For those having trouble with using Meshes AND new Textures you need to
Meshes 1. Keep the original folders you got from downloading this mod 2. Open the Mesh folder (from this mod) 3. drag and drop the items into your Data Folder exactly once you open the Meshes.
Textures 1. same thing, keep the mod authors original folders you got from your download 2. Open the Texture folder (from this mod) 3. Drag and drop the Texture items into your Data Folder exactly once you open the Textures.
Dont drag and drop anywhere else. Not in your Data/Texture/clutter or Data /Texture / your own mods clutter folder or Data / Texture/ clutter / this mods folder saying painting Textures
All the items from this mod need to be dragged and dropped exactly in Data / Meshes / or Data / Textures /
So if you open a mod that says (paintings / Meshes / painting folder ) you NEED to make sure you start at : (Meshes / this mods painting folder )
This is because even though you plan to use your own folders and subfolders for the Textures and Meshes custom mods that use NEW textures require the default folder path from the download because the actual Mesh from the mod has the Texture path INSIDE the Mesh NIF.
If you try to not use the mod authors file path from the download you will not see the new textures in the CK
Hi Artisanix, I was just wondering if you are planning on porting the Paintings and Frames mod over to SSE? If not, would you be happy if I did and hosted it on Nexus? With full credit to yourself for the mod as per the current mod page.
I am working on a house mod in SSE and was looking to use your mod in it if possible.
Creator name LogisticsofBreath he put a Freely to Use his Candy Shops of Skyrim and i want to Have Someone to Port for Xbox1 but someone Assets work Belong to you and 7 others can i Grant Permission for This Assets work someone post in my mod Request Saying i need to ask all 8 of You to be Upload on Bethesda.net
Sorry to post this here but I couldn't message you.
Hello Artisanix, I wanted to connect with you on your mod, I have been working on a huge manor mod that I inherited, it's been a year or so and I'm almost done with it and hope to release soon on the Nexus. When I started working on Northview Manor it was originally for Skyrim and since then I no longer could use Skyrim on my Win 10 system, so I ported it to Skyrim SE, when I first started I had used some of your paintings in the manor and your frames for a few of my own images I had created to use as paintings.
Needless to say I had seen your permission statement back when I first started but I just looked and saw that you do not allow conversion of your mod, I want to be respectful so I want to ask you since the conversion I did was to use it on Skyrim SE , will you please make an exception on your conversion statement, I would appreciate it very much.
Hello, I would like to convert my mod over to Skyrim SE and continue using your resource in that version. I attempted to PM for permission clarification but you're not receiving PMs at the moment. It does look like this resource has full permission. Can you please confirm?
74 comments
you need to
Meshes
1. Keep the original folders you got from downloading this mod
2. Open the Mesh folder (from this mod)
3. drag and drop the items into your Data Folder exactly once you open the Meshes.
Textures
1. same thing, keep the mod authors original folders you got from your download
2. Open the Texture folder (from this mod)
3. Drag and drop the Texture items into your Data Folder exactly once you open the Textures.
Dont drag and drop anywhere else. Not in your Data/Texture/clutter
or Data /Texture / your own mods clutter folder
or Data / Texture/ clutter / this mods folder saying painting Textures
All the items from this mod need to be dragged and dropped exactly in
Data / Meshes /
or
Data / Textures /
So if you open a mod that says
(
paintings/ Meshes / painting folder )you NEED to make sure you start at :
(Meshes / this mods painting folder )
This is because even though you plan to use your own folders and subfolders for the Textures and Meshes
custom mods that use NEW textures require the default folder path from the download
because the actual Mesh from the mod has the Texture path INSIDE the Mesh NIF.
If you try to not use the mod authors file path from the download
you will not see the new textures in the CK
you will get the famous purple color.
I was just wondering if you are planning on porting the Paintings and Frames mod over to SSE? If not, would you be happy if I did and hosted it on Nexus? With full credit to yourself for the mod as per the current mod page.
I am working on a house mod in SSE and was looking to use your mod in it if possible.
Thanks
mm3000
https://bethesda.net/community/topic/395572/candy-shops-of-skyrim-special-edition-mod-port-request?language%5B%5D=en
Hello Artisanix, I wanted to connect with you on your mod, I have been working on a huge manor mod that I inherited, it's been a year or so and I'm almost done with it and hope to release soon on the Nexus. When I started working on Northview Manor it was originally for Skyrim and since then I no longer could use Skyrim on my Win 10 system, so I ported it to Skyrim SE, when I first started I had used some of your paintings in the manor and your frames for a few of my own images I had created to use as paintings.
Needless to say I had seen your permission statement back when I first started but I just looked and saw that you do not allow conversion of your mod, I want to be respectful so I want to ask you since the conversion I did was to use it on Skyrim SE , will you please make an exception on your conversion statement, I would appreciate it very much.
Thanks for you time.
John
Thank you for this resource and much appreciated.
The World Tree of Skyrim by gg77