Skyrim

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NullCascade

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Lordrea

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88 comments

  1. thedisgrace
    thedisgrace
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    I noticed in Falkreath that the timescale considers it Wilderness. (using show currenttimescale in the street)

    It'd be nice if the 'outdoor' cities like Falkreath and Morthal were set to the same timescale as the 'indoor' cities. I am pretty sure it can be done, as I know there's a timescale mod that has Riverwood using a different timescale than the surrounding area (due to quest timescale problems). So if it's possible to do that, it should be possible reduce the timescale in 'outdoor' cities.

    Anyway, just a thought. I haven't been using the mod for long so if I'm wrong about the Falkreath timescale for some reason, sorry. =)
    1. JayayePea
      JayayePea
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      • 10 kudos
      So, with the time-scale thing that you mentioned in Riverwood due to quests and events, does that mean that the mod does this by default?
      Or, is this a custom setting in the mod?
      Or is this something you did yourself somehow by some other alternate means? 
       
  2. JayayePea
    JayayePea
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    • 10 kudos
    What is script dragon? 
  3. DeathWrench
    DeathWrench
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    For people weary of downloading this there is a similar mod like this called SkyRealism Time and Travel.
    http://www.nexusmods.com/skyrim/mods/21552/
  4. aljustineg
    aljustineg
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    • 0 kudos
    i have one question is this mod fully functional with the new skyrim patch 1.9.32
  5. vroix
    vroix
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    I've been using this for a long time. I didn't find any problems. Thanks for this mod. It is essential for me.
    I wonder, Is it possible to add dynamic timescale in dialogue and crafting?
  6. kaylo
    kaylo
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    • 18 kudos
    Holy crap this is a brilliant idea.
  7. Depotboy
    Depotboy
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    • 2 kudos
    Doesn't seem to be.


    Try Dynamic TimeScale - Standalone.
  8. ceano
    ceano
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    • 134 kudos
    Is this working with the new game update 1.5?
  9. ceano
    ceano
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    • 134 kudos
    Move all your Script Dragon mods to...Skyrim/asi folder, if you dont have one just make one.
    The only Script Dragon mod that needs to be in the "root" of Skyrim is "Extra Hotkeys", Script Dragon it self shall still be in the "root" of Skyrim...same location as your TESV.exe.
  10. Nexus28
    Nexus28
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    • 0 kudos
    the instructions say to export them into your data folder, are you sure its not just into the skyrim folder>