One thought - your color of fonts are not easy to read on the gray background. IE; The "bluish" I had to highlight just to read. Just a suggestion as if people cannot read without challenges ... it's a 'turn off' ....
You should make an alternate spell for the vampires where all of the spells are red except for the Force Grip, Force Throw, Push and Force Push. Those are fine the color that they are. You should make a red Lightning bolt that knocks them back and a red Mind Blast Force that knocks everyone away with my arms spread out like in the ritual spell
I think one of these spells let you grab a NPC and it ragdolls. Then there is a way to throw that ragdoll NPC a good distance. What spell was it and what triggers the command to throw?
Firstly I love this mod; the spells are great but the weapons are awesome, so many thanks for your time and effort in producing this excellent mod. The only small point (and this is a purely personal view) that I am not keen on the the yellowish effect on the quiver of the Epirus bow. Is there an easy way to remove this in CK please. I have looked but cannot find anything related. Many thanks again. Stay safe, regards.
You're going to want to remove the "windmoutainloop" sound effect on the Time and Speeding Bullet Spells too, under spell enchantments. Click the Spoiler to see how you change visual or audio effects. They are both done under each 'Magic Effect' in the 'Magic Effects' category.
Spoiler:
Show
1. Open CK, and load ssapbwk (- Skyrim Spells And Powers By WarriorKeKe), Make it is your Active File, and click 'Yes To All' through the warnings.
2. Go to 'Magic' then 'Magic Effect' and type in 'Epirus' in the filter box. Or search it manually. All the spell bases and effects are in the 'Magic Effect' category, including enchantments.
3. Search for the 'FX Shader' you want to change under 'Enchantment Shader' for each of the five 'Magic Effects' related to Epirus. The 'Enchantment Shader' is inside of the 'Magic Effect'. Click on each to see them individually. The bow has a blue shader on it, but some of the other 'Magic Effects' have 'Custom Shaders' ascribed to them. Those are the ones I would try changing first. Specifically the 'EpirusKnockBackEffect' 01. That is my guess to being the Yellow Shader. Change them to a shader color you like or select 'NONE' for a shaderless enchantment. There are 5 Magic Effects to try changing for Epirus' spell effects. Changing the Enchant Shader has no consequences to actual gameplay. They are just pretty lights. So no worries, and you can come back later to change them again too, if you so choose.
4. Save your changes in the ck, and most importantly re-deploy your mods in your mod organizer. Save the changes in your mod organizer, then play and see if the changes are to your liking.
Funny thing is I was just making changes to this same mod last night. It's great, but customization makes it all the better.
EDIT: If that did not work, it could be any of the visual effects related to the Epirus enchantment, or the scripted Epirus effect attached to the bow and quiver themselves. You *might* be able to use TES5Edit to look through the effects and scripts attached to bows/quivers, and then change the pertinent data in either program. Best of luck to you.
About your mod: (Skyrim Spells And Powers By WarriorKeKe) do you ever plan n uploading it to bethesda.net for Xbox players? If not, would you be willing to allow a port of it to bethesda.net? Credits will be given. I respect your decision if it's a no.
If youre looking for a quick spell pack, look no further. This mod adds a handful of VERY useful spells for combat. They dont affect the npc magic vendor list either. I have used this mod for a while now with nothing bugging out.
Help! My game keeps crashing if I try to buy anything from the master! I have the new update of skyrim and I have installed skse, I don't know what is happening?
896 comments
They are just a whole lot of F U N !!!
Those are fine the color that they are.
You should make a red Lightning bolt that knocks them back and a red Mind Blast Force that knocks everyone away with my arms spread out like in the ritual spell
1. Open CK, and load ssapbwk (- Skyrim Spells And Powers By WarriorKeKe), Make it is your Active File, and click 'Yes To All' through the warnings.
2. Go to 'Magic' then 'Magic Effect' and type in 'Epirus' in the filter box. Or search it manually. All the spell bases and effects are in the 'Magic Effect' category, including enchantments.
3. Search for the 'FX Shader' you want to change under 'Enchantment Shader' for each of the five 'Magic Effects' related to Epirus. The 'Enchantment Shader' is inside of the 'Magic Effect'. Click on each to see them individually. The bow has a blue shader on it, but some of the other 'Magic Effects' have 'Custom Shaders' ascribed to them. Those are the ones I would try changing first. Specifically the 'EpirusKnockBackEffect' 01. That is my guess to being the Yellow Shader. Change them to a shader color you like or select 'NONE' for a shaderless enchantment. There are 5 Magic Effects to try changing for Epirus' spell effects. Changing the Enchant Shader has no consequences to actual gameplay. They are just pretty lights. So no worries, and you can come back later to change them again too, if you so choose.
4. Save your changes in the ck, and most importantly re-deploy your mods in your mod organizer. Save the changes in your mod organizer, then play and see if the changes are to your liking.
Funny thing is I was just making changes to this same mod last night. It's great, but customization makes it all the better.
EDIT:
If that did not work, it could be any of the visual effects related to the Epirus enchantment, or the scripted Epirus effect attached to the bow and quiver themselves.
You *might* be able to use TES5Edit to look through the effects and scripts attached to bows/quivers, and then change the pertinent data in either program.
Best of luck to you.
About your mod: (Skyrim Spells And Powers By WarriorKeKe) do you ever plan n uploading it to bethesda.net for Xbox players? If not, would you be willing to allow a port of it to bethesda.net? Credits will be given. I respect your decision if it's a no.
I hope to hear from you soon
This mod adds a handful of VERY useful spells for combat.
They dont affect the npc magic vendor list either.
I have used this mod for a while now with nothing bugging out.