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Changelogs
Version 2.1
Fixed values for higher level armor spells.
Armor spells are now smarter, and won't drain your magicka when hit by any Vanilla-spell and are better at recognizing mod and addon spells.
Healing code improved to no longer indefinitely heal you while you have 0 magicka but high magicka regeneration
You will no longer start healing yourself while sprinting, you can however start sprinting while the heal is active. This will halt the healing for the duration of the sprint.
Changed a few names for consistency.
Version 2.0
Major re-write of the mod, all vanilla files are now un-altered for maximum compatibility.
You can now freely change betwen regular and sustained mode in-game via the Mod Configuration Menu (requres SkyUI)
Also added Dunmer's "Ancestor's Wrath" to the list of sustainable spells (it behaves like a Flame Cloak but 20% stronger)
Tweaked the behaviour of the cloak spells, where in some rare cases they attacked friendly NPCs (only for the sustained versions)
Added a new Prepared Healing spell.
Version 1.1
Added Muffle
Muffle only provides 50% noise reduction instead of 100% now
Made the higher level armor spells stronger
Now shows the cloak debuff under active effects
Version 1.0
Initial release
Description
This mod will make a few spells toggle-able (cast to turn them on/off) but will apply a debuff while they are active. The spells will manage themselves, so if you run out of magicka the buff will be temporarily disabled but automatically reactivated when you have enough magicka again. Additionally you will recieve experience whenever you lose magicka to maintain the spells.
Skyrim Script Extender and SkyUI will be required for this mod.
To enable the mod open the Mod Configuration Menu and check the toggles of the spells you want to sustain.
Changes
Candlelight No Debuff. The light effect isn't really worth to have a debuff and the fact that enemies can see you easier from farther is already a debuff in its own.
Fire/Frost/Lightning Cloak You will lose 1 magicka per second for every enemy in range. Also all cloak spells now scale with "Destruction spells are x% stronger" effects.
Ancestor's Wrath Has been made a lesser power (multiple uses per day). Other than that it works just like a Fire Cloak but 20% stronger.
Oak/Stone/Iron/Ebonyflesh Each time you are hit by a physical attack you will lose magicka depending on the spell you cast. Also Stoneflesh, Ironflesh and Ebonyflesh have an increased armor rating.
Muffle Every five seconds you are sneaking you will lose 50 magicka. Muffle has been nerfed a bit, now it provides only 50% noise reduction instead of 100%
(new in v2.0) Prepared Healing You can now prepare the Healing spell (via MCM) to be automatically cast on yourself when you fall below a certain health threshold and while you have a certain amoount of magicka left.
Compatibility
Version 2.0 should be fully compatible with any other mod, however any changes to Spells will be ignored on their sustained/prepared versions.
To Do
Add some more spells (Detect Life, Waterbreathing).