Skyrim

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  • Guide to New Content in Enhanced Skyrim Factions: The Companions Guild

    In addition to the vanilla content I've restored (Aela as Trial Observer, Aela's Pelt Collection quest, etc.) or made more visible (certain dialogue topics that were easy to miss before, several scenes between Kodlak and the other NPCs that almost never happened), for the completists here is a list of new dialogue and notes I've added.

    This is current as of version 0.3.8.

    - Aela has more to say after the initial fight with the giant outside of Whiterun.

    - When you first enter Jorrvaskr, you can ask the Companions upstairs where to find Kodlak.

    - Kodlak has more to say when you ask to join.

    - After you join, you can ask Vilkas what he was talking about with Kodlak when you first approached him.

    - You c...

  • Gear and Skill Changes in Enhanced Skyrim Factions: The Companions Guild

    We might say there are three vectors for each of the Companions that define their skills and equipment: the skills they are defined to be good at; the gear they are defined to be equipped with; and what we can infer from any dialogue that expresses their preferences and history. Anyone who has looked at how the Companion NPCs are set up will realize that these vectors are seldom in alignment--characters are often equipped with gear that fits neither their skills nor their stated experiences, which are themselves not necessarily aligned.

    We can of course imagine some realistic reasons why this might be so. For example, a fighter might choose to train in armor or weapons that they are unfamiliar with, in order to broaden their skills. Or certain trends--all the whelps wearing li...