I have fixed your tree LOD problem. You just have to resize the trees to their normal size. If you create a tree bigger than 1.3 its normal size, you will get the LOD issue.
When you create the tree LOD, you have to overwrite it some time. You can also help resetting the LOD creation by adding one more tree in each cell that hosts a bugged tree LOD.
Then, go to TES5Edit, right-clic on the mod, Apply script, Tree Lod Files Patcher, OK, then select Tamriel and again OK.
Hi, I don't know if you, the author, are still here around.
Anyway, I'm liking and enjoying this mod, since I'm a great fan of Falkreath's giant pine forest, rich of flora ad fauna, and some lost ruins around. So, keeping this in mind, I'm modifying for myself this mod to make it more similar to Falkreath region, adding flowers, insects, and fauna. Also putting some ancient nord ruins (like the "Roadside ruins" near Falkreath city) with their own MapMarker, and filling the forest with lost treasures and spriggans. I'm creating a wild forest, where you have to move carefully in some areas.
If you are still here, I can give you my modified .esp, and you can decide if upload it as optional file.
Hey, I have a clever idea to make this mod better. (Not being condescending; just making a joke and a slight reference to Eleven.)
Thing is, there are supposed to be plains outside of Whiterun. NPC interactions make that clear. However, it's never really stated how big they are. So what if basically the area just around Whiterun -- perhaps east of a line from Fort Amol to Silent Moons -- was left intact, while everything west of there was forested over? Just a thought, as lore-friendliness is really the only reason I haven't already installed this mod to get rid of the Great Whiterun Eyesore.
I Love what you've done with this mod although it messes up the "Elysium Estate" house mod the trees can easily be removed with console commands although the landscape around this house makes it so that its buried under ground and ruins some of the things around the house. if you could please fix that? thanks. and btw Love the mod.
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Thank you!
When you create the tree LOD, you have to overwrite it some time. You can also help resetting the LOD creation by adding one more tree in each cell that hosts a bugged tree LOD.
Then, go to TES5Edit, right-clic on the mod, Apply script, Tree Lod Files Patcher, OK, then select Tamriel and again OK.
Anyway, I'm liking and enjoying this mod, since I'm a great fan of Falkreath's giant pine forest, rich of flora ad fauna, and some lost ruins around. So, keeping this in mind, I'm modifying for myself this mod to make it more similar to Falkreath region, adding flowers, insects, and fauna. Also putting some ancient nord ruins (like the "Roadside ruins" near Falkreath city) with their own MapMarker, and filling the forest with lost treasures and spriggans. I'm creating a wild forest, where you have to move carefully in some areas.
If you are still here, I can give you my modified .esp, and you can decide if upload it as optional file.
Thing is, there are supposed to be plains outside of Whiterun. NPC interactions make that clear. However, it's never really stated how big they are. So what if basically the area just around Whiterun -- perhaps east of a line from Fort Amol to Silent Moons -- was left intact, while everything west of there was forested over? Just a thought, as lore-friendliness is really the only reason I haven't already installed this mod to get rid of the Great Whiterun Eyesore.
The forest makes Skyrim seem like a much larger place since you can't see for miles around you.
Dense forest my foot, see a couple of trees added to the plains, NOTHING like from those pictures.
Do you guys get pop-up of the trees?? They look immersive but they appear right in my face....
In the distance you cant see them.
Any ideas how to fix this?