About this mod

This mod adds nearly 100 new weapons to Skyrim. You will find all new Halberds, Spears, Glaives, Shortswords, Quarter staves, Mauls, Hatchets and Clubs. Looking for some new gear to bash a skull in with (or get your skull bashed in with)? Than look no furhter than Heavy Armory!

Permissions and credits
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What is Heavy Armory?

The goal of Heavy Armory is to expand the variety of weapons used in the world of Skyrim in an immersive and lore-friendly way.
Heavy Armory adds over a 100 new lore-friendly weapons and introduces new weapon types like spears, halberds and shortswords and expands some of the more limited sets like the Silver, Imperial, Forsworn and Draugr weapons.
If you’re looking for some new weapons to wield (or to get your face bashed in with!), and value immersion like I do then look no further!
Heavy Armory is the mod for you!

My aim was to make new weapons that blend in seamlessly with the weapons Bethesda created.
That’s why I used bits and pieces of existing weapons to create new varieties. Basically, I don’t even want you to notice that there’s a mod running ;)

Where do we find these new weapons?

The new weapons are spread throughout level lists so you will encounter them naturally on enemies, in shops and in loot. You can of course also craft them from any forge (if you have the necessary skill and resources).

Mod requirements

This mod requires Dragonborn, Hearthfire and Dawnguard!
HA is also fully compatible with WAFR, CCOR and SPOR
No patches needed!
These mods are not required but strongly recommended to make your game experience a bit more “consistent”.

A non-DLC version is available in the download section under the "old versions”. It’s functional but outdated and won’t be updated anymore.


The easiest way to install the mod is by downloading and activating through the NMM. It will do all the work for you.
If for some reason you need / want to do a manual install just download and extract the content of the .7zip to your Skyrim/Data folder (choose overwrite if asked).
All that's left to do is activate the .esp and start the game!

Mod Content

The barbarian’s weapon! Best described as a weaker version of the mace.

Mostly used by: Bandits, Forsworn, Falmer
Uses mace animations and specific perks.

Functions as a longer version of the battle axe. The halberd swings slightly faster while also dealing less damage.

Mostly used by: Guards, Stormcloaks, Dawnguard, Bandits
Uses battle axe animations and specific perks.

Hatchets are smaller variations of the normal war axe. This means that the hatchet has less reach and damage but can be wielded blindingly fast.

Mostly used by: Vampires, Falmer
Uses war axe animations and specific perks.

For those warriors who like to swing with two handed blunt weapons but think the warhammer is a bit too heavy. This weapon bridges the gap between the warhammer and battle axe.

Mostly used by: Guards, Stormcloaks, Dawnguard, Bandits, Draugr
Uses warhammer animations and specific perks.

Want the destructive power of a two-hander without forgoing the extra defense of a shield? The maul is the most damaging one handed weapon, but also the slowest.

Mostly used by: Guards, Stormcloaks, Bandits
Uses mace animations and specific perks.

The fastest two handed weapon in the game. Quarter Staves may seem weak for two handed weapons, but they allow the player to attack and block much faster.

Mostly used by: Vampires, Alik’r, Silver Hand
Uses warhammer animations and specific perks.

The shortspear is a one handed version of the spear. Having the longest reach of any one handed weapon, it’s useful for people who like to keep a distance to the enemy.

Mostly used by: Guards, Stormcloaks, Imperials, Bandits
Uses sword animations and specific perks.

Perfect for those players looking for a compromise between the speed of the dagger and the power of the sword.

Mostly used by: Bandits, Vampires, Draugr
Uses sword animations and specific perks.

The spear has the highest range of any weapon in the game. The glaive is similar to the spear but does slightly more damage.

Mostly used by: Guards, Stormcloaks, Imperials, Bandits
Uses greatsword animations and specific perks.

Tridents can dish out quite a bit of damage but their range is shorter than that of the common spear.

Mostly used by: Bandits, Alik’r, Silver Hand
Uses greatsword animations and specific perks.


- German translation by penetrator3

Recommended Mods

I can recommend the following mods because they work well alongside Heavy Armory or enhance the gameplay in some way:

-Weapons and Armor Fixes Remade, Complete Crafting Overhaul Remade,Smithing Perks Overhaul Remade
These mods fix all kinds of issues with Vanilla Skyrim weapons and crafting and I consider them to be must-have mods. They are fully compatible with Heavy Armory. No patches required anymore!
- Royal Armory
Made in the same way and with the same goal as Heavy armory. RA adds special weapons to all the most important characters in Skyrim. Good for the
artifact collectors and people wanting to add some immersion to their Skyrim experience.
-Bound Armory Extravaganza
Adds bound versions of Heavy Armory weapons!
A utility mod that can create enchanted versions of weapons added by mods. Use this to get some enchanted versions of Heavy Armory weapons into your game.
-Weapons of the Third Era
A great weapon mod that I can fully recommend. Does not conflict with Heavy Armory in any way.


-Do Texture replacers work with HA?
Yes, as long as they override the original Skyrim textures.

-Does (Mod X) conflict with Heavy Armory?
Heavy Armory may conflict with other mods that add weapons to the game through leveled lists. This isn’t a game breaking problem but it’s always a good idea to create a bashed patch using Wryebash.
Heavy Armory adds a few weapons to the Sleeping Giant Inn in Riverwood and Skyhaven Temple so this might conflict with mods that change these areas too. This is not likely to cause a lot of problems but it’s best to load those mods after Heavy Armory.

-I don't see any of the new weapons and they don't show up in the crafting menu!
Did you actually activate the .esp? Or maybe you simply don’t meet the smithing requirements yet.

-Some/most weapons appear invisible.
This issue could be related to the NMM. Try re-downloading the mod. If that doesn't fix the problem, try a manual install. This has been known to fix it.

-Will you create a patch for (Mod X)?
No. But if anybody would like to create a patch between HA and another mod they are free to do so. Upload your mod and send me a link so I can link to it in the description.

-Can I translate Heavy Armory to another language?
I’d be happy if you did! Upload your translation and send me a link so I can link to it in the description.

-Can I use assets from your mod for my own mod project?
Sure! But I’d ask you to notify me either through a PM or in the comment section. Also I want to be credited in your mod for the work you use.

Thank you

Thank you! Yes, you! Everybody who ever downloaded, endorsed and/or commented on this mod. It’s because of you guys that I continue working on this stuff. All the support means a lot to me and I’m happy that there are people who enjoy using my mods.
Special thanks to Kelinalo and Kryptopyr for creating the CCO compatible version of Heavy Armory on which I based the final version of the mod.
Also thanks to billyro for fixing some issues with the weapon meshes!