Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Yohane

Uploaded by

Yohane

Virus scan

Safe to use

73 comments

  1. saurusmaximus
    saurusmaximus
    • premium
    • 5 kudos
    To port this over to SSE, just run it through CAO (I repacked the .bsa), save in the CK64 and you're done. I'm running on the latest SKSE (2.0.19) and it works perfectly.
  2. Wolfstorm
    Wolfstorm
    • premium
    • 25 kudos
    This mod have a conflict with CACO.
    When you select a alchemist follower, he wont use the Alchemy station. Instead you have the prompt from CACO and your character use the station, instead of the follower.
    I already put FCC after CACO in the load order, but still cant see npcs using the station, because of the prompt.
    I asked in the CACO page for a buttom to deactivate the prompt, but I doubt someone will answer.
     
  3. Wolfstorm
    Wolfstorm
    • premium
    • 25 kudos
    Can you port this to SSE, please?
  4. anjenthedog
    anjenthedog
    • premium
    • 7 kudos
    Any hopes this will be ported to Special Edition? Maybe it'd stop my followers from their continual "Is there anything I can do for you?" comments. As is, I can only get them to do things on a managed basis (ie, "follower, can you do something for me?", then pointing to a flower or vegetable plant, etc for them to pick. Everything else they do seems only for show (when they idle sitting at a sharpening stone, an anvil, crafting tables, or mining or whatever, as they never show any change in inventory after performing the idles..

    I suppose I could swap out AFT for one of the others that allows follower crafting, but it seems like a PITA that this mod would avoid, (since it's compatible with AFT as is)
  5. wolfin18
    wolfin18
    • member
    • 0 kudos
    Can you please port this to SE would love this with aft.
  6. satanfist
    satanfist
    • member
    • 7 kudos
    Hi.

    Watching the you-tube review for this mod was very encouraging, and it appeared to be everything I wanted.

    Example smithing.

    I followed the simple instructions, i.e 'there is something I need you to do' and pointed to the particular piece of furniture (e.g forge, workbench, etc). My npc with 100 smithing and all smithing perks (assigned in C.K), went through the motions of crafting/improving and nothing else.

    For example; to improve armor, the crafting dialog opens and shows items in the player's inventory. I found that the resources (i.e ingots) also needed to be in the player's inventory. The best improvement level was 'fine' which also related to the player's knowledge of smithing and not the npc's. I don't see the purpose of this mod, if you have to stand by the npc to instruct it to do what the player can do for itself?

    The video review gave the impression that you could leave the npcs to craft, while you could go and do something else. I was at least expecting the npc to improve the item at it's level of expertise. Maybe I missed something.
    1. JohnNav
      JohnNav
      • member
      • 129 kudos
      Try FLP Only if this MOD is not working in your Loadorder
      FLP has over 100s of options and can have a large leaning curve.
  7. Selius
    Selius
    • supporter
    • 0 kudos
    when i set the skill cap to 0 it says it is supposed to be uncapped. However, it is actually setting the cap to 0

    i am using elys uncapper, so im wondering if anybody else has this issue.
  8. ladeao247
    ladeao247
    • premium
    • 1 kudos
    Any chance of getting this working with PerMa? I like this mod taking some of the load off if I want to do some smithing as a mage or enchanting as a warrior, thanks a lot for your work!
    1. SnipinCatz
      SnipinCatz
      • member
      • 1 kudos
      +1 to that. Currently using PerMa and would really like to have a follower enchant things for me. Trying to roleplay someone without the ability makes it hard.
    2. PortugalIv
      PortugalIv
      • supporter
      • 33 kudos
      Me as well. Just installed perma and i like it, dont plan on removing. I also really like the sound of this mod.
    3. akujimalice
      akujimalice
      • member
      • 2 kudos
      I'd like to know too. PerMa definitely wins out over this so no compatibility no download, but I'd love to have it if it is.
  9. Klabauter88
    Klabauter88
    • member
    • 1 kudos
    I somehow always get the first perk in smithing when I tell a follower to smith. Does anyone know why that is the case? I am using Requiem, but for alchemy or enchanting I apparently get no perks. I don't want to get perks for nothing, I just want a limited way to use smithing/alchemy/enchanting with followers.
  10. perenoel
    perenoel
    • member
    • 0 kudos
    Thank you for this mod. I was trying to use sven as a follower to get a crafter follower instead of a fighting one. But vanilla skyrim makes it useless. With followers can craft i could use sven to his full potential.

    Still, I uninstalled it after a while because i realize it breaks the leveling. But it is a matter of personal taste. This mod made possible what was not in vanilla, thanks.