Uninstalled around level 20. The 72% cap on magicka reduction is harder to play with than the lower damage of vanilla. Replaced with a simple Destruction scaling mod and am much happier.
Sadly, I haven't found a 'remove starting spells' mod yet that doesn't interfere with this excellent mod. By 'interfere', I mean 'negates its in-game effects entirely'.
You forgot to change something The name of the spell tomes. They are still the same in game & you don't know it until you realize you can't find it on your magic list. Ironflesh ---> Frostskin Oakflesh ---> Stoneskin Stoneflesh ---> Flameskin Ebonyflesh ---> Stormskin
I respect everyone's right to enjoy the game how they want, but I think buffing restoration is odd. The enchanting nerf is good but even without the magnitude buff a dual casted Grand healing heals a staggering 726hp to yourself and all nearby allies. An amount of health I'm sure few players reach.
I like most things about this mod, but the caps on enchanted gear are pointlessly restrictive. Leave enchantment changes to enchantment mods. Anyone out there who can tell me which file I can edit to remove those caps?
i have a pretty good mod called balanced destruction, which makes destruction magic much more viable. will this mod stack with that ? i very much love that mod but i want the alteration changes from this mod, as alteration armor spells do very little, as well as much more this mod has to offer. but if it off sets the balanced destruction mod i wouldn't want that
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The name of the spell tomes. They are still the same in game & you don't know it until you realize you can't find it on your magic list.
Ironflesh ---> Frostskin
Oakflesh ---> Stoneskin
Stoneflesh ---> Flameskin
Ebonyflesh ---> Stormskin