Skyrim

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Fleedar

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fleedar

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21 comments

  1. xxNinjaKI
    xxNinjaKI
    • member
    • 0 kudos
    Hey I tried downloading the port of this mod on Xbox, but the music is still there. No matter where it is in my LO. Or even if I disable most of my other mods. I’ve tired almost everything really. 
    I know this is the PC version of the mod, but I can’t find anyway to contact the porter of this mod, Allie1718. So I was wondering if you could help me find a solution. Or if you had a way of helping me reach out to the person you gave porting permissions to, so they can help me.
  2. princesstigerlily
    princesstigerlily
    • member
    • 3 kudos
    This mod sound really great. I hate the dungeon/ruins type music, so I'd like to disable that (if possible). Just one question...how do you use this mod? The description doesn't provide any instructions or pictures or anything, once I've installed it what do I do? Sorry if I sound stupid and thanks to anyone who helps.
    1. sluvsj
      sluvsj
      • member
      • 14 kudos
      There's a readme.txt file with the installation instructions included in the download. If you use NMM or MO you can just re-zip the files you want to use and install it that way. I just found this mod and it works perfectly. Thanks!
    2. princesstigerlily
      princesstigerlily
      • member
      • 3 kudos
      Thank you so much!! I would never have worked that out on my own, so thanks. I think I've done it right this time (I just installed it with NMM before like a normal mod).
  3. afeq
    afeq
    • member
    • 9 kudos
    brilliant. No esp, no scripts, no nasty add-ins, perfect solution.
  4. jimtownirish
    jimtownirish
    • supporter
    • 120 kudos
    This is an excellent mod.  Question:  How do I remove the music for the Dragonborn add-ons?  ENDORSED
  5. Axeface
    Axeface
    • supporter
    • 140 kudos
    Seems to work fine, thanks very much, made my own archive for nmm though.
  6. User_133263
    User_133263
    • account closed
    • 232 kudos
    Thank you fleedar - I was in the process of doing exactly the same mod when I decided to have a search to see if it had been done before ... saved me a bit of work converting xwm to wav and then reducing to silent with a short duration before reconverting to xwm format.

    Besides the immersion bonus of getting rid of the invisible orchestra on your travels, I find it helps performance slightly on low end machines. And being able to hear all the wonderful little sound FX details in the game more clearly.
    I find it helps because even if you turn down music in the games settings, the game still loads the same vanilla files and collectively when decompressed in ram they take a fair chunk of memory. The game engine even when music is turned down, will also still be "silently" cueing them in and out as you wander around. With this mod, the files have had the music data stripped out of them, so they take a lot less system resources and are only a few seconds duration each. For laptops for example without a dedicated sound card, your CPU will be used more by the game just to handle orchestrating music = Using this mod is another "every little bit helps" for overall system performance.

    Endorsed.

    I agree with Walteriusmaximus reference file structure though if you will accept a bit of constructive criticism...
    I would turn off the nexus "Download with Manager" button on the file ( when editing the file there is a check box you can un-check ). The way you have put this together is a purely old school manual install with a music folder requiring being made first if its not present in data. Which is fair enough, but Nexus Mod Manager ( unfortunately enabled Nexus wide by default ) will not install them correctly, and you have left the button "On".
    Personally I made a Wrye Bash BAIN with selectable sub-packages for my use.

    Thanks again for putting the time in to doing this, very nice
  7. deleted2770933
    deleted2770933
    • account closed
    • 81 kudos
    Thanks for this mod!
    Your file structure for the NMM download is wrong though.
  8. Oomo
    Oomo
    • member
    • 4 kudos
    ninotore,

    You hit the nail on the head perfectly.
  9. Ceipher
    Ceipher
    • member
    • 37 kudos
    @Ninotore: I have to say I strongly disagree with your criticism of the music always being on being the problem. I think it works wonderfully, I just believe the problem is the quality. I don't want wild west, fallout 3 music playing whilst I'm roaming Skyrim tyvm. It ruins the ambience for me.
    What I think is most baffling is Beth putting the music format in the direct x form, I mean they know we're going to want to replace it with .mp3s, and that it takes three stages to convert to that format. Grrrrrrrrr.

    Thanks for this anyway!
  10. ninotoreS
    ninotoreS
    • member
    • 7 kudos
    What Skyrim really needs is a mod that makes music fade out periodically, and fade back in. This would do wonders for making the music get less stale.

    As it is, I basically just have to turn off music in the game options from time to time. There's a great deal of detail and subtlety to ambient music in the wilderness, but the constant music keeps most people from ever consciously noticing and appreciating it.

    But at the same time, I don't ALWAYS want the music off. I want music occasionally in combat, I always want it with dragons, and ambient exploration music from time to time is nice.

    Plus, story-quests frequently have more uncommon music tracks being played, and so it's a real drag when I realize I've missed it because I forgot I had the slider turned all the way down.

    /sigh

    I really don't know what Bethesda was thinking with the soundtrack design. I mean, In and of itself it's fine music and I liked all of it well enough in my first 20 hours or so of game-play, but they *knew* this is a game people were going to be playing for HUNDREDS of hours, so how did they not possibly anticipate what the audience would eventually come to feel about the soundtrack when it's *always* playing and *never* changing in the wilderness and towns?

    Periodically fading out the music exactly for this reason is basic design for most modern narrative-heavy games. Bethesda's oversights can be baffling. They seem so persistently oblivious about some things.