Skyrim

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Nernie

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Nernie

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345 comments

  1. HjalmarSeavuulf
    HjalmarSeavuulf
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    If anyone is here in 2021.  I have received permission from Nernie to convert this to SSE and upload it.  I'll be doing it this week.

    Update 14/10/2021

    1. Water records updated
    2. Converted to form 44
    3. Face Gen data redone for all characters
    4. Added Update, Hearthfires, Dawnguard and Dragonborn support
    1. WaterTribal
      WaterTribal
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      I know it's been a few months, but if you're still willing to port this, I'd be interested in downloading it. This is still my favorite village expansion mod after all these years!
  2. Ondrea
    Ondrea
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    I last posted five years ago and I still use this, the thief pack, and ranger pack on every playthrough. No town overhaul has come close to the charm this has. All the variety of shops....the shoe cobbler, instrument shop, and even a cartwright. I fixed some brown faces here and there but that's so minor compared to the huge immersion packed in this mod. Love all your mods. Thank you again.
    1. isawabear
      isawabear
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      im using Zedit, which values do you change? (i did it once but long since forgot.)
    2. Ondrea
      Ondrea
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      I use the Creation Kit. You search for the NPC name, highlight it, and then ctrl+F4 to generate facegen files.
    3. tatudex
      tatudex
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      The passion in this comment made me wryre bash again...
  3. revealation
    revealation
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    so many invisible buildings, so many face/body color mismatching npcs.
  4. ArmoMoose
    ArmoMoose
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    Can someone convert this to Special Edition? It seems like Nernie has completely disappeared...
  5. clauDA
    clauDA
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    Hi Nernie.
    Thanks for your great mods (Nernies Ranger Pack,...,...).
    Is it possible to make a standalone version of Windhelm Expansion ? ? ?
  6. Schmebuloc
    Schmebuloc
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    This mod is pretty cool in concept but ultimately feels awkward in a game like Skyrim where most of the interesting stuff happens in cities. This mod adds housing including taverns, blacksmiths, etc around cities to effectively expand them, but there never feels like there's a good reason to enter them as none of the NPCs have anything interesting to say apart from default dialogue, so you'll never stumble across anything interesting when inside one of the modded buildings and the town is usually only a quick walk away so you might as well go the extra distance. Ultimately, this makes the additions outside of cities just window dressing that goes largely ignored. If you think that just window dressing is good and you just want some extra fluff to spice up the environment around towns you might enjoy it, but I felt they were merely a distraction.
    1. Schmebuloc
      Schmebuloc
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      Also I should note that I'm using the S.T.E.P. version from the Explorers guide which from what i can tell removed a lot of other smaller things from this mod for compatibilities sake.
  7. visbisc1
    visbisc1
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    Hi Nernie,

    May I use your resources in my mod? I'd credit/link you certainly.
    1. goldenshadowofthesun
      goldenshadowofthesun
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      I too was wondering this. I can't find anything on permissions?
    2. agerweb
      agerweb
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      Yes you can its in his permissions.
  8. AuroraofEos
    AuroraofEos
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    Any plans to eventually port this to SSE? Because that bread looks gorgeous.
  9. Retrophyx
    Retrophyx
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    • 148 kudos
    This a very great and simple add on to the game. Simple yet very impactful. I was playing the game last time and noticed a couple things were missing, turns out I forgot to activate this mod. The difference is staggering.
  10. FlashFatman
    FlashFatman
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    • 28 kudos
    It would be good if someone could make a version of this for the Special Edition, since it appears Nernie is long gone.
    1. LHeureBleue
      LHeureBleue
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      • 1 kudos
      Agreed, this was an essential Solitude add-on for me.