaving as intended, with some minor issues with the lights in flight. Briefly during flight the lights are disconnecting before re-asserting themselves. As this is an expected game issue and covered by the script internal fault checks it is not a new concern. Flight controls react in a new game correctly (note: I do not have a save-game from prior to the current skse version and this test. so I cannot verify if using an older save is at fault.)

    In many cases since release of the game the save files need to be cleared when a major system update occurs. These conditions could include the Skyrim game files, major mod changes, skse or any other script system or other unforeseen changes. The save game cleaners available on the Nexus can help limit this issue however nothing is guaranteed.

    At this time I have been unable to reproduce any new faults reported here.

    Clarified permissions, apparently they were unclear with a couple of other full files being uploaded when i was not around to protest.

    I have continued development of the mod on SSE and no longer have LE installed. This will remain as-is in LE permission restrictions remain intact.

    Should you have an issue with enough merit to conteact me please tell me what game you are contacting me about I am actively working in Special Edition, so if you don't specify Legendary I will be confused.

    Due to a change in google somewhere over an indeterminant timeframe, our site had been locked up and links broken, they have now been repaired and should operate as intended.
  4. Smile9781
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    I get a message saying airship maximum number of beacons already placed, how do I solve this?
    1. Deapri
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      Resolved in SE I do not have LE installed nor will I so sorry it will not be resolved here. at this point the mod would have to be reverse imported to fix it and I haven't motivation nor faith in LE that all changes would work the same.
  5. Kinkybabe
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    I'm having issues with the MCM weight and power modifiers in MCM not working. I do have LOTD and all of the patch mods.

    My ship moves at a snails pace. (It's literally faster for me to just leg it).

    Even when I put the mass of the ship down to the lowest, turn the power of everything to max, my ship only moves SLIGHTLY faster, but still at a slow walking speed.
    1. Deapri
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      I know you're not likely to read this in SE my scripts were not setting the flight mode always correctly that has been resolved there, try changing flight modes a few times to relieve this issue.
  6. Tasheni
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    Simply amazing! Works like a charm. Now I have a new traveling dimension Thank you for sharing.

    Endorsed!
    1. Deapri
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      Thank you
  7. unclebessie
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    I'm sorry for being lazy reader here but I want to know the way to fix this problem because when the ship move, it stop in a second and move and stop again, any way to fix?

    1. Deapri
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      I no longer support LE but powering out of a chuggy area usually fixes that, and for other slow movement toggle flight modes to kick papyrus to work correctly and flag the flight mode like it's supposed to.  IE fly further away from towns and cities or places with a lot of activity an see if it resolves. After some extensive testing on SE this error of the script translating the ship is entirely caused by script latency, fps/papyrus lag from too many ongoing scripts, objects loading slowing the system etc. Resolve Latency.
  8. changestorm
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    I really hate to ask this,  but....
    Is there a way to run "Legacy of the Dragonborn" with it's FastTravel-only ship, AND this one?  When I was first trying LotD and had this installed (about 5 years ago, maybe), instead of the FastTravel-only ship, the already installed real one was in game instead; I updated LotD and it no longer worked. But the LotD updates were pretty much required...I've tried multiple times since then, every time I make a substantial change to my modlist.

    As popular as LotD is, it is either A) I'm the only one with the problem, I'm simply missing something obvious. B) Someone intentionally broke it for whatever reason or C) I'm the only one who would rather have the non-fast travel airship who likes LotD.
    1. bardskye
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      LOTD disables manual control? 

      Well.  That explains a few things.  

      I can stop tearing my hair out now.

    2. Kinkybabe
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      I have manual control. While standing in front of the wheel look at the floor. "Active the Dev Aveza" option should show if you have the LOTD patch installed. It lets you manual fly.

      Looking at the wheel gives you fast travel options.
  9. PaulEmmons
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    Help!  It looks as though I buried my ship underground on a hill just west of Windstad Manor, and now I can't get back onto it.  Its location is on the map and I am apparently standing on top of where it should be but can't see it or board.  I tried reset but it doesn't help.  

    I would be glad to uninstall and reinstall it to start over if it wouldn't break my game.  But first, is there anything else I can do?

    (I am using Legendary Edition of Skyrim).
    1. Lexmax
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      I know this was months ago, but..
      Could use the TCL command in the console and go grab it ? (I haven't tried this mod so I don't know if entering the ship would even allow u to move it, i.e fast travel it or something)
  10. sebast275
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    Hola. Acabo de terminar de descargar el mod de la casa del dirigible: he subido hasta alcanzarlo. También maté a algunos thalmor en el camino. De todos modos, cuando bordeé el barco encontré el lugar de origen, y encontré el volante, pero cuando activé el volante, no pude mover el barco en absoluto ... Traté de cambiar algunos controles con respecto al movimiento del barco. pero eso tampoco funcionó ... ¿alguien puede ayudarme por favor ????? 
  11. killer541
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    Hey! I've just discovered that there is an incompatibility with the mod "Frozen Electrocuted Combustion" (https://www.nexusmods.com/skyrim/mods/78709). It won't allow you to exit the interior area through the hatch. Really weird considering they are both seemingly unrelated. Any ideas on how to fix this? :)
    1. Deapri
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      Nope, and as I no longer have LE installed, won't be likely to address it anytime soon, no other mod has any business touching that hatch though.
    2. Pelathius
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      You beautiful bastard. I was trying everything I could to no avail before I seen this post. Thank you!! Works just fine once I deactivated FEC :D
  12. Psydeffexclone
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    the Ship doesn't even move at all, and i am using the latest version and changing the settings doesn't do anything. this mod is not worth downloading. it may have worked in the past but it no longer functions not only that going inside the ships cabin traps you inside as it keeps spamming a message saying that something is blocking the hatch. and i highly doubt the mod author would fix this problems.
    1. leifrazer
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      exact same problem
    2. M0ro
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      Why not try this mod without 200+ mods and see if your problem persists.
      Other than that,i will share my experience with this mod.
      The mod itself works fine and the ship can be controlled slightly if reading the precise instruction on HOW TO setup,control or what part is messing arround and do bad glitches.
      It has its bad sides and good ones when flying of course but the mod is playable.

      The point for both of you ,i suggest you first to use light mods which doesn't include many script features and see if this is a cause of Ship or other mods conflicts and second, load order ,whichever you use mod manager, get instruction on how to set in what order to load.


  13. bigdestroyer
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    I have everything needed for mod. I use requiem smim xpmse usleep and all the dlc s and other visual stuffs. sorted with loot cleaned with tes5editquickclean. isntalled it wit NMM. ship doesnt move . how to fix this? I didnt see anything related in sticky post. other functions like cannons seems working.
    1. luisedgm
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      Are you using the alpha version of the ship? change to the dark one in the settings
    2. Psydeffexclone
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      that doesn't even work.
    3. Joshyness
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      for me personally whenever i changed any settings BEFORE activating the ship and flying a little bit (such as changing its mass\acceleration) the ship would be permenantly frozen. So basically I activated the ship and then messed with the settings and all was good.
    4. leifrazer
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      same problem here,
      tried messing with the setting in the sky ui window, after a bit of tampering got the ship to move but it did so in stop motion, moving for 2 seconds then staying still for 5 seconds.