About this mod
Now available on the Nexus by popular request. Perks level up with you. Rather than constantly dumping perks into the bottom of the tree, most lower level perks will level up with your skills all the way to 100.
- Permissions and credits
Now available in "Lite." Vanilla perk effects only, automatically grants advanced perks after buying the base perk and reaching the required level.
http://skyrim.nexusmods.com/downloads/file.php?id=16943
http://steamcommunity.com/sharedfiles/filedetails/?id=15390
Archery:
Overdraw - Bows do up to 100% more damage.
Critical Shot - Critical chance = 1/3 your archery skill, critical damage scales
Steady Hand - zooming slows time by up to 75%
Hunter's Discipline - Recover up to 80% of arrows
Block:
Shield Wall - Blocking is up to twice as effective
Quick Reflexes - Removes requirement to be blocking when power-attack starts
Elemental Protection - Reduces elemental damage by up to 70%
Deadly bash - Scales up to 10x bash damage
Heavy Armor:
Juggernaut - Scales up to +100% armor ranking
One-Handed:
Armsman - Attacks do up to 100% more damage
Fighting stance - Power atack stamina reduced by up to 75%
Hack and Slash - Will automatically scale through old ranks when levels are reached
Bonebreaker - Scales to ignore up to 100% of armor
Bladesman- Critical change and damage scale, up to 25% change and 200% damage
Dual Flurry - Scales up to increase speed
Two-Handed:
Barbarian - Attacks do up to 100% more damage
Champion's Stance - Power attacks cost up to 70% less stamina
Limbsplitter- Automatically moves through old ranks after purchasing first perk
Deep Wounds- Up to 25% change of doing up to 200% Critical Damage
Skullcrusher - Warhammers ignore up to 100% of armor
Smithing:
Steel Smithing - name changed to Basic Smithing - Adds Iron and leather items to tempering bonus.
Smithing tree has full wraparound, every perk can be learned after learning the one above or below it.
Bonus of 30% to tempering upon reaching 100 (hidden perk, doesn't need to be bought)
Alteration:
Novice Alteration - Scales cheaper novice spells, up to free
Apprentice Alteration - Scales cheaper apprentice spells, up to free
Mage Armor - Exact effects of previous perks, but automatically scales up when you reach that level.
Magic Resistance -Exact effects of previous perks, but automatically scales up when you reach that level.
Adept Alteration - Starts the same, cost drops to 25% at level 100
Stability - Spells last up to twice as long
Conjuration:
Novice Conjuration -Scales cheaper novice spells, up to free
Apprentice Conjuration - Scales cheaper apprentice spells, up to free
Summoner - Scales up to 4X distance
Necromancy - Now scales up to triple duration
Atromancy - Now scales up to triple duration
Adept Conjuration - Starts the same, cost drops to 25% at level 100
Twin Souls- Now called Kindred Souls, grants up to 4 atronachs/reanimated dead. Becomes accessible at level 80.
Destruction:
Novice Destruction -Scales cheaper novice spells, up to free
Apprentice Destruction - Scales cheaper apprentice spells, up to free
Augmented Flames, Frost, Shock - Scale up to double damage
Rune Master - Place runes up to ten times farther away and place up to 5 runes
Adept Destruction - Starts the same, cost drops to 25% at level 100
Illusion:
Novice Illusion -Scales cheaper novice spells, up to free
Animage - Scales up levels
Apprentice Illusion - Scales cheaper apprentice spells, up to free
Hypnotic Gaze - Scales up levels
Kindred Mage - Scales up levels
Adept Illusion -Starts the same, cost drops to 25% at level 100
Aspect of Terror - Scales up levels
Restoration:
Novice Restoration - Scales cheaper novice spells, up to free
Regeneration- Scales up to double
Apprentice Restoration - Scales cheaper apprentice spells, up to free
Recovery - Magicka regenerates up to twice as fast
Adept Restoration - Starts the same, cost drops to 25% at level 100
Ward Absorb- Scales up to absorb all incoming spells
Enchanting:
Enchanter- Scales up to double enchantment strength
Fire, Frost, Storm Enchanter - New single Elemental Enchanter perk, all of these scale
Extra Effect - Now allows 3 effects
Alchemy:
Alchemist - Potions are up to 100% stronger
Physician - Restorative potions are up to 100% stronger
Poisoner - Poisons are up to 100% stronger
Benefactor - Beneficial potions are up to 100% stronger
Experimenter - Learn up to 4 effects from eating an ingredient
Concentrated Poison - Poisons last for up to 5 hits
Light Armor:
Agile Defender - Scales up to 100% higher armor rating
Lockpicking:
Novice Locks - Novice sweet spot gets progressively bigger
Apprentice Locks - Apprentice sweet spot gets progressively bigger
Adept Locks - Adept sweet spot gets progressively bigger
Pickpocket:
Light Fingers - Up to double pickpocket chance
Sneak:
Stealth - Up to 50% harder to detect while sneaking
Deadly Aim - Sneak attacks with bows do extra damage (scales from 6-12x)
Speech:
Haggling - Scales up to 40% better prices
Master Trader - Merchants now gain 2000 gold
Everything I tested is working, but there's a lot here, so I didn't get to all of it. If you notice any bugs please notify me. Feel free to make suggestions. If I like it and it's possible, I'm willing to keep tweaking.