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deleted616733

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deleted616733

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About this mod

Based on top of the mod "Thats Racist" this modification adds different berserker style effects to all the races who have an active power that affects the player.

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--Extra Effects v2.0----------------------------------------------------------------------------------------------------------------
> New version!
Now uses the latest version of Thats Racist (v1.03.1)
New screen effects for all races except Nord and Imperial.
Each race now uses a unique color!
Khajiit activates it by crouching.

> Colors
Argonian: Green
Breton: Cyan
DarkElf: Orange
HighElf: Blue
WoodElf: Yellow
Khajiit: Light Gray
Redguard: Dark Gray
Orc: Red

> How this was done (Basically a reminder for myself in case this needs to be changed again):
Script Used: "magicimodbeginloopend" which uses....
- bPlayerOnly > boolean: "true"
- fDelay > float: "1.5"
- fImodStrength > default
- IntroFX > "BerserkerIntroImod" Intro Imod
- LoopFX > "BerserkerMainImod" Main Imod
- OutroFX > "BerserkerOutroImod" Outro Imod
(make copies of the imod's for each race)

Script is added to:
- Argonian: "PerkArgonianReflectDamage"
(R: 63 G: 190 B: 107 - Green)
- Breton: "RaceBretonAbsorbSpellChance"
(R: 94 G: 219 B: 225 - Cyan)
- DarkElf: "PowerDarkElfFireCloakFFSelf"
(R: 225 G: 114 B: 19 - Orange)
- HighElf: "RaceHighElfFortifyMagickaRate"
(R: 63 G: 107 B: 190 - Blue)
- WoodElf: "PowerWoodElfCloakFFSelf"
(R: 225 G: 176 B: 13 - Yellow)
- Khajiit: "RaceKhajiitSensesEffect"
(R: 192 G: 192 B: 192 - Light Gray)
- Redguard: "RaceRedguardSlowTime"
(R: 128 G: 128 B: 128 - Dark Gray)
- Imperial: "RaceImperialPacify"
Can't find a way to implement well.
- Nord: "RaceNordBattleCryEffect"
Can't find a way to implement well.
- Orc: default

--Extra Effects v1.0----------------------------------------------------------------------------------------------------------------
Video:
http://www.youtube.com/watch?v=OWLU_Dc_BxQ

Since this mod already includes "Thats Racist" 1.02 check the changes it makes in the link below. Suggestions are welcome.

Based on top of the mod "Thats Racist" this modification adds different berserker style effects to all the races who have an active power with duration that affects the player.

Dunmer, Bosmer and Breton all use the generic effect.
Nords and Imperials do not have any skills like this, so they remain unchanged.
Khajiit have already the Night Eye effect.

"Thats Racist" mod:
http://skyrim.nexusmods.com/mods/18911