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This mod adds parallax mapping to Windhelm making the textures look fully 3-Dimentional and a lot more realistic. This mod is compatible with Skyrim HD 2K, Skyrim vanilla textures, and Sexy Windhelm.

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Project Parallax - Windhelm


Whiterun -



Video Demonstration(better than screenshots)

Currently is known to cause CTDs, have not been able to figure out why. So if you use it and get CTDs, just uninstall it.

This mod requires ENB version .112 This mod adds parallax mapping to most of the textures in Windhelm. In doing so it adds a level of realism that a simple texture and normal map cannot, and it does it with little to no performance hit. I am in the process of doing this for the other cities, but each one takes up to a week, check for a new one every weekend. It is a very time consuming project. Project Parallax is now around 5 weeks in the making and would not have been possible without the help of Boris Vorontsov at ENB developement. He supplied the shaders necessary to get parallax mapping to function correctly, please be sure to thank him for his hard work. You will notice that some textures are not parallaxed, this is because they weren't compatible or they were unnecessary. Dynamic snow seems to disable parallax on meshes that have dynamic snow, remember that when you see unparallaxed objects. Interiors are not included with Windhelm right now, because they are buggy and not functioning correctly.

There are 3 versions, one for Vanilla/Skyrim Realistic Overhaul textures, one for Skyrim HD 2K, and one for Sexy Windhelm. You have to have one texture pack or the other, you can't have them mixed up and mismatched or you will see conflicts, so CHOOSE ONE!

ENB version .112

Download ENB here -

Just install the "meshes" and "textures" folders into your Skyrim/data folder and click "yes" when prompted.

This mod runs off of ENB .112, if you don't have that than this mod will not work right. Only the exteriors are parallaxed in Windhelm right now as the interiors aren't functioning. Also, some objects may not have visible parallax effects because of the dynamic snow system in Skyrim.

Boris Vorontsov
And Osmodius(me)
Credits to Hanna for helping me prepare the meshes and saving a crap load of time.