Skyrim

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MichaelDusk

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MichaelDusk

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  1. MichaelDusk
    MichaelDusk
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    Sticky
    The full 1.7 update is now released. Read the readme file for update instructions and change log. New version is compatible with Moonlight tales, and as been cleaned with TES5Edit.

    This will be the last update for a little while, as I have 18 hours of classes this semester and I'd like to still have time to PLAY the game. I will keep my eyes on this page to answer questions and take feedback.

    I'm also working on a plugin called "Amulets of Hircine" that will allow howl changes by equipping amulets, much like the vampire amulets. Its not as stylish as the menus added by other mods, but I find it more immersive and I thought it was cool, so I'm uploading it as an optional file. I may also include a way to use howls (or something very close) in human form with this as well.
    1. lordofthecastle1
      lordofthecastle1
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      just a quick one, did you update it so that when your a werebear, bears in skyrim will be your allies instead of wolves?.
    2. MichaelDusk
      MichaelDusk
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      This doesn't effect werebears at all, since vanilla Skyrim doesn't let you turn into a werebear anyway. Moonlight tales adds that functionality, however.
    3. lordofthecastle1
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      I know, but i'm just saying you could add a compatibility patch for moonlight tales so that for werebears, bears will be the allies instead of wolves, I think that would be nice.
    4. WerewolfBite
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      How about Werebear Perk Expanded ?
    5. GowiHasti
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      Can someone please tell me what exactly is wrong with 'Werewolf Perks Expanded - Dawnguard' and is it still true? I mean this post (https://forums.nexusmods.com/index.php?/topic/2153219-ultimate-skyrim-mod-troubleshooting-and-management-guide/#entry18850409) is from 2014 but says
      Werewolf Perks Expanded - Dawnguard: Dirty Edits, outdated; but on the mod page it says 'Last updated at 21:20, 28 Oct 2016'. Any help, please?
    6. SkoomaDebt
      SkoomaDebt
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      The post says exactly what it meant, dirty edits. Search that term, pretty easy to understand. That was stated as 2013, recent file was updated in 2014. Doubt this issue still exists, LOOT didn't tell me it's a problem so I assume it was resolved. If it wasn't, easy enough to fix on your own once you know what a dirty edit is.
  2. lukabloodstone
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    alright any way you can check if this clashes with sacrosanct?
    cause i have alot of files based with that mod but the problem is when i use werewolf perk mods it doesnt activate and i think sacrosanct is one of the problems
    but i would really love a mod that expands werewolf perks and doesnt clash with other mods
  3. emailmoraes
    emailmoraes
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    Thank you very much
  4. GowiHasti
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    I have discovered the root of a problem I've been having for quite a while now, every time I start a new character and ask Kodlak to join the Companions when Vilkas is supposed to train me, he just goes nuts and attacks me right there then you have to use console commands to skip on or be trapped in endless battle and then he gets stuck constantly talking to you or never speaking again when you click him. I tried a new game with no mods (not even official DLC) and he worked fine, so I knew it was a mod issue. I tried it with the DLC and all but Werewolf Perks Expanded and Amulets of Hircine and it worked fine, I add Werewolf Perks expanded it works fine, then I add Amulets of Hircine and straight back to feral Vilkas attacking me on sight and the whole messed up problem, so I need to restart characters as this IS baked in to my saves. Big pain in the eye really. So, while Werewolf Perks expanded is fine, Amulets of Hircine is a bust, especially just to change howls, rather than do this crap I'd rather walk over encumbered all the way from Northern Solstheim to the Underforge and manually change howls.
  5. Litred
    Litred
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    A question to the people who know this kind of stuff: can i mess with the mod files to nerf it? The perks seem way overtuned, i just want increased flexibility in perks, not godmode on any difficulty.
    1. Sordahon1
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      It is too op indeed, but after I saw how much of a mess it is and how different than the description I uninstalled it.


      Edit: Nevermind, I balanced it around my op character and my Vampire Lord transformation, it's pretty good now.
  6. myworld233
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    Once you have the perk, Beast Nature and Full Moon Rising will be active in human form forever, even you have cured yourself of lycanthropy.
    But after all, this is a good mod, makes being a werewolf way more fun.
  7. Myelan
    Myelan
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    Hey everyone,

    I hope someone can help me with my little problem. Everytime I use Totem of Ice Brothers my Pack member attack me not my enemy. I don't know what is causing this, but the only mod that alters the Werewolf Perks is this one and I still didn't find a solution. I hope you can help me
  8. RumblestrutPig
    RumblestrutPig
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    How do I use the other howls besides Howl of Terror and Feral Rage? I use a Xbox 360 controller. Am I missing something here?
  9. ayemoli
    ayemoli
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    May I know how Satisfying Feast worked? Coz I never receive well rest bonus at magic tab.
  10. eumalboro
    eumalboro
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    i can't revert for human form, what i do?
  11. Lynkin
    Lynkin
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    So I was having an issue with Werewolf Mastery and this mod where I was unable to loot items as a werewolf. Werewolf perks has always been lower than Werewolf Mastery and Moonlight Tales Essentials.

    If i move Werewolf Mastery just below Werewolf Perks Expanded to fix looting, will the perks still work from this mod? I dont care for Werewolf Mastery perks, but they are menu based so shouldnt cause any issues right?
    1. terrorofskyrim
      terrorofskyrim
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      hmm, i believe you can tell the your load order through wrye bash what elements should be overwritten an what not. I don't kow how to do it though.