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duggelz

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459 comments

  1. TKHBMVP
    TKHBMVP
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    Your mod for SSE is not working here. Discovered that it has not been ported by Xarxee, just re-released on SSE, because still has file header 43 which is not supported under SSE
    https://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/

    The mod Left Hand Rings Modified has been ported correct to SSE with file header 44 and is working well.
    https://www.nexusmods.com/skyrimspecialedition/mods/3240
  2. MarcusHernandez3
    MarcusHernandez3
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    IF YOU CAN'T SEE YOUR LEFT HAND RING IN THIRD PERSON.

    So I found a neat little glitch in this mod a while back and figured I would share it. If you are using certain custom races there will be a glitch where the left hand rings will not show up in third person. Also you will be able to equip multiple left handed rings. For instance my Epic elves character is currently wearing 8 left-handed rings and with the standard rings is wearing a total of 9 rings. I haven't tested to see what the actual limit is with this glitch, but I do know each ring must be unique. For example you cant wear 3 gold ring(left) with one-hand enchantments, each ring must either have a different enchant or you must use something like gold ring(left) gold and ruby ring(left) etc. This seems to only work on custom races , but only certain ones. Epic Elves by Zzjay and the Drow Race by Shaggymonster benefit from this glitch, but my Snow elf race and the all the vanilla race work as intended, 2 rings total and visible in third person. This leads me to believe this glitch is a product of the racial mods and not this mod.

    Keep in mind for those of you who are saying you can't see you left ring in third person, if you are using a custom race this may the reason and your race is affected by this glitch.
  3. FFantasykid69
    FFantasykid69
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    Rings not showing in 3rd person, and I can equip all rings at the same time, does anyone know what's going on??
    1. MarcusHernandez3
      MarcusHernandez3
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      Are you using a custom race? I discovered this glitch and use it to make my character kinda OP. I know for sure it happens with Epic Elves by zzjay and the Drow race by Shaggy Monster. However with Vanilla races and my Snow elves race(I forget the author) this mods works as intended.
  4. vinashus
    vinashus
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    I'm thinking of downloading this but I really just want to be able to wear two rings that I have enchanted or will enchant so do I really need most of the stuff in the requirements?
    1. RussianRanger
      RussianRanger
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      Hey Vinashus, the stuff you are seeing in the "requirements" section are other mods that require this mod, not mods you need to run this, hence the "Mods requiring this file" versus "Nexus Requirements".

      In short, feel free to download this file and only this file.
  5. DDay1906
    DDay1906
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    The ring doesn't seem to be physically visible in first person mode, which breaks my immersion when using left handed rings unfortunately. I don't think this is the mod's fault. I use D.S. Redux and apparently some people experience conflict between these 2 mods. I haven't tested to confirm it, but I figure D.S.R might be the reason I don't see the left ring on my hand in First person mode. Any chance this can be fixed? I really am interested in your mod, but duel sheathing is my priority. (Also, the left ring will randomly unequip, and some folks claim this is a conflict issue between ur mod and Duel Sheath Redux.)
    1. Pieterdb
      Pieterdb
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      "Left-handed rings don't show up when you're in first-person view
      because it would break numerous other mods. If you want to fix this,
      read the following Guide by Shadowjin."
  6. NaoKitTech
    NaoKitTech
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    This mod conflicts with dual sheath redux. the left handed ring always gets unequipped whenever I sheath my swords/shield
    1. DDay1906
      DDay1906
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      Maybe this is also why I can't see my left hand ring in first person mode. It was too immersion breaking for me, and duel sheathing is far more important to me. So unfortunately, it seems this mod isn't for me... yet.
  7. rentak
    rentak
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    I merged your mod, Left Hand Rings, with Left Hand Enchanted Rings by juf0816, changed the used body slot to 49, and applied Complete Crafting Overhaul compatibility. It seems to be working pretty good so far.

    Would you mind, after I've finished testing and ensuring USLEEP compatibility, if I shared my minor alterations on Nexus? Providing juf0816 doesn't mind either, of course.

    I'd put the two of you in there as the authors of course, since all I did was merge, change some lines in TES5Edit and alter the nifs a bit (well, and the CCOR edits).

    I fully understand if you don't want another version up, of course. I made the alterations purely for me, but figured I'd share. Providing the two of you, as the actual mod authors, don't have any objections.

    Thanks, duggelz, this is a absolute necessity for my games and I'm extremely grateful you made this

    1. duggelz
      duggelz
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      That would be fine, go ahead.
    2. BulletheadX
      BulletheadX
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      Whatever happened with this?
  8. nicksaur
    nicksaur
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    great little mod . seems to be working for me so far
  9. asteconn
    asteconn
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    Would like to report and offer potential fixes for a skills exploit with LHR:

    Using a high value unique ring, the Ring of Hircine for example, as the only ingredient to a blacksmithing recipe allows a player to constantly craft the LHR and original versions of the ring back and forth. This gives the player a limitless source of blacksmithing experience for no cost beyond obtaining the ring.

    Potential fixes:
    1: Require materials to create a LHR version. Materials that translate to the worth of the resulting ring, a few bars of gold and perhaps some gems, would bring these crafting recipes in line with other blacksmithing recipes for cost-to-gain, and close this loophole.

    2: Change the original and LHR rings to a value of 0. As blacksmithing skill is determined by the value of the item made, changing the value of the rings in question to 0 will close this loophole, as no experience will be gained by changing it.

    3: Once converted to a LHR version or back again, its value becomes 0. This fix requires 2 extra versions of the original ring: a LHR with a value of zero, and a new RHR with a value of 0. When the player converts the ring to its LHR version, they gain no experience because the ring has no cost. Changing it 'back' to a RHR instead changes it to the new clone of the original that has a value of zero. This fixes the exploit in the same way as solution 2.
    1. aristotle99
      aristotle99
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      Has this not been fixed? Bummer. Now that I know about this cheat, I'm reluctant to use the mod.
    2. gamer2948
      gamer2948
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      oh please its not that big of a deal. whoopty woo
  10. aristotle99
    aristotle99
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    Is this mod compatible with Requiem?
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