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This page was last updated on 03 April 2023, 4:20AM
- Changelogs
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Version 1.9.63.2
- Corrected LE BSA Compression
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Version 1.9.63
- Placed Assets into BSA format for easier handling
- Included DynDOLOD settings file to avoid the ship being made inoperable by that mod.
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Version 1.9.62
- Reverted to 1.9.5 as a base to rebuild without errors from 1.9.6 +
- Implimented features added and adjusted in 1.9.6 and Hotfix
- Corrected MCM papyrus errors
- Implimented water level elevation limit (requires skse 1.7.3)
- Cruise control no longer affects nor is effected by turning, strafing, or elevation changes.
- Exit control functions imediately now and no longer needs to be held to register the keystroke.
- Inverted left and right turning controls when traveling backwards for more intuitive control.
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Version 1.9.7
- Coming Soon, changes listed here for tracking purposes.
Added Water collision awareness to stop decent if the ship reaches the relative waterplane for the given cell.
Corrected an issue with the MCM which was interfering with the MCM reflecting camera selections made with the camera toggle key during flight.
Corrected a model issue which was causing the downward and upward movement to have unintended shaking which was interfering with movable on deck mode and other flight engine scripts.
Added limited forward collision detection system as proof of concept, will require further development.
Corrected a papyrus error which was delaying flight initiation. - Updated follower script to adapt to the needed condition and supmmon the follower only as many times as needed for the location conditions.
Corrected issue with fast travel restrictions. (Traveling away from the ship while if flight via fast travel, teleport or any number of mod added methods will break the scripts and potentially crash the game, don't do it. ALWAYS Stop the ship first!)
Corrected system crashing if transported away from the ship while in movable on deck mode, still.... don't do it. (Attached to ship mode will put you back on the deck as the system won't be able to transport the actual actor body.)
End Flight / Exit Key now works instantly on keystroke rather than the update sequence with the flight controls. Added notification on pressing the exit key to alert the activation of the command.
- Coming Soon, changes listed here for tracking purposes.
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Version 1.9.6
- Modified flight stability checks to be less agressive will now need 6 consecutive updates to take 3 seconds or longer to cycle for flight to cease. (other conditions may still apply, distance from the ship, player death, activation errors)
- Modified follower scripts to ensure the follower will land where intended. (may see up to 6 updates of the follower depending on conditions)
- Corrected asset handling for both lighting and ladder previously visable assets after cell reload should no longer be visable in any condtions.
- Added modified oilbarrelopen NIF file to correct an issue which caused the barrel to have clutter behavior despite static settings in the creation kit.
- repaired heat object orientation and placement for frostfall compatability.
- Modified plank scripts to allow for slightly improved behavior.
- Potentially other minor fixes which I have forgotten.
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Version 1.9.5
- Resolved an Issue causing the Dark Version to blink briefly on dismount.
- Resolved a problem with player model attachment when moving to a new worldspace with the ship.
- Resolved an issue in Attached mode which did not fully attach assets if turning without foward movement on initial flight.
- Added safety measure to update the player model if detached during flight.
- Resolved some studdering when departing original dock
- increased flight attachment monitor time from 0.2 seconds to 1.0 seconds to reduce process usage of flight.
- Resolved an issue which prevelted the left wing light from illuminating at night when stopped.
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Version 1.9.4HF2
- Corrected Issue Preventing Armed Version from Entering Flight
- Corrected issue preventing daedric artifacts from being correctly sorted in alternate and original interiors
- Follow full update procedures No exceptions
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Version 1.9.3
- Corrected issue preventing interior access at starting position.
- Corrected issue which could cause utility assets to be visable when they were not intended to be.
- Corrected issue which prevented some of the lighting assets from being fully disabled when the option to do so was selected.
- modified flight and stationary light intensity to be less overpowering and closer to eachother at peak.
- modified scripts to separate light during flight from the main script in case of auxillary script failure to prevent it from halting the main flight script. (more to be done on this)
- Modified MCM scripts to reflect the flight mode at the end of the last flight session.
- Added flight control restriction until flight model setup completes to help limit script interruption.
- Clean Save Required! Bug Reports Require reproduction on a new game without exception!!
- Corrected issue which prevented skse versions above 1.7.1 from passing the version check. (previously a hotfix will not effect users of 1.7.1)
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Version 1.9
- Clean Save Required!
- Corrected several issues with model change scripts
- Added MCM Switch for Auto Sort, Flight Player Controls Lock, Lights during flight, and Latency flight stop
- Added Lights at night during flight
- Corrected Several wild edits
- Cleaned Mod with Tes5Edit to remove unintended references
- Corrected an issue with Script sequence which was preventing the beacon and reset ship alignment functions from completing.
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Version 1.8.89
- Corrected script issue where not all assets where changing properly when selecting a different hull type in mcm.
- Corrected an issue which caused pixilated shadows for some users.
- Modified lights in full cabin and added some different lighting techniques.
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Version 1.8.88
- Corrected script errors in sorting system (Overburdening the system will show freeze stacks in Papyrus if you have too large of a collection be aware the full sort and retrieval lever will likely cause papyrus logs to explode)
- Corrected some issues with beacon summoning of the ship which caused some Papyrus errors (no effect on gameplay or ship functionality.)
- Refined scripts to help ensure minimal script induced issues durring use. (Tested primarily on New save, advise clean save if you have any unforseen issues)
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Version 1.8.87
- Merged Previous hotfix files into main archive.
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Version 1.8.86.1
- Corrected for a script issue potentially disabling the player AI inadvertantly.
- Modified MC menu to check for key setting conflicts.
- Implimented a flight elevation celing of 45000 units (a little above the Throat of the world's Highest Point)
- Set Player Counterbalance to Default ON (verified this will not conflict with use of a Controller)
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Version 1.8.86
- Adjusted climb lighting and ship deck lighting.
- Added Object Property Handling system, extensive script restructure.
- Significant improvement to Slide fix (Player Counterbalance)
- Attached to ship mode will now set player model behind the wheel in a fixed position while camera retains previous position for the mode.
- Plank size significantly increased.
- Camera toggle added to MCM allows for flight mode change during flight session.
- Multiple script improvements for flow and stability of new features.
- Added teleport functions back in for followers specifically including functionality for UFO, EFF 4.0 and EFF > 4.0 (Need Quest ID for AFT and Immersive NPC's to include those.)
- Cleared obstructions from interior windows to allow more natural light flow, modified interior lights slightly, (still has light clipping) Resized and re-oriented smelter fire.
- Corrected Armed version beacon and map functions to be more in line with other versions deploying ladder when reaching the map point and properly teleporting to the beacon when summoned.
- Added triangulation method to ship as part of the netimmerse functions when they have rotation.
- Developed limited actor attachment functionality to the ship, currently used by 2 skinless biped Actors for use with camera focus functions.
- Restricted player movement while attached to ship to retain static animation.
- When switching from attached mode cruise if enabled will disable to allow natural speed reduction and limit chance of the player being knocked off the ship when decending the stairs.
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Version 1.8.85
- Added Daedric Artifact display, replaces Manniquins
- Increased flight update timer to improve fuctionality of movable on deck mode with counterbalance
- Corrected issue with Plank which interfered with intentional functionality.
- Moderate changes to interior lighting, may flicker, will be fully redesigned later.
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Version 1.8.82
- Corrected for unintended sounds in original and Alternate Interiors by changing acoustic space.
- Attempted to correct for an issue which was affecting a user and seeing the beacons fail after a couple of in-game days in another world space by setting them and their corrisponding light effects to player owned upon creation.
- Reminder: Users should be following the bug reporting steps to provide accurate information on their issues.
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Version 1.8.52
- Corrected a standing issue that porevented use of the beacon system in the Original and alternate versions of the interior.
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Version 1.8.9
- Added SKSE and Payrus validation system to help ensure flight and game stability.
- Corrected several minor issues and bugs
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Version 1.8.8
- Corrected an issue which, when using animated models for the trap doors would leave them in an open state after traveling via the interior maps.
- Corrected a potential conflict which could cause fast travel to become perminantly disabled.
- Corrected an issue which prevented proper functionality of the reset feature of the mcm menu.
- Added height limit and estimated current reading when using the rope ladder to give a basic reference on how much adjustment might be needed.
- Slight increase to the length of the rope ladder and added dynamic placement to allow layerd collisions to be referenced such as platforms and single layer boulders.
- Significantly increased accuracy of the rope ladder system when determining distance to the ground.
- Cleaned mod with tes5edit to remove any duplicate entries created during development.
- Traveling between worldspaces via the interior maps will place you on the deck of the ship, some script delays may have you appear at the beacon briefly before moving to the wheel.
- Refined several script functions to alleviate some potential internal conflicts which should lessen script delays if any were experienced (that were not intentional)
- All functions and features of all three internal and external models verified in working order, beacon travel system tested with Skyrim, Solstheim, Falskaar, and Wyrmstooth.
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Version 1.8.7.53
- Corrected an issue which prevented the MCM menu from populating after a 'clean' save without the mod installed where it had been previously.
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Version 1.8.7.5
- Corrected an issue in the Map script that caused significant errors when moving the ship to Falskaar.
- Modified beacon markers to remove the numerical end in their name as that was for testing and was not intended in deployed mod.
- Modified the order of the markers for the beacon system to correctly reflect the assignments in the script.
- Re-named sorting scripts to reflect uniformed capitalization of the Mod.
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Version 1.8.7.4
- Corrected issue with Manniquin Sandbox status where some followers would see the manniquin as a hostile creature when sandboxing away from player view.
- Corrected erronious flag which made the invisible object used for determining height for the rope ladder appear in the leveled list when added from an external source, those additions such as sum or spike may need to be renewed to apply this correction.
- Modified MCM script slightly to make ship model changes more consistant and smooth. There should no longer be a flash of no modle during the change state. (primarily when changing to Original model)
- All previous changes carried into this version.
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Version 1.8.7.2
- Model corrections from Patch 1.8.7.1 carried over (corrected Model state which caused a CK crash)
- Corrected Texture path on Cannonballs (Armed Version)
- Corrected Nav Mesh Bounds in Initial cells. (allows npc's to move more freely around on the stairs.)
- Corrected Faces on Dark version to fix inverted shadows.
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Version 1.8.7
- Added Knot meshes to ropes
- corrected multiple UV maps
- Included all fixes relevent to 1.8.6
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Version 1.8.6
- Included HotFix changes to 1.8.53 (Corrected placement of some walls and adjusted settings on leather containers. Modification to engine room including adjustment to smelter to remove steam venting into the library.)
- Overhauled UV's aover the entire ship mesh. The textures should appear more pleasingly to look at.
- Reduced polygon count bay more than 50% on the complete armed model the impact of these changes will very depending on which hull is used.
- Alighned and removed excess mesh faces to provide an overall cleaner appearance.
- Replaced stairs with a new model and added back rails around stairs and pilots tower.
- Converted collision system to complex bodies for more accurate and responsive collisions, extended collision system to areas that previously did not have any collision.
- Minor modifications to scripts to adjust for deck placement of the player when being moved by the script to avoid falling through the ship. Adjustment needed due to more accurate collision system.
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Version 1.8.5
- Added Auto-Sorting sytem to all three interiors.
- Added edited (mod-tagged) auto-sorting scripts.
- Replaced, removed, modified or added most containers in all interiors.
- Altered some internal references (on containers and statics).
- Replaced a bunch of "clutter" in the Alternate interior with static objects.
- Fixed the Travel System maps in the Original and Alternate interiors.
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Version 1.8
- Added Beacon travel function, Beacons require Dwarven Smithing Perk to make.
- Adjusted scripts to eliminate ship phasing out during activation.
- Added dwemer smelter model from community resources.
- Adjusted some object placements in the engine room.
- Revised archive folder structure, ensure old data is fully removed before updating. (use manual install directions to find all file sources.)
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Version 1.7
- Re-structured all models for use of single esp
- Removed dragonborn esp patch in favor of reset ship locaton functiuon.
- Added Cruise control
- added vampire friendly option
- added scripts to move active followers into and out of the interioor and ladder.
- revised all scripts for single esp functionality
- merged mutual scripts for easier editing
- reverted original model textures to original form
- Removed installer, all options available on MCM
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Version 1.6.45
- Several bug fixes and MCM expansion
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Version 1.6.34
- Modified player on deck compensation script definitions to have less script impact.
- Disabled slide compensations on Armed version due to internal conflicts which need to be resolved.
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Version 1.6.33
- Installers updated to current build text information
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Version 1.6.32
- Corrected mod conflict that could break the hatch.
- Cleaned all module instances with tes5edit
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Version 1.6.23
- Update to the Full Cabin interior lighting.
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Version 1.6.22
- corrected 2 bad references on containers
- replaced bad collision model
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Version 1.6.21
- Assigned all containers in 'Full' interior to player owned with mod specific references.
- Removed 1 excess container in the initial entry (large chest) Advise emptying prior to update.
- Added leather storage container
- Corrected script issue with the plank which prevented manual resetting of the plank via the plank switch.
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Version 1.6.5
- Corrected 2 NavMesh Issues one exterior and one in the full interior.
- Added Debug option to the MCM menu for issue isolation, currently will post to the papyrus log for player movement script source to isolate a random teleport issue.
- Moved Interior selection to the MCM menu to simplify Mod development.
- Modified hatch scripts to limit issues and isolate the transition away from vanilla script interference.
- Tamha redecorated the crafting room for better animation placement.
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Version 1.6.4
- Expanded and improved MCM controls
- Implemented slide fix changes on a toggle to address some previous issues.
- Added a reset function to recall the ship in case of critical error. (immersion breaking, temp fix)
- Improved heat sources for better Frostfall compatibility. (Full interior should read cool at all times, you will warm in any room of the ship regardless of this reading.)
- Improved mesh placement and nodes for compatibility with animated clutter. (hatch now opens from the correct side.)
- New Reset function will allow the ship to be populated in any exterior worldspace.
- Improved flight launch script to limit loaded models at launch and hopefully help users with slower computers.
- Worked out several bugs with the slide fix script which should limit random issues. (feedback desired)
- Applied option limited to MCM to reduce accidental conflicts by changing settings during flight.
- Slide fix switch requires both the fix toggle and movable on deck to operate reducing script load in attached to ship mode.
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Version 1.6.3
- Added functions to reduce sliding in movable on deck mode.
- Included Lighting adjustments from a previous addition
- Reworked ship collisions for a slightly more accurate collision system.
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Version 1.6.2
- Refined Models and UV maps on Bore and gear shield meshes for all cannons on armed version.
- Revised travel script to work better across all versions.
- Armed version requires new main script, new save advised.
- Revised armed version cannon scripts, should no longer see cannonballs dropping.
- Heavily cleaned all versions with tes5edit, new save suggested
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Version 1.6.1
- repaired multiple script errors and optimized scripts
- adjusted slider settings they had accidentally been set to maximum as default
- corrected several papyrus errors being reported in the papyrus log
- modified mesh system to better prepare for addition of the armed version to the installer
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Version 1.6
- Reworked the Full interior, if updating please remove all items from the interior and save prior to updating.
- Implimented a collision workaround to enable actors to remain on deck in the attached to ship mode.
- Removed the old book interface, the mod contorls will be done entirely in the MCM menu from here on out.
- improved the flight scripts with NoxyGame's modifications to resolve some minor situationally dependant flight stuttering for the ship. (this does not directly effect the player stuttering in the movable on deck mode as that is another issue.)
- hopefully resolved the issue where vampire characters were recieving damage in the full interior during daylight hours.
- improved travel system scripts to maintain proper orientation when arriving at the destination.
- Altered npc gear to be more balanced for the average level of obtaining the ship, and toughened up the last npc a little to make them a little less of a pushover.
- implimented forzanes new nav meshes which will make the full interior and initial obtaining more follower friendly.
- added water to the tubs in the full interior.
- made the full interior use a dynamic texture change for either hull version (original version needed a different frame texture to make this work, sorry folks)
- Older changes may be found on the Dev Aveza Google Site.
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- Author's activity
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April 2023
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03 Apr 2023, 4:20AM | Action by: Deapri
Attribute change
'Description changed.'
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03 Apr 2023, 4:19AM | Action by: Deapri
Attribute change
'Description changed.'
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03 Apr 2023, 4:19AM | Action by: Deapri
Attribute change
'Description changed.'
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02 Apr 2023, 1:50AM | Action by: Deapri
Permission change
'Author changed their permission instructions.'
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02 Apr 2023, 1:49AM | Action by: Deapri
Permission change
'Users must get permission before modifying this file.
Users must get permission before they can use assets from this file.'
March 2023
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12 Mar 2023, 12:46AM | Action by: Deapri
Attribute change
'Description changed.'
January 2020
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07 Jan 2020, 7:55PM | Action by: Deapri
Changelog added
Change log added for version 1.9.63.2
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07 Jan 2020, 7:54PM | Action by: Deapri
File added
Dev Aveza BSA ESM [version 1.9.63.2]
December 2019
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13 Dec 2019, 3:11PM | Action by: Deapri
Attribute change
Description changed.
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13 Dec 2019, 2:59PM | Action by: Deapri
Attribute change
Description changed.
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13 Dec 2019, 2:54PM | Action by: Deapri
Changelog added
Change log added for version 1.9.63
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13 Dec 2019, 2:52PM | Action by: Deapri
Attribute change
File 'Dev Aveza DynDOLOD Settings' category changed to Old versions.
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13 Dec 2019, 2:51PM | Action by: Deapri
Attribute change
File 'Dev Aveza 1_9_62' category changed to Old versions.
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13 Dec 2019, 2:51PM | Action by: Deapri
File added
Dev Aveza [version 1.9.63]
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13 Dec 2019, 2:40PM | Action by: Deapri
File added
Dev Aveza DynDOLOD Settings [version 1.9.62]
April 2019
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11 Apr 2019, 11:58PM | Action by: tamha
Attribute change
Description changed.
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11 Apr 2019, 11:56PM | Action by: tamha
Attribute change
Description changed.
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08 Apr 2019, 5:47PM | Action by: tamha
Attribute change
Description changed.
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08 Apr 2019, 5:41PM | Action by: tamha
Attribute change
Description changed.
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07 Apr 2019, 12:59PM | Action by: Deapri
Permission change
Author no longer defines their own permission instructions.
Author changed their permission instructions.
Author changed their file credits.
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- Mod page activity
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April 2024
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19 Apr 2024, 12:41AM | Action by: Alexfilip06
Endorsed
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17 Apr 2024, 4:58AM | Action by: ttoomm3210
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02 Apr 2024, 7:43PM | Action by: MURATNTSTAR
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02 Apr 2024, 10:26AM | Action by: torinoie
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March 2024
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31 Mar 2024, 8:57AM | Action by: AverageAnchovies
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30 Mar 2024, 11:44PM | Action by: WildFireGamer1
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29 Mar 2024, 2:02AM | Action by: SupaFly831
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27 Mar 2024, 4:49PM | Action by: Saiago1
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26 Mar 2024, 6:38PM | Action by: Sunilein
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24 Mar 2024, 6:59PM | Action by: michealxlr
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24 Mar 2024, 11:19AM | Action by: ikaros1004
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23 Mar 2024, 6:45PM | Action by: ExOlympus
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19 Mar 2024, 10:44PM | Action by: criticaldice
Tracked
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19 Mar 2024, 2:24PM | Action by: Raynel07
Endorsed
'Airship - Dev Aveza'
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