I notice that it says that the mod will soon affect the homemade poisons, but this mod was last updated in 2013. Is there any followup planned on that?
Hello I would like to inform you that your mod is partially incompatible with:
Immersive Potions by Nastakanoth
.. although I use both without problems.
I am still trying to merge the two mod's into one, since they end up using similar references in some ingredients I do not know if it will be 100% compatible.
I refer only to the part of igredients when used the table of alchemy, for example: some ingredients like ectoplasm and red mountain flower, maybe to be edited in both mod's cause certain conflicts.
However this is just a note to take into consideration or maybe add to the main page.
I will migrate this note to the other author's page as well. Congratulations on the mod.
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Edit.
I would like to mention that with the last version of the Merge Plugins it was possible to merge the two mod's perfectly. 100%. Avoiding those conflicts with ingredients and creating potions.
fyi guys this mod : - changes the vanilla poison traps by increasing the poisoned duration and damage slightly example : 5dmg/15s -> 6dmg/30s - changes some ingredients "power" to increase alchemy crafted potions I guess - changes poisons you can buy 2-4x the damage
the only problem I see is that it overwrites USLEEP changes
At the level I am, 250, the poison is useless, the mod make it act like the weakest poison on the Vanilla. I seek for a mod that makes the different Poison on the game deal % damage, like 25%, 50% 75% and 100%, a real deadly poison, of course the damage would be dealt over time, so the 100% would be the slowest to act, yet the most dangerous. Killing people on crowded Taverns mod is dangerous and poisoning became my only way.
considering the game is not designed to be played above 80, yes really...more like 60 actually except for a handful of mobs, reading even two years later a a 250 guy asking for a balance mod is kind of funny
I'm having difficulty creating the poison traps. The only other mod I have that uses potions is the Radiant and Unique Potions and Poisons and it's placed higher up the list. How do you create the traps? Thank's in advance!
I'm not sure if it's this mod that affects this, but one of my mods is breaking the functionality of Ravage Health on my game. In game under the potions description it gives a description of lingering damage health but stronger. But the problem is when I use Ravage health poison It doesn't do anything to them at all. The only other poison mod I have is poison overdose which increases the number of strikes with a poisoned weapon.
59 comments
It is SOOOO needed.
Immersive Potions by Nastakanoth
.. although I use both without problems.
I am still trying to merge the two mod's into one, since they end up using similar references in some ingredients I do not know if it will be 100% compatible.
I refer only to the part of igredients when used the table of alchemy, for example: some ingredients like ectoplasm and red mountain flower, maybe to be edited in both mod's cause certain conflicts.
However this is just a note to take into consideration or maybe add to the main page.
I will migrate this note to the other author's page as well. Congratulations on the mod.
---
Edit.
I would like to mention that with the last version of the Merge Plugins it was possible to merge the two mod's perfectly. 100%. Avoiding those conflicts with ingredients and creating potions.
- changes the vanilla poison traps by increasing the poisoned duration and damage slightly example : 5dmg/15s -> 6dmg/30s
- changes some ingredients "power" to increase alchemy crafted potions I guess
- changes poisons you can buy 2-4x the damage
the only problem I see is that it overwrites USLEEP changes
Potion weight values are being overridden.
Thank's in advance!