A very nice touch-up for Bandoliers, only minor wish is that the Flasks were unenchanted. 3% Stamina Regen.For immersion sake it makes sense (I guess?), but at the same time it just feels like having the option to enchant them ourselves would have been most welcome. That being said, still a wonderful mod. Thank you very much.
I'm glad I saw your comment so I knew to remove those enchantments myself ahead of time. If you have SSEdit, you can open the .esp file, select the flask items (there are 4 of them), select magic effect, and delete it. This will make the flask items have no enchantment, which means you can apply your own. You should probably make sure there aren't any existing flasks in-game when you make the edit.
i cant believe it took me this long to figure out bandoliers had a separate mod for dawnguard! ive been using the base version combined with CCO for so long and always wondered why there was an invisible notebook and flask that had no mesh... now i know! it was supposed to be from this secondary mod i didnt have! bah im such an idiot.
I've had this problem since this mod came out but pretty much every playthrough i try again, The textures don't show up. I know what your thinking "noob clearly you don't have dawnguard installed, all the textures/meshes come from there" where as my achievements and 1000's of hours playing and just as many modding will show you this is not the case. Its not so much a missing texture as much as a giant red ! in a triangle, My experience tells me that means the meshing files are not found, Typically if it was a texture thing it would be blue/purple.
First i have dawnguard Second I have none of the "known" conflicts
Third If i had a conflicting mod, I'd by now after clean slating and installing different mods every play though surely by now I'd have seen this mod work at least once. (stats work however and i can craft them my characters just left with a giant ! covering most of their bodies)
Fourth just "incase" i have the other bag/pouches mod and its further up my load order then this mod.
Fifth I've tried moving this up the load order and down IE trying to put it at the end as well as the start of my load order.
Sixth I've tried both the steam version and the Nexus version "just incase" same result both times
Seventh I don't have any skeleton mods or anything that effects dawnguard armors, the only armor mods i have are Immersive armors.
Pretty much 6 years later i try to keep this in my load order checking for updates "just incase", but i don't expect any real help on this just letting people know if they run into this they aren't alone. I will say i'm not in any way trying to belittle this mod author, they are a legend in skyrim modding.
I have used this since I started modding Skyrim and it has helped so much. With only so many enchant carry weight spells or potions this saves time and makes the initial early game bandit hunting worthwhile. Plus when you use this, raise your enchanting skill and use both cloaks, bandanas, blindfolds and armored circlets and left handed rings you can come up with interesting effects. Awesome mod thank you and happily endorsed!
Those bandoliers made my days way easier when hunting mobs with heavy drops. Now I don't have to throw away loads of loot for a new weapon/armor I find in random locations.
On a side note: Could you add "invisible" bandoliers? That would certainly help you with the clipping/floating issues people seem to have when using modded armors/characters (or if people just don't want them to be visible).
79 comments
Can someone give the link of the armor mod or retexture?
and also from Dragten
First i have dawnguard
Second I have none of the "known" conflicts
Third If i had a conflicting mod, I'd by now after clean slating and installing different mods every play though surely by now I'd have seen this mod work at least once. (stats work however and i can craft them my characters just left with a giant ! covering most of their bodies)
Fourth just "incase" i have the other bag/pouches mod and its further up my load order then this mod.
Fifth I've tried moving this up the load order and down IE trying to put it at the end as well as the start of my load order.
Sixth I've tried both the steam version and the Nexus version "just incase" same result both times
Seventh I don't have any skeleton mods or anything that effects dawnguard armors, the only armor mods i have are Immersive armors.
Pretty much 6 years later i try to keep this in my load order checking for updates "just incase", but i don't expect any real help on this just letting people know if they run into this they aren't alone. I will say i'm not in any way trying to belittle this mod author, they are a legend in skyrim modding.
Now I don't have to throw away loads of loot for a new weapon/armor I find in random locations.
On a side note: Could you add "invisible" bandoliers? That would certainly help you with the clipping/floating issues people seem to have when using modded armors/characters (or if people just don't want them to be visible).