Last updated at 3:51, 20 Aug 2012 Uploaded at 5:34, 3 Jun 2012
Everything you need is within a few steps. Including fast-travelling out.
ALL crafting stations are situated in one area, with plenty of labeled storage.
There are plenty of book shelves, weapon racks and six shield racks.
There are three mannequins available to display your favorite armors, a kitchen area, a garden...
Hell...it even has an outhouse!
Companion friendly, with a great view of Skyrim out the many windows and balcony...or even from atop the roof.
....and NO, IT DOES NOT RAIN INSIDE THE HOUSE!
Adds 3 sets of Security Bars -- one at each door and one in front of main gate. To activate you'll need to either fast-travel in or jump the fence. Go to side door of house and on left side of door you'll see the switch. Click and all the bars will lower. Click again and they raise up.
The bars for the front gate will only keep enemies out if you stay outside near the gate, if you go back to house, it will unfortunately let them in. This because the cell boundary runs by the little garden and if you leave the cell with the gate, i guess the collision disappears, allowing enemies in (originally I had the bars going all along the upper fence and gate, but testing showed it didn't keep anything out once you retreat to house). Should keep you safe though from surprise attacks. Thanks and good luck!
NO LOAD DOORS! Go anywhere at any time from anywhere in or around the house.
ALL crafting stations in one convenient location with labeled storage.
Blacksmith merchant who is also a potential follower.
All shrines in one spot.
14 weapon racks
6 shield racks
2 display cases
Outhouse with reading materials (Ha!)
Great views of the landscape from balcony and real windows
New merchant quarters and second balcony
Includes suitable area for your horse, as well as 3 chickens and two goats
Large garden full of common and rare plants
Fully equipped kitchen area
19 chests, containers, and a safe –most are labeled.
There are NO RESPAWNING CONTAINERS, CHESTS, BARRELS, OR SACKS in this house. All are safe and will not be changed or moved!
*******Easy to get to, a map marker pops up after installation. Directly south of Solitude. West of Morthal. Across the river from Dead Man’s Respite and Crabber’s Shack. Working on a quest.*******
For more info you can check out Manilla Turtle's page:
Heartwood Cottage is available on Nexus Only...
There are three versions of Grey Ledge Manor:
*****All three have the same .esp name so you can update or upgrade at any time.*****
Grey Ledge Manor Basic—the basic house. Includes all the weapon racks and mannequins as well as the crafting stations. Less decorative elements, flowers, merchant, shrines and merchant quarters. Basic house but by no means a bare-bones set-up.
Grey Ledge Manor Plus—more decorative elements, merchant quarters (but no merchant), two more bookshelves, flowers, Hold shields, and bedroom safe.
Grey Ledge Manor II – has all of the above features of the first two packages and adds a fence around the complex, a blacksmith merchant/follower, more flowers, more decorative elements, horse trough, chickens and goats, more furniture, and all the shrines in one area.
For those who downloaded and have enjoyed the original Grey Ledge Manor file, it will continue to be available and will be getting a much needed cleaning (downloading the Skyrim 1.6 patch caused a large amount of exterior cell edits). I am also attempting again to find a solution to the problem where npc’s sometimes fall through the floor when fast-traveling from the house (a problem that the new version never had). This version is not dead and I will be updating soon. It is still available for download if anyone wishes to try out the original house and has some appealing visual features that the new version does not. Though all-in-all they are quite similar.
Remember…the three newer versions all have the same .esp and are simply updates of the one before, however the original Grey Ledge Manor has a totally different .esp file and is not compatible with the others. In order to move from that house you will have to load up all your stuff, disable the mod, and load the new house from a saved game made in another location.
Grey Ledge Manor @ 1:06
To utilize the bookshelves, I encourage you to download Da5id's great mod "Unlimited Bookshelves," if you dont already have it. Its a simple script that changes everything concerning bookshelves and storage in the game. Place just about anything on the bookshelves and other areas that i've designated as "bookshelves." You can download it here:
or the nexus version:
Mannequins are creepy little buggers, But you can fix their erratic behavior and strange poses with this great mod:
Vanilla Mannequin Script Fix - http://skyrim.nexusmods.com/downloads/file.php?id=10652
(may not be as necessary with new Skyrim 1.6 patch)
Trying to get your spouse to move onto the side of a cliff can be a tough sell, especially if they've got plenty of high-society friends in Solitude or Windhelm. This mod will convince them to follow you anywhere!
Spouses Can Live Everywhere - http://skyrim.nexusmods.com/downloads/file.php?id=11370
If you need more mannequins, weapon racks, and bookshelves, you should try out my other mod, "Dragonius Tower." It is monstrous and has tons of themed display rooms.
a few notes...
Dragons-- yes, there will be dragons occassionally. My advice is that when a ten ton reptile comes flying above your house...get out!
Seriously. Fight him outside in the open ground, because if you hide under the bed, he will eventually fly into your house. Dragons have no collision barriers while flying. They'll fly through anything--mountains, trees, and even buildings. All a house maker can do is try to steer them a little. So, if a dragon engages you and you stay inside the house, don’t be surprised if he sticks his head through your bedroom. Do not stay in the house! You'll be a sitting duck....boom...roasted.
Texture Mods--- I never had any lag while testing this and my computer sucks. However, when i installed a couple of texture packs, i did experience some lag when at a distance from the house. There is a lot of information in those two cells and a large chunk of the original house was scrapped because of this concern (a huge silo that originally housed the alchemy, enchanting room as well as a loft that housed more bookshelves and all the doomstones). This is not an empty shell of a house that ports you somewhere else. It is full of stuff, and time will tell if there is still too much. Your feedback on this would be very constructive and much appreciated. Thank you.
Conflicts---There are no additional scripts added to the game through this mod. So, there should be no reason for it to conflict with any mods other than those that might be built on the same spot. The reason that the place is not spouse-friendly is that the script used to provide that luxury from other mods is a major point of conflict (because every house has to use the same script).
Conflict Update---- This mod may conflict with the mod: "The Secret of Dragonhead" (http://skyrim.nexusmods.com/mods/16197). The exit to that dungeon covers some of the Manor's estate--in particular--the outhouse (Ha!)-- However i was able to enter the dungeon with no problems, others have reported CTD's.
Thanks to Euther on Nexus for the info.
Resource Management--- This mod adds a lot of content to a very small space, be reasonable with your computer's resources. If you are running every freaking texture pack available, ENB, FXAA, and ten zillion other mods that change everything from the color of the grass to the weather, then don't be surprised if you experience some lag with this mod. This is not necessarily the fault of this - or any other mod. It is the COMBINATION of all these things. Many many people, including myself, play this mod without any lag or drop in fps (and on probably a much crappier computer than you have). You may need to tweak your settings, and draw distances, or drop down a notch. Give the mod a chance and remember that the a.i. is trying to render a lot of objects in a short period of time. There is a reason why every other door to a house in Skyrim takes you to an interior that only looks like the inside of a house. It's all about resources and what your cpu and the games a.i. can process. Be realistic and patient and you can take advantage of having a house that allows you the freedom and views this one does.
To Eldiabs for the Modders Resource-Weapon Racks-Bookshelves-Plaques-Mannequins--
for saving me untold hours with this very handy resource. A modder's dream come true!
To everyone that has downloaded this mod and endorsed it. The response has been nothing short of incredible. The most refreshing thing about this experience has been the responses in the comments section on Nexus. In particular, there have been many people which have gone out of their way to help this idiot make this house so much better. Their help, advice, enthusiasm, and in some cases, detailed walkthroughs, have made Grey Ledge Manor what it is, and it is very very much appreciated.
***Special Thanks to Mujuro and Brendan62 for the great help on cleaning up this mod as well as suggestions to make it better
***Special Thanks to Dalter for the gray-face bug fix
***Special Thanks to banddadchase for the labelling suggestions.
7/2/12--Version v1 fixes the 'grey-face' bug for the merchant. Adjusted the navmesh around front door of house and around the horse's trough. Everything else is the same.
I hope you enjoy the house and have as much fun as i had making it. Well, except for the navmeshing...