I noticed in Falkreath that the timescale considers it Wilderness. (using show currenttimescale in the street)
It'd be nice if the 'outdoor' cities like Falkreath and Morthal were set to the same timescale as the 'indoor' cities. I am pretty sure it can be done, as I know there's a timescale mod that has Riverwood using a different timescale than the surrounding area (due to quest timescale problems). So if it's possible to do that, it should be possible reduce the timescale in 'outdoor' cities.
Anyway, just a thought. I haven't been using the mod for long so if I'm wrong about the Falkreath timescale for some reason, sorry. =)
So, with the time-scale thing that you mentioned in Riverwood due to quests and events, does that mean that the mod does this by default? Or, is this a custom setting in the mod? Or is this something you did yourself somehow by some other alternate means?
I've been using this for a long time. I didn't find any problems. Thanks for this mod. It is essential for me. I wonder, Is it possible to add dynamic timescale in dialogue and crafting?
Move all your Script Dragon mods to...Skyrim/asi folder, if you dont have one just make one. The only Script Dragon mod that needs to be in the "root" of Skyrim is "Extra Hotkeys", Script Dragon it self shall still be in the "root" of Skyrim...same location as your TESV.exe.
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It'd be nice if the 'outdoor' cities like Falkreath and Morthal were set to the same timescale as the 'indoor' cities. I am pretty sure it can be done, as I know there's a timescale mod that has Riverwood using a different timescale than the surrounding area (due to quest timescale problems). So if it's possible to do that, it should be possible reduce the timescale in 'outdoor' cities.
Anyway, just a thought. I haven't been using the mod for long so if I'm wrong about the Falkreath timescale for some reason, sorry. =)
Or, is this a custom setting in the mod?
Or is this something you did yourself somehow by some other alternate means?
http://www.nexusmods.com/skyrim/mods/21552/
I wonder, Is it possible to add dynamic timescale in dialogue and crafting?
Try Dynamic TimeScale - Standalone.
The only Script Dragon mod that needs to be in the "root" of Skyrim is "Extra Hotkeys", Script Dragon it self shall still be in the "root" of Skyrim...same location as your TESV.exe.