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So I've been playing skyrim for a while and I noticed that Daedric artifacts suck. I mean Daedric Princes are basically gods and I would expect that gods are able to create better items than players in their mid game (with only 1 crafting skill specialization).
So I boosted the power of Daedric artifacts to make them viable to use. Changes:
Azuras's star/Black Star: no changes
Dawnbreaker: Base damage 12 > 16 fire damage 10 > 50 Bonus damage vs undead 20 charge capacity 5000 > 10000
Ebony blade: one handed stats > two handed stats (damage,weight,atack speed,stagger) 2 hp absorb per friend killed >3 hp absorb per friend killed
Mace of Molag Bal: base damage 16>19 damage stamina 25> absorb stamina 20
Volendrung: Increased stagger 1.15 >1.25 Can be improved 2x with daedric smithing charge capacity 3000 > 5000
Wabbajack: no changes
Staff of Magnus: Absorb 100 magicka/s Absorb 100 health/s when target is out of magicka note: Absorbed magicka and health is given to player charge capacity 5000 > 20000