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This page was last updated on 01 May 2013, 5:33PM
- Changelogs
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Version 1.4
- Added Quasi Caligo "fog form" auto-cast if double jumped (jumping twice within 1 second)
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Version 1.3.8
- Fixed some notification feedback when using Vocare Adjutor
- Fixed a math bug in Darken which was incorrectly calculating the absorption amount (it’s now what the intended values were supposed to be).
- Disabled BSR Feed options from Vampire Lord form as well as Harvest Hearts
- Removed “Has Drain Sickness” effect from blocking Feeds. You will now be able to feed from essential, invulnerable characters, but it will be for naught. Appropriate message should follow.
- Fixed up fall damage on Vampire Lord again
- Fixed up little blue squares when getting sun damage. Left over particle on the membrane shader
- Castle Volkihar is now considered a Refuge. Your sleep will not be interrupted while in the castle.
- By request. Added a Satiation Reminder that provides an onscreen satiation percentage at a user configurable rate. This is disabled by default and can be configured to occur at any rate at 15 seconds or more. Set BeluaSatiationReminderTime to 15.
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Version 1.3.7
- Integrated Dawnguard Feeds with Attack and Sneak Feed animations, IF you have Dawnguard. If you don’t have dawnguard, it should still work like normal.
- Fixed a “Getting stuck when in the sunlight” problem…you couldn’t move and would constantly raise your hands to your brow as if shielding your eyes from the sun….it was nice…but wasn’t intended for release and wasn’t completed.
- Fixed typo in mm_BeluaDefaults.
- The BSR Quest Manager now gives back Vampire’s Seduction immediately after removing vanilla vampire spells if you have Dawnguard. If you don’t have dawnguard, no change.
- Fixed Sneak Bug where you were frozen in place if the sneak check failed
- You will not be detected in sunlight when the current weather is the Dawnguard Eclipse, or Auriel’s Bow “Cloudy Weather” effect. If you are taking sun damage and the weather transitions to this state at the same time, it may not work.
- Fixed Sneak Attack Feed Animations breaking for DG users
- Removed All Racial Edits from main BSR module.
- Removes Acitvation Blocker from Vampire Lord (May have to wait about 10 seconds after switching into it for it to work)
- • Added Belua Sanguinare Revisisted Configuration Spell. This will summon a helper to configure some of the Belua Sanguinare Settings.
- Added Belua Sanguinare Revisisted Configuration Spell. This will summon a helper to configure some of the Belua Sanguinare Settings.
- Changed MagicVampireDrain keyword on Drain Lifeforce spell to mm_BeluaMagicVampireDrain and altered magnitude modifier perk as well. This will keep it from interfering with Vampire Lord’s magnitude.
- You can now always successfully Sneak Feed on Vampire Cattle
- Feeding on Vampire Cattle will not trigger “Feed Detection” cloak any longer. This was not reported as a problem, but seems to be a good measure.
- Added BeluaEnableVampireLordUnblocker to control whether or not unblocking activation capability of Vampire Lord is enabled.
- Added BeluaDisableVampireAssistant to disable the Vampire Assistant and ultimately remove spell from player.
- Added BeluaDisableMortalisRaceChange to control whether or not you change races when using Sumo Mortalis Forma.
- Fixed a problem where you could not get into Vampire Lord form in earlier versions of 1.3.7 Beta due to way Activation Blocker was being disabled.
- Fixed an issue with inadvertently removing VampireVampirism ability (Disease Resist). This ability will not be removed as part of the vanilla abilities.
- Certain BSR Spells and Lesser Powers are now available in Vampire Lord form, based on your Vampire Rank.
- Setting BeluaVampireSightMode to 100 will cause the standard VampireHunterSight spell to be cast, providing support for alternate
- No longer removing standard Vampire Sight.
- As a Vampire Lord you will have access to most all your Vampire Powers when walking, and to all of your Spells and Powers when levitating.
- Removed Rotting Hearts Effect from UI/Active Effects
- If you’re in levitate mode of Vampire Lord you will be protected from falling damage.
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Version 1.3.6
- Fixed Stamina Drain on Vampire’s Speed
- Moved Magicka drain to magic effects, instead of script based on Sumo Mortalis Forma when hungry.
- Changed Toggle Implementation for Sumo Mortalis Forma and removed loud sound effect.
- Modified magic so that certain effects are disabled when Sumo is active, rather than having it remove/re-add spells.
- Fixed Refuges bug with Temple of the Divine Nine Doors point to Vampire Refuge in Riverwood.
- Ghosts are no longer detected as living creatures with blood (Thanks Tylitalo)
- Increased wait time to remove fall damager perk when in mist form to 3 seconds instead of 1 (Thanks zoneofdarkness)
- Implemented Sunburning. Get your sunscreen out. (Thanks Alradaev)
- Removed IsCommandedActor and IsPlayerTeammate check from Vampire’s Kiss (Sorry Foxamakiir!) :)
- When under the effects of Sumo Mortalis Forma the following abilities are disabled, Sense Garlic, Sense Undead/Dead, Sense Blood, Harvest Hearts, Embrace of Shadows, Feeding (all forms) and positive hunger buffswhi
- Tweaked Vampire Feed script back to always calling SetPlayerAIDriven(false)
- Tweaked feed detection so it doesn’t apply to sleeping NPCs
- Fixed description on Breath of Frost (Thanks Glacious21)
- Fixed standard cast Spectral Axes so they’ll attack now. Properly Dual Cast Spectral Axes still worked (Thanks Glacious21)
- Removed Shrine Damage magic effect spell description in active effects (Thanks Glacious21)
- Removed IsInCombat check on Quasie Caligo, and placed it in the spell script. This will allow you to de-activate the spell if you enter combat but do nothing if you’re already in combat and try to use it. (Thanks zoneofdarkness)
- • Added GetDead and IsUndead check to the Harvest Heart spell responsible for allowing you to harvest a heart. While kind of fun, harvesting hearts from your freshly dead but reanimated thralls was not intended.
- • Changed Restoration Effectiveness from 0% (Masters and above) to 0.01% so that effects that rely on restoration spells that need to take effect for certain quests will work.
- Worked around some additional timing issues with feeding
- Implemented Heart Decomposition. Every hour the system will have a fresh damaged heart decompose into a destroyed heart and healthy hearts into damaged ones
- If no bed can be found for the victim of vampire’s kiss, the victim will be forced to lie on the ground if they are not in combat.
- Added BeluaDisableFleshBurning. If you don’t like the flesh burn effect on your character, setting this to 1 will keep it from occurring in the future.
- Modified Bounty Hunter Quests so if they don’t track you down in 72 hours, the quest will auto-stop keeping it from getting in a stuck state where the hunters may have gone missing and never repeating again.
- Added BeluaDisableSneakFeeding. Setting this to any value other than 0 will disable sneak feeding.
- Added BeluaDisableUndeadThralling. Setting this to any value other than 0 will disable undead thralls as a result of feed kills.
- Re-Wrote script version check so it happens automatically on player savegame load.
- Spell Refreshes and script updates no longer have player go through progression/regression animations. Happens pretty quickly now.
- Removed auto attack feeding and prefixed all Belua Sanguinare Revisited feeds with “BSR “, in preperation for Dawnguard.
- Removed overwrite of Bethesda’s VampireFeed perk in preperation for Dawnguard
- Heal rates of feed victims boosted from 1 hour to 24 hours.
- Feed Counts now only apply to unique victims in a 24 hour period while not in combat. Satiation level no longer matters.
- Implemented BeluaRottingHeartTime global value. This sets, in hours, the amount of time that must go by before a heart rots/decays.
- Added Cure Disease every hour in HungerManager to counter vanilla 100% disease resistant bug where you can still catch diseases. This is a bug in vanilla skyrim. Added info to Known Issues.
- Drain Lifeforce now scales damage based on destruction level and vampire rank. Range varies now varies between 2.4/sec as a Fledgling with 10 destruction and 30/sec as a Sire with 100 Destruction.
- Added another Night Eye Image Space, this one specifically geared toward ENB users. It is based entirely on DarkAngel13’s modifications to Bethesda’s NightEyeImod.
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Version 1.3.5
- New documentation formatting.
- Vampire Refuges have been added to Skyrim. They protect you during your sleep from vigilant bounty hunters, allow you to get more restful sleep in coffins, reducing the time for Satiation Stasis, and provide a place to store a limited number of items with
- Dark Elves have been given back some of their racial fire resistance. 20%. You may need to start a new use Sumo Mortalis Forma to switch out and then back for it to pick up, or worst case, start a new game if you’re already a Dark Elf Vampire.
- Added BeluaMortalisVisualMode. Setting this to 0 will disable the visual glow effect when in mortal form. There may be additional modes in the future. Default 1.
- Vampire’s Kiss is now implemented as a suggestion in top level dialogue that the NPC you’re talking to appears to be tired. If you select this dialogue branch it will auto cast Vampire’s Kiss for you. Thanks to Alradaev of the Nexus Forums for this sugges
- Harvesting Hearts in front of guards is a crime (treated like feeding detection now)
- Hunger Manager will update quest globals so that any time it’s called (Feeding, hearts, using Dark Gift) it will update the journal (almost immediately…within a few seconds)
- Determined a way to sheathe weapons before feeding and harvesting to assist with “stuck” prevention
- Removed Dependency on RaceCompatibility mod. This will allow us to push the mod to steam (if we decide to) and also reduces the chance of introducing CTDs if we forget to package Racecompatibility.esm in a future release. Don’t worry, this won’t have any
- Added BeluaUnequipWeaponsOnHarvest – Similar to feeding issue.
- Added BeluaUnequipWeaponsOnFeed – Some people’s system seem prone to getting their characters in a frozen state after feeding which is related to having weapons drawn during the animation. Setting this to 1 will unequip the weapons to help prevent this, b
- As a Sire you now have a certain sway over guards if your crimegold for their faction isn’t too terribly high. With a crime gold of less than or equal to 500 you can now have your crimes forgotten. If your crime gold is higher than that, you’ll have to li
- Fixed Vampire Feed not counting feeds under certain conditions that it was intended to.
- Fixed broken Attack on Sight cloak. Guards WILL now attack you if you are at low enough satiation. I hope you enjoyed the reprieve.
- Added Visual Absorption effect from player to shrines when in proximity. Prepping to remove shrine glare altogether so BeluaDisableShrineGlare will be obsolete...probably by the time 1.3.5 releases....heck probably in beta 2.
- Tweaked Ianuea Magicae timing. Slow time kicks in sooner, added some more bats.
- Improved Vampire’s Sight now dynamically changes between modes when going from indoors/outdoors (if using an option that supports it)
- There are now nine different combinations for Vampires Sight along with an individual strength modifier for indoors and outdoors.
- Changed VampireSightMode default to 3 (this will only effect new games)
- Renamed BeluaVampireSightSecondaryImodStrength to BeluaVampireSightOutdoorImodStrength
- Renamed BeluaVampireSightPrimaryImodStrength to BeluaVampireSightIndoorImodStrength
- Fixed the carry weight modification spell not getting applied to Thrall’s automatically. Additional speed boost should work… but the perk placement on actors is acting a little funny. May or may not work as desired.
- Changed Shrine Damage from being a script executing on the playerref in the VampireQuest to a spell. Makes it MUCH easier to enable/disable and future enhancements won’t require a stop/restart of the main quest.
- BeluaDisableShrineAlert added. Set this to 1 to disable the audible notification
- Added audible notification at start of taking shrine damage
- Added message notification at start of taking shrine damage
- BeluaDisableShrineGlare added. Set this to 1 to disable shrine image space modifiers being applied when taking sun damage.
- BeluaDisableSunglare added. Set this to 1 to disable sun image space modifiers being applied when taking sun damage.
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Version 1.3.4
- Thralling should now work much more effectively. Requires a STOP and START of the main BSR Quest to hook certain alias references back up to the script and for speed boost/heal rate. Existing thralls will not work.
- Thralls will get a slight boost in heal rate
- Thralls will get a speed boost to assist with keeping up
- Modified script version debug notification to only show if there really was a script version change.
- Added basic commands to Thralls. Open Inventory, Wait, Come, I release you. That sort of thing. This may not work when you first thrall an individual. I’ve noticed having to change locations to get this to fully hookup.
- Fixed a bug introduced in 1.3 Race Compatibility that kept vanilla vampire’s from becoming BSR vampires.
- If you use BeluaVampireSprintImodStrength to apply the sprinting imagespace modifier, the modifier is now applied at a variable strength depending on your vampire level. At Sire it will apply at 100% strength as specified by BeluaVampireSprintImodStrength
- Much more tweaking in the Feed and Heart Harvest scripts
- Thralls will immediately consider you a friend and will always consider you a friend even after releasing them
- Sumo Mortalis Forma visual effect added while in mortal form
- Darken now restores Stamina as a Sire.
- Fixed a bad timing issue if you happened to feed while BSR quest was in the middle of updating.
- Feed victims get a very minor and temporary boost to healrate for 1 hour to “heal over time”
- If you thrall a living victim in their home or establishment, the cell ownership transfers to you. If you release them, the cell ownership now reverts back. If they die, you stay the owner.
- “Vampiric Command (Animal)” now becomes “Vampiric Command”. Use is the same, but can now be used on Thralls to release them.
- Modified AOS Cloak for better triggering and improvements
- Added Vampire Feed Detection. This can dramatically improve your recognition of being a vampire in and around common areas, as well as trigger assault alarms by people that witness you feeding.
- Removed “Hidden in UI” checkbox from Speech Fortification
- Vampire’s Kiss can now only be used on the same NPCs that you can feed from. i.e. can’t cast Vampire’s Kiss on a Wolf or undead, or people carrying garlic.
- Added IsRecoiling check to Vampire Staggered Feed perk.
- Improvements in Quasi Caligo flying script. Can now hover in place.
- Darken and Dark Gift are now Lesser Powers. Thanks to Vince20100 for the suggestion.
- Split SunDamageTracker into two separate spells. One tracks entering sun, one tracks leaving sun. This will help in cases where someone’s OnEffectFinish didn’t fire off previously leaving IsInSunlight turned on.
- MM_BeluaSanguinareRevisitedDialogueFixes now stops groaning from Spectral Axes.
- Removed “Breath of Frost” notification when progressing/regressing
- Re-worked toggle script for Quasi Caligo and magicka draining
- Re-worked toggle script for Vampire’s Speed and stamina draining
- Spectral Axes will “charge up” their axe so that you see the enchantment glow on their axes after summoning. Dual Axes working but still only showing one axe until they enter combat.
- SpellResets and Progression/Regression refreshes will no longer kick in while in combat.
- Reworked Spell Refresh triggers so you no longer get another progression an hour after becoming a BSR Vampire
- Switched equip order on Feeding, Harvesting Hearts, and Progression. Left items will be equipped first, followed by right handed weapons, however…there is no way to properly re-equip the left AND right handed weapons in Skyrim.
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Version 1.3.3
- Removed Feed Attack/Talk when Activating a Staggered or Bleedout victim
- Emergency fix for Sleep Feeding
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Version 1.3.2
- Vampire’s Sprint speeds boosted back toward previous levels.
- Vampire’s Sprint implementation re-worked. Again.
- Removed Invisibility Archetype from Ianuae Magicae (Teleport)
- Made some adjustments to the duration and amount of time Harvest Heart is applied to subjects. This has made it considerably less taxing on systems.
- Also marked Harvest Hearts unable to be absorbed. Shouldn’t be a problem, since it’s an ability.
- Fixed another Living Thrall bug
- Fixed thrall follow package
- Made a change to our Sunlight checker so that you will never be marked as in the sun when it’s raining. I haven’t ever seen a “light” rain in Skyrim…at least vanilla, where it wasn’t overcast so it should always protect you.
- Added message awareness if attempting to use Dark Gift while too hungry. You have to have at least enough satiation to cover the satiation damage that Dark Gift does for it to work.
- Made Drain Lifeforce hostile
- Feeding dispels Embrace of Shadows
- Feeding locks most player controls, killing multi-feed spamming
- Rumors Spread – The more feeding you do in cities, inns and taverns, the more likely you are to be hunted.
- Removed Playable Flag on Redguard Vampire Race (it shouldn’t show up in race menu now)
- Removed SpeedMult modifications to actors caught in Breath of Frost. It will now simply freeze them in place and do some frost damage.
- Added four mods to Improved Vampire’s Sight. See customization section for full details.
- Added mm_BeluaSanguinareRevisitedDialogueFixes.esp. This file begins to fix racial dialogues where previously you might have heard comments about being an Orc, or Argonian, but no longer because you are a Vampire. Not completed.
- Disabled Ninja Feeding
- Disabled Ninja Heart Harvesting (You know who you are ?)
- Remove Speedmult and WeaponSpeedMult from Breath of Frost Spell Effect list
- Racial Abilities last 15 real time minutes instead of 3 and 6 real time hours.
- You are no longer considered in the Sun if you are in BlackReach during daylight hours regardless of the lightlevel.
- Rehid certain racial effects timers that were turned on for debugging.
- Added Weapon Dequip/Re-Equip to Harvest Hearts as another stuck player fix.
- Added IsTeammate() check to AOS spell in case your teammate IS a guard.
- Added Auto Embrace. Sneak and stay still in low enough light, don’t move, and you’ll automatically turn invisible after 6-10 seconds. Movement, getting into combat, being in a cut scene will cancel it out. “Set BeluaDisableAutoEmbrace to 1” to disable thi
- Updated Sun Tracker spell to ignore all worldspaces where there is no “Sun”
- Entirely reworked Belua’s main vampire quest script. Put HungerManager , Progression, and VampireFeed into their own spells. This allows for MUCH easier additions to hunger management, progression spells, and feed tweaks without the player having to stop
- BeluaReverseSunDamage becomes BeluaSunDamageMode (makes more sense). No need to update your save if you changed this, the FormID is the same
- Separated out Sun and Trespass damage.
- Added BeluaTrespassDamageMode setting. Works similar to Sun Damage settings.
- Fixed lowering Health, Stamina, and Magicka actor values while Trespassing (this should not have been the case). This largely accounts for quicker deaths when Trespassing than from Sun Damage.
- Changed the time of day to start sun tracking from 5am to 6am.
- Added BeluaDisableUndeadGroaning. Tired of those undead followers sounding like an army with dysentery? Only works when using the DialogueFix module.
- Added BeluaDisableWolfAlly, BeluaDisableSkeeverAlly, BeluaDisableBearAlly, and BeluaDisableSabreAlly to control which animals will ally with you.
- Fixed Red ImageSpace being applied with Darken Effect
- Harvesting Hearts in or around cities, towns, and especially inns will also increase the rumor count
- Hunger Manager will no longer kick in and re-add AttackOnSight effect to player if Sumo Mortalis Forma is in use.
- Wrote a mm_BeluaDefault BAT file that can be used to reset Belua back to default settings, or modified for your own needs.
- Added some additional effort around shrine damage implementation to make it more readily able to detect that it should be disabled. Ultimately this should probably just be a spell instead of an active script on the player.
- Fixed documentation for BeluaHeartSatiationRestoreAmount. It was incorrectly documented as BeluaSatiationHeartRestoreAmount
- Fixed Health Heart Satiation. It was supposed to provide satiation as well.
- Added BeluaHealthyHeartMultiplier which allows for a multiplier applied to BeluaSatiationHeartRestoreAmount when eating a healthy heart. Default is 1.75. Two health hearts restore as much satiation as 3 damaged hearts.
- Fixed Dual Casting of Spectralem Arma. When you dual cast, the creature will only show up wielding a single axe, but after engaging in combat, it will draw another axe.
- Added Staggering Feed Attacks. If you encounter a staggered opponent, they are now vulnerable to attack and can be activated to feed upon. Recently added, limited testing.
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Version 1.3.1
- Fixed a logic bug with using Vampire’s Kiss and Sneak Feeding which caused you to feed twice with potentially dire consequences
- Most guards in the holds and other NPCs are actually given the race of “FoxRace”. Added FormsList checks for certain NPCs to identify proper race. Some may still be missing.
- Fixed Absorption Script naming convention which caused a packaging problem with missed script.
- Changed Unsupported Race Message to a Dialog Box.
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Version 1.3
- Fixed up some code around Quasi Caligo and Embrace of Shadows potentially leaving people in a transparent state.
- Casting Embrace of Shadows and then casting Ianuae Magicae would cause you to have permanent invisibility. I have re-worked both spells for resolution.
- Changed default Potion Effectiveness for Masters and up from 0% to 5%. Hopefully this will allow certain quests to work by not fully negating the effectiveness.
- OnUpdateGameTime now removes all vanilla vampirism effects each hour in case they sneak in
- Removed Invisibility modifications from Ianuae Magicae script and moved to Effect Archetype
- Re-wrote Vampire’s Sprint. Sprint is handled mostly through the effect now. Just potential visuals handled in the script. May remove the script entirely in future versions
- Sires have a new ability when feeding “Absorb Racial Traits”. They will absorb the racial power and resistances/bonuses of people they feed on.
- +You can now thrall people that are your level or below. This is to allow people already at maximum level to thrall leveled NPCs that are also same level.
- Tweaked Progression Animation Timing
- Vampire’s Kiss provides a 33% increase in successfully Sneak Feeding if victim is under the influence
- Frost Resistances provided at each level of Vampirism and Satiation (except Satiated)
- Tweaked animation feeding, and now calling Game.SetPlayerAIDriven(false) whenever feed is complete as there is a timing bug in Bethesda's VampireFeed animation which sometimes causes the game engine not to re-enable the player. This should prevent peo
- Fixed bug which showed up after fixing 1.2.8 bug with Vampire Feed if you remained a vampire but when through uninstall. Could not feed.
- Embrace of Shadows now only dispels if you’re hit in an attack, or if you attack someone, or enter the Sun. It will not dispel if you enter combat state.
- Fixed Vampiric Step – It was only ever applied to Fledglings. Now applies to All levels and scales from 10% muffled movement to 100% as a Sire.
- Added Script Versioning to BeluaVampireQuest script. This will trigger a refresh of spells based on your current vampire level in case spells have changed, or been added/removed in later versions of the mod WITHOUT resetting your stats.
- Added ability to force the reset of all spells from the console. Drop to console and do “Set BeluaResetSpells to 1”, then wait 1 game hour.
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Version 1.2.8
- Fixed bug with BeluDisableSunAlert usage. Sun Alerts are on by default, this must be set to 1 to work now. Previously it worked in reverse
- Fixed bug with Potion effectiveness being enabled, Lightfoot not being given, and RestoSpell effectiveness being enabled when they should not be.
- Fixed bug with VampireFeed perk. This perk DOES had to be modified by BSR so that it would be disabled if the player is a BSR vampire as the perk cannot actually be removed if the player is a vampire.
- Hiding Servi Immortui from the active effects list
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Version 1.2.7
- Fix for Male Redguard Vampire Crashes when changing into BSR Vampire or using Sumo Mortalis Forma
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Version 1.2.6
- Added BeluaDisableVampireSprint global. Setting this value to anything other than 0 will disable the vampire’s sprint speeds from being applied.
- Tightened up some of the Vampire Sprint code to see if this would help (I don’t see that it will). Had to remove the extra boost you get after 2 seconds of sprinting.
- Added BeluaEnablePotionEffectiveness global. Setting this value to anything other than 0 will enable potion effectiveness.
- Added BeluaDisableLightFoot global. Setting this value to anything other than 0 will disable the light foot perk for vampire’s allowing them to trigger traps at all times
- Using Sumo Mortalis Forma will temporarily remove Vampire’s Light Foot
- Updated BeluaReverseSunDamage. Setting this value to 2 will disable all adverse effects from the Sun for those that can’t hang with our implementation. Previously setting to 2 just disabled health damage.
- Changed thrall level target requirement to be your level or lower rather than just lower than your level.
- Cleaned up the progression animation. Removed the silly “Fall to the ground” with a better workaround to get out of the ascension animation.
- Altered Water Walking now that 1.6 patch changes behavior. If you are sprinting you can walk on water (credit for idea goes to Shady_Sam of the Nexus Forums).
- Sumo Forma Mortalis removes you temporarily from the BeluaVampireFaction. This will allow you to interact with certain Vigilant of Stendarr while under this form.
- Made some tweaks to combat feeding to see if sending an animationevent would fix some people who get stuck.
- Changed cooldown on Breath of Frost to 15 seconds.
- Removed Levelled item LItemVigilantRobes from MM_BeluaSangunaireRevisitedLootTables.esp
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Version 1.2.5
- Fixed Sense Garlic - Broken in 1.2.4
- Fixed Progression bug
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Version 1.2.4
- Added some optimization around Feeding/OnUpdate race conditions. Feeding now checks the script state and waits for the state to get out of busy if it is. Also feeding disables the update so it doesn't occur during feeds.
- Removed calls to BeluaFixup function in quest script. This has not been necessary to do since before the beta was released
- Fixed missing Disease Resist.
- Added missing "Embrace of Shadows" spell.
- Added global value BeluaDisableSunAlert. Setting this value to 1 will disable the audible alert when taking sun and/or trespassing damage.
- Making calls into Bethesda’s Vampire Quest script to override the LastFeedTime and VampireStatus values. This will prevent you from ever going hungry in the vanilla script.
- Removed hardcoded check against satiation being > 25 in progression logic to checking your stage.
- Documented missed changes to Dark Sacrifice rewards
- Removed a dirty edit on a MainMenuCell that appeared to cause the game to be “Brighter” as a whole.
- Fixed vampiric evasion getting disabled occassionally
- Added audible and visual sound queues when casting Sumo Mortalis Forma
- Added BeluaEnableRestorationEffectiveness which removes the restoration effectiveness penalties.
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Version 1.2.3
- Totally busted Garlic and Harvest Heart with trying to fix brawls in 1.2.2. Had to back out brawl solution and implement new
- Modified Sumo Mortalis Forma to temporarily remove Sense Garlic, and ability to Harvest Hearts when active
- Modified Sumo Mortalis to take no magicka unless starving.
- Sumo Mortalis Forma can now be used before brawls so that you aren't seen as using magic even when you're not
- Modified Vampire's Sprint so that it correctly returns you to proper speed if you were hit by a slowing spell (such as frost) while it was active.
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Version 1.2.2
- Added BeluaBrighterVampireSight to control brightness of Vampire’s Sight
- Added BeluaDisableShrineDamage to control whether or not shrines damage player
- Added BeluaDisableGarlicDamage to control whether or not garlic damages players
- Added Unarmed Bonus Damages as you get hungrier (similar to 1H and 2H attack)
- Allow Drain Lifeforce to be used on Animals
- Updated Journal to reflect sleeping requirement for progression and regression.
- Had broken SatiationTitles in Journal when removing the Belua Holding Cell in 1.2 but this was unnoticed unless a new game was started. Recreated a new wilderness area that is inaccessible and put place holders for satiation titles there
- Hopefully fixed AOS wonkiness when going starved. Guards would remember that they were attacking you if you came back non-AOS. Additionally, added ability to hide from guards. If they lose AOS for 30 seconds in a row, they’ll stop looking for you.
- Added AOS visual effects to player that were missing due to naming conventions on script not being followed for packaging script
- Added additional measures to ensure the default Player Vampire Quest script stays stopped.
- Added BeluaVampireSprintImodStrength, controls the amount of radial blur when using Vampire Sprint. Default 0.
- Hopefully squashed Brawls being interrupted for magic use
- Added new global value, BeluaReverseSunDamage. Setting to 1 will cause Sun Damage to be stronger as a Fledgling and get progressively weaker as you become a Sire. Default 0.
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Version 1.2.1
- Optimized/Removed disable/enable player controls on Heart Harvesting and Feeding to remove potential race conditions that cause the player to be locked into position
- Fixed QUEST/STATS being disabled in Journal Menu after harvesting a heart (bug introduced in 1.2)
- Please use EPC 1 1 1 1 1 1 1 1 at the console to re-anable QUEST/STATS/JOURNAL menu if you were afflicted
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Version 1.2
- Removed ability to become Belua Sanguinare Vampire if not using default races.This will prevent certain anamolies and game breaking issues, such as Forma, which rely on switching out classes.
- Fixed Solitude Attack Bug. If you are a vampire and never been to solitude, the guards would attack you during the prisoner scene.
- Fixed casual NPC comments about dangerous magic even if you weren't wielding spells
- Fixed pale vampires. This was in the system previously, but got disabled at some point possibly after a system crash I had.
- If you use Vampire's Kiss and the victim dies, if they owned the bed they slept in, it will have no ownership.
- If you use Vampire's Kiss inside a residence they owned, and the victim dies, it will become yours.
- If you Thrall a victim inside a residence they owned, it will transfer ownership to you.
- Removed "Belua Holding Cell" from map
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Version 1.1
- Fixed Sneak Feeding and Feed Attacks for some players.
- Removed Blood Splatters when Feeding on sleeping victims, and sneak victims unless famished, ravenous, or starving.
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Version 1.0
- Initial Release
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- Author's activity
- Load more items
- Mod page activity
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April 2024
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17 Apr 2024, 4:36PM | Action by: aurianelyn
Untracked
'Belua Sanguinare Revisited - Dynamic Vampires'
March 2024
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17 Mar 2024, 2:33AM | Action by: frq43
Tracked
'Belua Sanguinare Revisited - Dynamic Vampires'
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13 Mar 2024, 5:27PM | Action by: DarkGrin
Endorsed
'Belua Sanguinare Revisited - Dynamic Vampires'
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09 Mar 2024, 8:38PM | Action by: Darkar004
Endorsed
'Belua Sanguinare Revisited - Dynamic Vampires'
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07 Mar 2024, 12:44PM | Action by: Reierwen
Endorsed
'Belua Sanguinare Revisited - Dynamic Vampires'
February 2024
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28 Feb 2024, 5:04PM | Action by: ABOBAYDYDYD
Endorsed
'Belua Sanguinare Revisited - Dynamic Vampires'
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15 Feb 2024, 7:20PM | Action by: DivineWillPower
Untracked
'Belua Sanguinare Revisited - Dynamic Vampires'
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03 Feb 2024, 5:03PM | Action by: zuzki78
Endorsed
'Belua Sanguinare Revisited - Dynamic Vampires'
January 2024
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28 Jan 2024, 10:31AM | Action by: faguyev
Endorsed
'Belua Sanguinare Revisited - Dynamic Vampires'
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27 Jan 2024, 12:02PM | Action by: isaol
Endorsed
'Belua Sanguinare Revisited - Dynamic Vampires'
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20 Jan 2024, 3:40PM | Action by: noseman79
Endorsed
'Belua Sanguinare Revisited - Dynamic Vampires'
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17 Jan 2024, 12:05AM | Action by: BlacqGuard
Untracked
'Belua Sanguinare Revisited - Dynamic Vampires'
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08 Jan 2024, 4:24AM | Action by: Kabur
Endorsed
'Belua Sanguinare Revisited - Dynamic Vampires'
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07 Jan 2024, 4:43PM | Action by: Restyro
Endorsed
'Belua Sanguinare Revisited - Dynamic Vampires'
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02 Jan 2024, 7:57AM | Action by: Molasspoe
Endorsed
'Belua Sanguinare Revisited - Dynamic Vampires'
December 2023
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24 Dec 2023, 3:43PM | Action by: mmarcus
Endorsed
'Belua Sanguinare Revisited - Dynamic Vampires'
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19 Dec 2023, 12:11PM | Action by: Khormin
Endorsed
'Belua Sanguinare Revisited - Dynamic Vampires'
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18 Dec 2023, 11:59AM | Action by: ewoke29
Untracked
'Belua Sanguinare Revisited - Dynamic Vampires'
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17 Dec 2023, 8:21PM | Action by: Domw3rd
Tracked
'Belua Sanguinare Revisited - Dynamic Vampires'
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11 Dec 2023, 5:51PM | Action by: PagsyTheCrabsy
Endorsed
'Belua Sanguinare Revisited - Dynamic Vampires'
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