Skyrim

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Richard7666

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Richard7666

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97 comments

  1. Dyiing
    Dyiing
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    • 1 kudos
    Made a patch for Morskom Estate if anyone else is using the two mods together: https://www.nexusmods.com/skyrim/mods/111552
    1. Richard7666
      Richard7666
      • member
      • 11 kudos
      Thanks for making that! I haven't opened the CS for like 8 years, glad there is still some interest in this little mod :)
  2. ggale
    ggale
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    • 0 kudos
    I used this mod for a while then I had to reinstall skyrim and start all over when my pc bit the dust. When I reinstalled everything I started getting weird CTD issues when I would enter the world after leaving the dungeon of Alternate Start - Live Another Life.

    I've tracked the issue down to Dawnstar Expanded and High Res Texture Pack DLC. When I have them both active I CTD every time I try to go to any non-inside location in skyrim. If I disable either all three High Res Texture Packs or Dawnstar Expanded I run great with no issues. Any idea why this is or how I can fix it. I want to keep using this mod but don't want to drop the High Res DLC either. My Stats are listed below.

    -=PC Specs=-
    OS: Windows 10
    CPU: Intel i5 3450
    Ram: 16Gb
    GPU: Nvidia Geforce GTX 750 ti (2Gb vRam)

    -=Mod Order=-
    (I have more mods I want to run, this is just where I got to when tracking down my CTD issues)
    Skyrim.esm=1
    Update.esm=1
    Dawnguard.esm=1
    HearthFires.esm=1
    Dragonborn.esm=1
    HighResTexturePack01.esp=0
    HighResTexturePack02.esp=0
    HighResTexturePack03.esp=0
    SkyUI.esp=1
    Extended UI.esp=1
    IcePenguinWorldMap.esp=1
    HearthFire Display Case Fix.esp=1
    AlwaysPickUpBooks.esp=1
    Point The Way.esp=1
    SkyrimSewers.esp=1
    RIC_Dawnstar.esp=1
    BLESSINGS - Altar Descriptions.esp=1
    HoldBorderBanners.esp=1
    BorderSense.esp=1
    BarenziahQuestMarkers.esp=1
    Skyrim Sizes.esp=1
    Imperious - Races of Skyrim.esp=1
    Alternate Start - Live Another Life.esp=1
    Alternate Start -- New Beginnings.esp=1
    ASLAL - City Guard Extension Example.esp=1
  3. TheCruxis
    TheCruxis
    • supporter
    • 7 kudos
    *removed*
  4. Skyler6669
    Skyler6669
    • member
    • 2 kudos
    I know you said this mod was totally clean. I did find 17 ITM records which I deleted. I hope they weren't necessary or anything.
  5. redprincess79
    redprincess79
    • premium
    • 105 kudos
    I assume this mod is no longer being updated?
    1. Richard7666
      Richard7666
      • member
      • 11 kudos
      Correct; I haven't opened the CK for several years (and to be honest don't even have Skyrim installed on my current PC!)
    2. Bigs01
      Bigs01
      • member
      • 0 kudos
      thank you for actually replying unlike several other mod creators who seem to just abandon projects and leave people with questions
  6. DngnRdr
    DngnRdr
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    • 0 kudos
    One of the mods I have (Falskaar... http://www.nexusmods.com/skyrim/mods/37994/?) adds a boat docked at Dawnstar near the museum, just past the row boat to solitude/windhelm - anyone know if this will conflict with that?
    1. ClefJ
      ClefJ
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      • 455 kudos
      It doesn't seem to, had both on there and the boat seemed fine.
  7. FranklinZunge
    FranklinZunge
    • supporter
    • 307 kudos
    is there lod? i love this mod and i have never considered switching, but i really need there to be lod for that wall in front. if someone can walk me through how to do it. i know how to use the creation kit for armor and npcs but ive never edited things in the worldspace. isnt it just you hit a checkmark for full lod?

    edit. i found the cell in the creation kit and im trying to double click on that wall mesh to give it lod. but it doesnt really seem like its working whats coming up doesnt say its the wall, it works when i click on the trees. i dont really know how to navigate the cell window thing and i dont have a middle mouse button. can someone update this mod with the appropriate lod or tell me how to do it
    1. Richard7666
      Richard7666
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      • 11 kudos
      from memory I don't believe there is; only thing it really affects is the town wall/gate (I always remember thinking "I need to sort that out" when I'd come out of the forest at Red Road Pass giant camp
  8. WabbitTwaxx
    WabbitTwaxx
    • member
    • 1 kudos
    It seems that there are a few parts to this mod that were...unfinished. There are doors that open but aren't designed for anything other than looks, i.e., you can't enter the structures they belong to. Although, I do feel Dawnstar certainly needs more meat to it, I don't have much use for unnecessary window dressing. Specifically, the house on the mountain side were the entry gate is and the one farthest away near the mine/dock area. Given how the last update was in 2013 I have a feeling this won't be changed anytime soon. It does have a good atmosphere to it without adding too many frills, which is in my view the works of a great mod. I'd just like to see some parts of it finished.
    1. Richard7666
      Richard7666
      • member
      • 11 kudos
      You are quite right! Sorry I never got round to it, real life happened (I remember I always used to think "that won't happen to me!" when I'd see modders say that about unfinished mods)
  9. L616
    L616
    • member
    • 1 kudos
    Only thing that I can suggest is to maybe add a patch/update to add "no snow under roof" compatibility. Other than that, keep up the good work, looking forward to seeing the future of this mod.
    1. Howlingwolve
      Howlingwolve
      • member
      • 0 kudos
      I completely agree with that, if you could make a compatibility patch for "No snow under the roof" it would be great! If that's to difficult, maybe you can make a different version with only the entrance/stables/camp and fishing vendor for the city of Dawnstar. In this version all the other assets and houses added by the original mod would be removed. It would be really great if you can make one of the two options above. Thanks in advance!
  10. Mindcrimes
    Mindcrimes
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    • 7 kudos
    Any time I try to edit this mod with the creation kit I get some message about being unable to verify a road marker when attempting to save, and if I save the mod causes dawnstar to crash/freeze constantly in game. Does anyone know what's going on?

    It mentions an issue with Road Marker 00f0785