Skyrim

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Created by

MadCat221

Uploaded by

Madcat221

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66 comments

  1. RGS
    RGS
    • supporter
    • 3 kudos
    Will this work with SSE?

    Thanks.
    1. TorNyan
      TorNyan
      • member
      • 4 kudos
      It does work in Skyrim Special Edition as is, for me.
    2. Madcat221
      Madcat221
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      • 825 kudos
      Not as-is, because there is a module that needs to be converted to Form 44 by the SSE CK.
    3. mirellanmal
      mirellanmal
      • member
      • 8 kudos
      Thank you for replying and notifying me about this issue. It actually works without editing the plugin. I tested every six different exploding bolts in-game. I think form 43 modules are mostly fine with Special Edition as long as it does not conflict with edits made by Bethesda from Oldrim to Special Edition, which in this case, it does not. But many, including Arthmoor and Mator and supposedly Bethesda developers, recommend saving all Oldrim plugins in the 64-bit Creation Kit before using it Special Edition. Since it is unknown exactly how the engine works and handles the plugins and exactly what differentiates form 43 and form 44 modules, we do not have a definitive answer to whether it is best to do so or not. But I will do so from now on. Once again, thank you for bringing this up, now I am more educated.

      TL;DR: You don't have to save the plugin in the 64-bit Creation Kit, but you probably should.

      Also, Madcat, are you interested in making an official port for Special Edition? It would be great.
    4. Madcat221
      Madcat221
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      • 825 kudos
      Do not be in Group: The Second. Convert all modules to Form 44 when porting.

      All of them.
  2. deleted3645212
    deleted3645212
    • account closed
    • 0 kudos
    NICE!
  3. Megalorex
    Megalorex
    • premium
    • 1 kudos
    This is one of those mods that should have been part of the vanilla game imo
  4. Neala23
    Neala23
    • member
    • 5 kudos
    Thanks for your work!
    I really love it!May I get your permission to translate it in to Chinese and put it on our Chinese mod community(skycitizen.net and 9damao.com)?
    Just the esp.But I would be grateful if you allow me put the original mod on it.(Because some people realy can't visit this website, other download speed is too slow…)
    Of course I will indicate the original URL and author.
    Hope your answer,thanks again to you!
    1. Madcat221
      Madcat221
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      • 825 kudos
      Go ahead.
    2. Neala23
      Neala23
      • member
      • 5 kudos
      A BIG THANKS to you
  5. missjennabee
    missjennabee
    • premium
    • 793 kudos
    I legitimately cannot believe I remembered my password for this site ON THE FIRST TRY.

    I am amazing.

    Poh-Tay-Toe.

    That is all. Ta-ta! <3
  6. xcrimsonlegendx
    xcrimsonlegendx
    • member
    • 1 kudos
    Awesome mod, thanks.
  7. Kirilov13
    Kirilov13
    • member
    • 2 kudos
    Huh, seems like your mod doesn't like playing nice with the 'Belt Fastened Quivers' mod. Normal bolts seem fine, but the quiver for the explosive bolts end up sitting in the air behind and lower left. No crashes thankfully just more of a placement/mesh thing. Beautiful mod though, just wish it and BFQ would get along.
    1. morbic
      morbic
      • premium
      • 0 kudos
      Necro-reply but, for anyone who runs in to this exact conflict you can just copy and rename/replace the quiver .NIF files from BFQ to explosive bolts and that should fix it. (All Nifs points to the same textures which is what allows this to work). I recommend using Nifscope (http://niftools.sourceforge.net/wiki/NifSkope) to view all of the Nif files from both mods so you can get a better visual of what you're doing.

      Enjoy ^_^
  8. Rajaei
    Rajaei
    • member
    • 0 kudos
    Is this mod up to date? what about if i use with nock to tip mod, archer armory, faction bow, the huntsmen bow, long bow, PERMA + with this mod? is it compatible?
  9. frogf
    frogf
    • member
    • 48 kudos
    Hi
    bug report: Sometimes hitting the target does not stagger effect, shot at close range can cause penetration, resulting in two explosions

    Test target: Fort Dawnguard NPCs & bandits
  10. Octopuss
    Octopuss
    • BANNED
    • 20 kudos
    I've just installed XPMS, extended version, and noticed it conflicts with dwarvenbolt.nif from here. Could you check if it's a problem, please?