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Oaristys and Tony67

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About this mod

A resource pack of about 500 new meshes made from vanilla ones.

Permissions and credits

This pack includes about 500 meshes for modders, made from vanilla ones with 3ds Max and Nifskope.
They are meant to be added to the CK under the Statics category (see the How-to section).

• They use vanilla texture paths so their can look slightly different according to the textures you are using.
• Some will use custom textures (their name ends by a symbol °).


CORE archive contains 386 meshes.
- Candles: On and Off.
- Clutter: Decoration.
- Dishes: Basic (wood, iron), Dwemer, Glazed, Gold, Nordic, Silver.
- Forge: Ingots and ore stacks (for each vanilla material type), linen (WrapStack in 10 colours - basic ROYGBIV colours plus white and black, and a better vanilla one; Sheet01, Sheet02, Wrap > movables).
- Furniture: New noble shelves, glass shelves.
- Paper: Scrolls, books, sheets.
- Planters.
- Pottery: Glass, Glazed, Gold, Silver.
- Skeletons.
- Soulgems: Stacks and Containers.
- Treasures: Coin stacks, gold barrels and pots, gold items, silver items.

ALCHEMY archive contains 111 meshes: ingredient jars, variations of mortar and pestle, little bags, plates and  crates of potions.

FOOD archive contains 58 meshes of food plates, platters and baskets.

Some of the meshes have custom textures. They end with a ° symbol. All the linen items and The Witcher 2 items
uses custom textures. You have to include them into your mod as well.


1. Copy the mesh you want to add in your mod in Skyrim/Data/meshes, in the folder of your choice.
- Attention: if the name of the mesh ends with a °, it means that it uses a custom texture that is localized in textures/Oaristys. You have to copy it into Skyrim/Data/textures, keeping the same path.

2. Open the Creation Kit and create/load your mod. Go in the Object window.
- If you want to make a Static, you have to go in the subfolder "Static". Right-click on the list and click New.
- Same thing if you want to make a container, go in "Containers".

3. In the window which appears, there is a line named "Model" with an "Edit" button at the end. Click it. A new window named "Model Data" appears, with another "Edit" button. Just click it and then choose your mesh in the folder where you put it. Click "Open", then "OK".
Note: If there is an error message when you open a mesh, please report it so that I can fix it!

4. Complete the window with the other data (ID, name) and click "OK".

5. Drag and drop your new object from the object window to the Render window. It should appear and you can now place it anywhere you want in your cell.

6. Save your mod. When you’ll want to release it, you’ll have to release too my resources and all those you have used too, keeping the same folder structure.


August 18th 2015 - Version 3.2
Fixed every mesh in Core archive
Fixed some crashes
Improved environment mapping
Deleted some buggy meshes (waiting for a way to fix them)
Added some new meshes

August 9th 2015 - Version 3.1
Fixed every mesh in Alchemy and Food archives
> activated normal maps
> fixed and improved some lighting effects
> improved performance with some meshes
> visually improved some meshes
> fixed crash with AlchMortar01 & Jar_Empty

June 12th 2015 - Version 3.0
Added a bunch of new meshes.
Fixed some old meshes and optimized other ones.
Added The Witcher 2 models.

Sept. 7th 2013 - Version 2.0
Every old mesh has been reworked in 3Ds Max.
Proper collision for all meshes.
No more BSLightningShaderProperty error at loading in CK.
Scrolls02.nif made your game crash!!! FIXED (Thanks Elianora for reporting)
Added a lot of new meshes: forge stuff, coloured linen, jars...
Pack divided in three archives to easy updates.
New page design!

Sept. 1st 2012 - Version 1.7
Added gold barrels/pots and a stack of gold ingots
Added diner sets with food (basic & dwemer styles)
Added miscellaneous decorations (horseman statue, wall mounted creatures, key holder...)
Added collision to coin stacks

July 7th 2012 - Version 1.6
Added 22 new meshes by Tony67 (skeletons, scrolls, carts and a gold chest).
Fixed rugs and ingots chest.
Added proper collision to 5 previous meshes (more to come).

Version 1.5
Added 7 new ingredient jars + an empty one, as requested.
Added buckets of ore and ore stacks (x8), as requested. Added moonstone stack 01.
Better racks of scrolls/bottles + empty ones (common/noble/dwemer) with proper collision.
Added one new noble shelf and a flower vase.

Version 1.4
Added 5 ingredient jars (more to come) / two Dwemer planters.
Added a new custom treasure with a new texture.
Added two new noble shelves with proper collision.
Added ingot stacks (2 models x 10) / ingot chest.
Fixed crystal ball animation and rugs collision (more fixes to come).

Version 1.3
Added 3 new planters.
Added my first custom treasure (golden raven).
Added new glazed dishes and Nord dishes sets.
Better glass shelves.
Fixed mortar.

Version 1.2
Added planters.
Added bottles/scrolls racks and chests.
Fixed coal/basket of flowers/pearl in the shell.

Version 1.1
30 new meshes.
Added golden dishes sets.
Added new treasures (Thieves Guild treasures without gemstones).
Added display shelves (noble shelves with glass).
Added some clutter/alchemy/food meshes.

Version 1.0
First release. 51 meshes.


  • Nifskope 1.1.0 RC7
  • 3ds Max 2012
  • Niftools plugin
  • NifUtilits
  • Photoshop CC
  • w2ent Converter


  • Bethesda for the vanilla meshes.
  • Blary for OpenBooks Resource (used in PropertySign.nif).
  • Tony67: check his mods here.
  • Stroti for some models (scarecrow hat, mortar and pestle)
  • Lady Nerevar for Paper Goods.
  • Saerileth for a cubemap.
  • JLouisB for his awesome tool RE/w2ent Converter and his support.
    The Witcher 2 meshes and textures are owned and copyrighted by CD Projekt and used with permission.The Witcher is a trademark of CD Projekt. All rights reserved.


You are free to use these resources in your own mods without asking as long as:
- you give me proper credits.
- you don't charge money for your mod.

Don't forget to endorse if you enjoy!
Please comment, all suggestions are greatly appreciated!